I played some. The British uniforms look really nice! Especially the cavalry looks amazing! I hope France and the Ottomans will get more Cavalry units in the future? I still see there is some work to do though. The cavalry transitional animations still need some work. Some units still seem to have flintlock muskets. Was that on purpose? Or are there still some rifles you need to make? Also some texturing needs fixing. I think the accuracy is ok, but these were rifled muskets, so I think could actually even a bit more accurate.
But all in all, it already looks really promising!
Thanks for your reply!
1) I thought about adding French dragoons and Ottoman dragoons or lancers, but they saw almost no action in the Crimeea (they both were used only in the battle of Eupathoria and in piquets), as well as French cuirassiers (which were never engaged in a fight).
2) The cavalry animation is a reminder for me to make a new cavalry animation, but I can place back the old animation from the NW until then.
3) Flintlock muskets still were used in the Crimean war, some of Ottoman troops still had them, and some Russian sailors also had them, at least at Alma, so they are in the game on purpose.
4) First of all, not every unit had rifled muskets or rifles, not even in the British army, so I gave to the units historical weapons, that's why some units have percussion smoothbore muskets with accuracy just slightly higher than a flintlock musket's.
As for accuracy in general - accuracy of the rifles and rifled muskets of the Crimaen war era had pretty much the same accuracy as rifles' in the Napoleonic times, so for rifles and rifled muskets I made accuracy to be the same or a bit higher than accuracy of rifles in vanilla NW - but now rifled muskets have the same reloading time as muskets in NW (which was the main advantage of the Minie bullet, as well as of the Nessler bullet - rifles now took the same time to reload as smoothbore muskets). But in the same time this is not the case of Russian Littich rifle, which still needed to literally cut the bullet in the grooves all the way to the bottom of the barrel, so Russian rifle takes the same time to reload as rifles in vanilla NW, but at the same time it has the highest accuracy in the game, due to better fitting of the bullet to the barrel (and also to compensate the longest reloading time in the game).
As for textures - can you make screenshots or just name units with the texture problems?