Hi all!
Sorry for noobish question, but can someone tell me, how normal maps in NW are made? I tried to make normal maps in esiest way - from regular textures, playing with contrast and brightness and using Nvidia plugin in Photoshop, - but my results are no match to NW's normal maps, which are way more clean and clear. So I guess they or used different settings using Nvidia plugin, or they painted height maps based on regular textures, and transforming them into normal maps, or something else. And how can I make normal map like in NW?:)
This is my result
Spoiler
(https://pp.vk.me/c637717/v637717177/241cc/1LEgvaN_fH4.jpg)
(https://pp.vk.me/c637717/v637717177/241a9/3DAnfC2NWFQ.jpg)
(https://pp.vk.me/c637717/v637717177/241bb/JRmTE0hae9M.jpg)
This is NW's normal map
Spoiler
(https://pp.vk.me/c637717/v637717177/241d4/FGm5BLzbS2U.jpg)
(https://pp.vk.me/c637717/v637717177/241b2/M02Ff7gjTe4.jpg)
(https://pp.vk.me/c637717/v637717177/241c4/RLt0Y5QPIOA.jpg)
And other question whish bothers me - how in NW is texture of cloth realized? Is it some filter in Photoshop (I tried different filters, but I didn't like my results) or is it some texture of actual cloth?
Example:
Spoiler
(https://pp.vk.me/c637717/v637717177/241dd/pvapLmKNSxc.jpg)
This may be interesting question for many modders, so I made this topic:)