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Messages - Heliod

Pages: 1 2
1
Events / Re: Welsh Guards Saturday IE Events
« on: March 07, 2016, 07:56:02 pm »
Me personly are thinking to rehost this event probaly soon later this month but we will move this event to wednesday

2
Iron Europe / Re: IE 2.0 Announcement - new french units preview
« on: February 08, 2016, 02:57:53 pm »
rigadon baillie pleas give us news about the state of the mod we left in the dark for some few months and we realy want some news now.

you guys have a good following for ie but we want some news pleas give it to us

3
Name of Legion or Company: Legio XC
Steam URL of Leader: you got me on steam
Estimated number of Players: 7-8
Prefered Faction: Rome
Prefered Class: light cav

4
Modifications / Re: Have a question about Modding? Ask Here!
« on: May 21, 2015, 11:45:03 am »
he just a question how to make a own custom arty in this game.

5
Regiment name: 90th perthshire regiment on foot
Number attending: 10-20
Leaders Steam name: theburninglord, (90th)victor
Have you read and agreed to the rules of the event: yes

6
Regiment Name: 90th regiment of foot
Numbers attending: 10-20
Arty or Line: Line
Attending once or weekly: Once
Representative's Steam: theburninglord, (90th) victor

7
Events: EU / Re: 19eRD Monday Event 7.30 GMT
« on: April 02, 2015, 03:06:42 pm »
-Name of the regiment: 90th perthshire on foot
-Regiment's leader steam name: theburninglord (90th)Victor
-Class played:line
-Expected attendance 10 to 20
-Prefered faction: none
-Do you want to attend once or weekly? weekly
-Do you have read and agreed the rules? yes

8
Events: EU / Re: ♞2Lhr Wednesday Linebattle♞New Thread♞
« on: March 31, 2015, 04:41:26 pm »
Regiment Name:  90th perthshire regiment of foot
Preferred Faction:  none
Preferred Class:  Line
Expected Attendance:  10-20
Once or weekly:  once
Regiment Steam-Contact:  theburninglord (90th)victor
Do you confirm you have read and agree to the rules?:  yes

9
Regiment name:90th perthshire on foot
Estimated attendance:10-20
Preferred faction:none
Preferred class: line
Leader's Steam:(90th) Victor and me theburninglord
Understood and accept rules: yes
Attend once or weekly:once

10
Regiment Name:90th Perthshire on foot
Preferred Nation: none
Expected Numbers:10-15
Leader's Steam:theburninglord, (90th) victor
Ones Time or Weekly:once
Familiar with the rules?:Yes

11
Regiment name:90th perthshire on foot
Estimated attendance:10-15
Preferred faction:none
Preferred class:arty and a line
Leader's Steam:(90th) Victor and me theburninglord
Understood and accept rules: yes
Attend once or weekly:once

12
Modifications / Re: the war of the old world
« on: January 26, 2015, 11:11:11 am »
almost are all the code for the troops done but got a problem with making planes for the magic segment of this mod first thing was that I will make a new skill for a new type of weapons but with that i could only make like simple bolt spells that will do some damage.

but i want make spells that surrounds regiments in cages of fire or raise terrain temp to create obsticals to give for events a extra tactical dimension so that factions without a arty don't got a range disadvantage or the other team will camp their arty hill.

who wants to help me with such code pm me pleas

13
Events / Re: Vae Victis Event
« on: November 16, 2014, 04:34:50 pm »
Steam Name: theburninglord
Regiment Name: XC legio
Preferred Class: Infantry
Average Manpower: 10-15
Days of Attendance: Sunday

14
Modifications / Re: the war of the old world
« on: November 13, 2014, 07:17:26 pm »
Hello there its Helliod here with some news about the concept for the troops for the first release of the war of the old world the code is done, now there is just the models and textures to do.

In the first release the empire ride out with a giant army to stop the chaos invasion led by a chaos lord called Archaon.

The empire tactics that we intend for them is to protect their artillery and ranged troops with light to medium armoured troops and their cav flank the enemy with their lances. Later on they will get the light cavalry unit the pistoliers but for balance reasons they are not in it yet. They have differentinfantry units like the spearman, halberdier, swordsman, handgunner, and the greatswords from Altadorf. Their spears and halberdierss have the task to hold the line against enemy cav and infantry suported by swordsman and the greatswords. The greatswords are the elite of the empire swordsman with their two handed swords forged by the dwarves they charge the enemy head on push them back as far they can. They have also some ranged units like the the handgunners of Hochland, known for their skills with their rifle, and the huntsmen of the Middenland hunters, they support the army with a skirmish formation and fire their arrows to enemy to thin out their ranks. The huntsmen will be added in a later patch after the first big release period.

The chaos are a heavy armoured army led by Archaon, lord of the end times. Their main infantry unit is the chaos warriors heavy armoured swordsman unit with one/two handed swords and a shield. These units are supported with the infantry marauders, light to medium armoured troops with throwing axes and a simple hand weapon and shield. They also have two cav units, the chaos warriors on horseback or the marauders. Then we have their special infantry unit the chaos chosen blessed by the chaos gods they are thougher than normal chaos warriors but instead of a sword and shield they have a two handed axe.


Here is a tempory list of the names of the units and type of unit that they are

EMPIRE

INF

2e middenland spearman
1e altadorf swordsman
6e Hochland handgunners
The Reiksquard (greatswords)
2e Altadorf Hellebadiers

CAV

Knights of the blazing sun


CHAOS

INF

Chaos Warriors of Khorne
Chaos Warriors of Archaon
Chaos marauders
Chaos Chossen

CAV

Chaos knights
Mounted Marauders

15
Modifications / Re: Removing units from a faction?
« on: November 04, 2014, 12:24:57 pm »
use moduler system with python works fine

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