(https://i.imgur.com/iqudoTy.png)
North & South download latest version HERE (https://www.fsegames.eu/forum/index.php?topic=31121.0)Information:
Hello! This is a Sunday [North & South] line battle. If you want to join, please reply to this page with the format listed below under "Event Application Format." If and when you are accepted, you will automatically be assigned line infantry for the following event. If you would like to apply for a specialty, please be in TeamSpeak AT 7:30PM EASTERN STANDARD TIME. They will be given out day of the event via TeamSpeak sign up. Remember, specialties are first come first serve, no exceptions, so whoever signs up for a special first will get priority for that special that event.
Server info given at 7:45 EST on TeamSpeak: ts.fsegames.eu
Specialties signups given at 7:30 EST on TeamSpeak.
Event starts at 8PM EST.
Event host: Jetch (https://steamcommunity.com/id/Jetch3/)
Assisting admin(s): NickyJ (https://steamcommunity.com/id/LIRNickyJ/), GingaJosh, (https://steamcommunity.com/profiles/76561198055678882) Moraine (https://steamcommunity.com/id/LadyMoraine).
Application Formats
Spoiler
Event Application Format
Regiment Name:
Regiment Leader's Steam Link:
Expected Attendance:
Do You Agree To The Rules?:
Admin Application Format
Full Name (Including Regimental In-Game Tags):
Current Regiment You Are In:
Why You Want to be Admin:
Why You Should be Admin:
Previous Admining Experiences:
Steam Link:
Make sure once you have signed up to add one of the organisers on Steam! Sign ups are done on the forum, with final confirmation, specialties, and the password being given by TeamSpeak. Be sure to add the event host, Jetch (https://steamcommunity.com/id/Jetch3/), on Steam and to go to the TeamSpeak server listed above.
Team killing is not allowed.
No spamming chat.
No ramboing.
Obey all commands given by admins.
All specialty unit caps are subject to admin discretion and may be reduced during events.
Firing out of line allowed inside buildings with 3+ i.e. Garrison Rule.
Pistols are NOT considered melee weapons and are treated as normal muskets in ruleset.
Fire on charge (FOC) and fire on horseback (FOH) is allowed.
Cover is any MANMADE object on the map be it sapper fortifications, preplaced fences, etc. NOT trees or rocks.
Class Rules
Line Infantry
- 3 Players minimum allowed. 1 Officers maximum per line, Officer horses allowed.
- Fire out of line (FOL) and reload out of line (ROL) is not allowed. *If any part of your line is in melee (including the Officer) you must stop reloading.
- If less than 3 alive, line infantry must join a friendly unit or charge a nearby enemy.
- May only use line infantry classes. No selecting of light infantry or sharpshooters allowed.
- No spacing allowed when firing or reloading, unless in cover where it is 3 man spacing.
- Crouching is not allowed when firing or reloading, unless in cover.
| | Cavalry
- 16 Players, including 1 Officers maximum, allowed; the General unit counts as an Officer and may be replaced. May be reduced during events at admin discretion.
- If less than 3 mounted, cavalry must join a friendly unit. May remain mounted though may NOT initiate melee. Can join existing melee.
- A regiment can only take one kind of cavalry, they may not take multiple classes.
- Dismounted cavalry are considered line infantry.
- Must keep 3 horse spacing max while firing and may NOT reload in melee.
- May fire while moving if within spacing.
- Partisan Rangers are NOT allowed to be selected, may only be used as an OFFICER unit.
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Skirmishers (Sharpshooters and Light infantry)
- 16 Players, including 1 Officer maximum, allowed. May be reduced during events at admin discretion.
- May only choose light infantry or sharpshooter classes only.
- A regiment must take either all sharpshooters or all light infantry, not both.
- May crouch while firing or reloading.
- If less than 3 alive, skirmishers must join a friendly unit or charge a nearby enemy.
- Light infantry
- Must keep 3 man spacing max and may NOT reload in melee.
- Sharpshooters
- Must keep 5 man spacing max and may NOT reload in melee.
| | Artillery
- Only the regiment that has artillery may be affected by this ruleset, this is NOT universal.
- Maximum of 2 artillery trains and officers, may be reduced during events at admin discretion.
- Crews may use any artillery pieces placed on the map.
- Sappers are given 100 build points.
- Guards may only fire within 15 paces from an active arty piece.
- Guards not in the vicinity of an active arty piece are considered line infantry.
- Artillery is considered active when artillery crew are within 5 paces of an artillery piece.
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