Author Topic: Patch 1.2 Released!  (Read 4425 times)

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Offline Rigadoon

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Patch 1.2 Released!
« on: March 29, 2014, 07:10:54 pm »
Patch 1.2 is here. We apologize for the long wait for the patch. We have identified and fixed what we believe was the main issue causing the serious lag. However, we haven't managed to get enough people to test it so this is yet to be confirmed. A bunch of new features and items have been added which we hope you guys will enjoy.

Gameplay changes
- Morphine now refills more health
- Bandages and morphine can now be refilled from regular ammunition crates
- Slightly decreased Grenatenwerfer size
- Changed reloading time for the single load rifles
- Added checks telling the player he doesnt have the correct item equipped when playing as standard trooper and fixing a bayonet

Fixes
- Fixed animation for binoculars
- Fixed the bullets coming out from above your head when crouching
- Fixed invisible items spawning bug with attachments
- Fixed spawn glitch on Battle of Ardennes
- Fixed German sentry missing collar
- Fixed the reloading animation sometimes not being played just after shooting
- Added checks to make sure the agent is actually carrying a weapon when attaching stuff
- Added presentation checks to server side triggers for fixing bayonets

New Features
- New scabbards for German knives and bayonets
- New animation for firing artillery
- New animations for the heavy machine guns
- New animations for the French Lebel rifle
- New Minenwerfer light mortar for Germans
- New medic Adrian helmet for French medics
- New hats for French snipers
- New French Sentry class
- New French Rifle Grenadier Class equipped with VB launcher, VB grenades, and a new uniform
- New Aufpflanzbarer Grabendolch knife bayonet for German Stormtroopers, attachable to the K98AZ
- New firing sound for Lebel rifle
- New animation for bolting the Lebel rifle and other single-reload rifles
- New Verdun map by Joseph
- New Luger pistol
- New French artillery uniform

Performance Enhancement
- Key checks recoded. It should fix the major crashes and lag.
- Fixed all IE-related errors in the BRFs
- Removed all unused textures and meshes both in the code and BRF
- Moved all textures and materials to separate BRFs

Download

IE_Official_EU1 has been updated. There will be a NA server up shortly.
« Last Edit: March 29, 2014, 07:15:19 pm by Rigadoon »

AeroNinja

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Re: Patch 1.2 Released!
« Reply #1 on: March 29, 2014, 07:14:04 pm »
Nice! downloading now :p

Offline Barbaneth

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Re: Patch 1.2 Released!
« Reply #2 on: March 29, 2014, 07:17:43 pm »
Finally events can resume :D

Offline Dom13WorstNW

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Re: Patch 1.2 Released!
« Reply #3 on: March 29, 2014, 07:21:28 pm »
cant wait to try this    ;D ;D

Offline fireboy

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Re: Patch 1.2 Released!
« Reply #4 on: March 29, 2014, 07:23:38 pm »
We did it reddit!
[AEF/55th]Anthony 7:12 PM:
you have such a basic style/skillset
but you have the highest ♥♥♥♥♥♥♥ GFing IQ i know

Offline lolman1c

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Re: Patch 1.2 Released!
« Reply #5 on: March 29, 2014, 08:48:44 pm »
May the game continue to grow like this!

Offline Miller

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Re: Patch 1.2 Released!
« Reply #6 on: March 29, 2014, 08:56:40 pm »
thank God!  ;D

Offline TheZach_Attack

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Re: Patch 1.2 Released!
« Reply #7 on: March 29, 2014, 09:17:16 pm »
We did it reddit!
Also do you think it's going to lag as much in high populated servers?
« Last Edit: March 29, 2014, 09:39:28 pm by TheZach_Attack »

Offline arrowkid

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Re: Patch 1.2 Released!
« Reply #8 on: March 29, 2014, 10:52:43 pm »
seriously no surrender animation added?

the very first request on the sugestion thread was a surrender animation

it was no big deal, because the mod automaticaly came with it, it was taken out to replace the p button with something else

very dissapointed and no i`m not redownloading the patch and playing it,

i was one of those that still promoted it and tried playing it when so many people had left, but for you guys to leave out something as simple as a surrender animation, there is no excuse. thanks for killing the role playing aspect of them game.
what iron europe needs:
more animations . louder longer whistles. motorbikes (simply retexture boats, add sound and make them useable on ground, easy to do). spawns fixed. less range on the sniper rifle . less accuracy on pistol . more factions.

Offline Killington

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Re: Patch 1.2 Released!
« Reply #9 on: March 29, 2014, 11:00:08 pm »
seriously no surrender animation added?

the very first request on the sugestion thread was a surrender animation

it was no big deal, because the mod automaticaly came with it, it was taken out to replace the p button with something else

very dissapointed and no i`m not redownloading the patch and playing it,

i was one of those that still promoted it and tried playing it when so many people had left, but for you guys to leave out something as simple as a surrender animation, there is no excuse. thanks for killing the role playing aspect of them game.
Some would be of the opinion that bug fixes and playability are a bit more important than a surrender button.
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline lolman1c

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Re: Patch 1.2 Released!
« Reply #10 on: March 29, 2014, 11:04:24 pm »
seriously no surrender animation added?

the very first request on the sugestion thread was a surrender animation

it was no big deal, because the mod automaticaly came with it, it was taken out to replace the p button with something else

very dissapointed and no i`m not redownloading the patch and playing it,

i was one of those that still promoted it and tried playing it when so many people had left, but for you guys to leave out something as simple as a surrender animation, there is no excuse. thanks for killing the role playing aspect of them game.
Some would be of the opinion that bug fixes and playability are a bit more important than a surrender button.


Ignore him... I don't see how a surrender button is more important than adding new classes!

Offline usnavy30

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Re: Patch 1.2 Released!
« Reply #11 on: March 30, 2014, 05:53:33 am »
Downloading I hope tomorrow the servers are up and active for testing.
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline SeanBeansShako

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Re: Patch 1.2 Released!
« Reply #12 on: March 30, 2014, 04:19:10 pm »
seriously no surrender animation added?

the very first request on the sugestion thread was a surrender animation

it was no big deal, because the mod automaticaly came with it, it was taken out to replace the p button with something else

very dissapointed and no i`m not redownloading the patch and playing it,

i was one of those that still promoted it and tried playing it when so many people had left, but for you guys to leave out something as simple as a surrender animation, there is no excuse. thanks for killing the role playing aspect of them game.

Just a FYI, you are coming off incredibly whiny. I think the developers have actual issues to deal with when it comes to the Iron Europe mod. Not minor feature creep things like surrender.

Offline Saga

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Re: Patch 1.2 Released!
« Reply #13 on: March 31, 2014, 09:16:58 pm »
Can't wait!

Would it be possible to make a compliments animation? If I have a rifle or a sword and press a key then my character would present arms, and if I had an open hand then my character would salute... Is that even possible to animate in m&b?

Offline lolman1c

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Re: Patch 1.2 Released!
« Reply #14 on: March 31, 2014, 10:37:01 pm »
Can't wait!

Would it be possible to make a compliments animation? If I have a rifle or a sword and press a key then my character would present arms, and if I had an open hand then my character would salute... Is that even possible to animate in m&b?

Animations are very possible in M&B just right now they are working on the British and new stuff so everything like this will probably come out later on.