Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983167 times)

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Offline asagek

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5250 on: February 02, 2014, 10:34:58 pm »
Audiate, this is serious, 2 hours is a full 120 minutes, which is a full 7200 seconds.
I agree
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No, I would recommend removing a faction to reduce the lag. I would suggest removing France.
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Offline Marsh

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5251 on: February 02, 2014, 11:26:27 pm »
Audiate, this is serious, 2 hours is a full 120 minutes, which is a full 7200 seconds.

Offline EdwardC

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5252 on: February 02, 2014, 11:35:59 pm »
Audiate, this is serious, 2 hours is a full 120 minutes, which is a full 7200 seconds.
interesting..

Offline SeanBeansShako

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5253 on: February 03, 2014, 12:15:56 am »
Don't actually spam the mod thread guys, be respectful now come on.

Offline Betaknight

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5254 on: February 03, 2014, 05:15:25 am »
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)
The first modder for NW.

Offline ClearlyInvsible

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5255 on: February 03, 2014, 05:16:18 am »
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

Eastern front update, because CAV!
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline William

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5256 on: February 03, 2014, 05:16:59 am »
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)
Fix any bugs, add in more units perhaps, then a 3rd faction. Look at what Willhelm did with B&I. Added a ton of new playability to the mod with new factions, granted, I hope IE doesn't lose its playability, but we'll see.
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
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god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline LordAdder

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5257 on: February 03, 2014, 05:19:46 am »
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

I think fixing any issues the players have and then adding onto the game would be a great idea

Offline Killington

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5258 on: February 03, 2014, 05:20:46 am »
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

Moar factions, and more mechanics like gas, mines, and dual-wielding (if those aren't in at release).



Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

Eastern front update, because CAV!
+1!
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Paul

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5259 on: February 03, 2014, 05:53:16 am »
I'd like to see maps (ones you hold) like how N&S is adding, and maybe an artillery feature where we can call in big guns at a radio. Because lets face it, we aren't going to be seeing many rolling barrages without it.

Offline KurassierNixon

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5260 on: February 03, 2014, 06:14:29 am »
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

I would like to see a third faction but that's of course after any bugs/issues are fixed. I think that a third faction would give players some options after a few months of Germany v France.

Offline Hazzard

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5261 on: February 03, 2014, 10:51:09 am »
It really depends on what the factions have on release. I would rather have two fleshed out factions with variety than three near identical ones.

Offline CharlesVasser

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5262 on: February 03, 2014, 10:56:59 am »
I would love another faction.

Offline G.Drew

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5263 on: February 03, 2014, 11:51:46 am »
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)
For me the priority should be bug fixing and introducing more maps.
After that I would say implementing Gas, since it is already being worked on (?), then after that introducing a third faction.

Adding more units to the already existing factions I would leave to the mod teams' discretion, since this is something that could be worked on by the modelers as a side project while the rest are implementing other things.

And besides, since I don't know how many units are going to be in each faction in the first place, I question if adding more units would be necessary.

Offline BlackPanda

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Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5264 on: February 03, 2014, 01:18:25 pm »
It really depends on what the factions have on release. I would rather have two fleshed out factions with variety than three near identical ones.

I agree.   ::)
So much spam you guys.

It's a disgrace.