Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983216 times)

0 Members and 3 Guests are viewing this topic.

Offline 5arge

  • Second Lieutenant
  • *
  • Posts: 616
    • View Profile
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5055 on: January 30, 2014, 12:25:27 am »
Now end the fued and answer me this:
Why would you fire a mortar at a trench eventhough the trench protects them from indirect hit, hinting at mortars not being too accurate.
Mortars are against the Declaration of Human Rights!  :'(
it seems that the person on the wrong end of 5arge always seems to get the punishment.

Offline Bluehawk

  • Sergeant Major
  • *
  • Posts: 360
  • чекмень - шаровары - шашка
    • View Profile
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5056 on: January 30, 2014, 01:51:01 am »
The trench protects against direct fire, not indirect fire. If the mortar round is fired in a high arc, it will fall nearly straight down the depth of the trench and vaporize everyone inside. That's assuming you can get the range just right of course.

Offline Kevo

  • Volunteer
  • *
  • Posts: 1
    • View Profile
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5057 on: January 30, 2014, 03:22:21 am »
Looking Good!

Offline LordAdder

  • First Lieutenant
  • *
  • Posts: 334
  • I LOVE the round things!
    • View Profile
  • Nick: John_Adder
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5058 on: January 30, 2014, 05:41:29 am »
Now end the fued and answer me this:
Why would you fire a mortar at a trench eventhough the trench protects them from indirect hit, hinting at mortars not being too accurate.
Mortars are against the Declaration of Human Rights!  :'(
Like that matters, psh

Offline George385

  • Donator
  • **
  • Posts: 2601
  • nah yeah nah nah yeah nah
    • View Profile
  • Nick: George385
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5059 on: January 30, 2014, 05:47:58 am »
i feel a lock coming...

dont know how to change IP's huh? once an account is banned the IP is banned, so you obviously do know how to change your IP as you just did.

anyway, if a mortar hits you, you are fucking dead, no questions about it. i win. k thx bai.

Offline Xaime

  • Captain
  • *
  • Posts: 540
  • lul
    • View Profile
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5060 on: January 30, 2014, 05:50:00 am »
i feel a lock coming...

dont know how to change IP's huh? once an account is banned the IP is banned, so you obviously do know how to change your IP as you just did.

anyway, if a mortar hits you, you are fucking dead, no questions about it. i win. k thx bai.

"dont know how to change IP's huh? once an account is banned the IP is banned, so you obviously do know how to change your IP as you just did." Dont you know how to change topic?

and

If a mortar hits you your dead unless if you in somewhat good cover.

Offline Nipplestockings

  • Lieutenant General
  • ***
  • Posts: 8609
    • View Profile
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5061 on: January 30, 2014, 06:06:37 am »
What are you two babbling about?

Offline 2teSGI_Crossphazer

  • Private
  • *
  • Posts: 27
    • View Profile
    • Regimental website/teamspeak:
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5062 on: January 30, 2014, 06:11:48 am »
i feel a lock coming...

dont know how to change IP's huh? once an account is banned the IP is banned, so you obviously do know how to change your IP as you just did.

anyway, if a mortar hits you, you are fucking dead, no questions about it. i win. k thx bai.

It's very serious business this warbandexpansionmod...

Offline Xaime

  • Captain
  • *
  • Posts: 540
  • lul
    • View Profile
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5063 on: January 30, 2014, 06:36:25 am »
What are you two babbling about?

Oh george just hates me so if i post anywhere he always has something to say to me.

Offline lolability

  • Volunteer
  • *
  • Posts: 1
    • View Profile
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5064 on: January 30, 2014, 06:49:51 am »
What are you two babbling about?

Just two of the more unfortunately immature examples of the oceanic community.

Offline Killington

  • Major General
  • **
  • Posts: 4037
  • Everyone's favourite
    • View Profile
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5065 on: January 30, 2014, 06:50:21 am »
Sooo... Bayonets, I wonder how they'll perform with regards to speed, damage, and reach compared to in NW, eh?
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Xaime

  • Captain
  • *
  • Posts: 540
  • lul
    • View Profile
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5066 on: January 30, 2014, 07:27:17 am »
What are you two babbling about?

Just two of the more unfortunately immature examples of the oceanic community.

lola plz dont aboose

Offline Prince_Eugen

  • Lieutenant Colonel
  • *
  • Posts: 1405
    • View Profile
  • Nick: 19th_Fus_Prince_Eugen
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5067 on: January 30, 2014, 10:15:21 am »
*Cue World War Two Russian Army flashback*
Wait a second. God, let tihs stereotype die  :-\
There were atleast 10 millions only of Mosin rifles in the Soviet army and the mass production of weapons continued after. Can you, who use this steretype back your view with some info?

Offline Bluehawk

  • Sergeant Major
  • *
  • Posts: 360
  • чекмень - шаровары - шашка
    • View Profile
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5068 on: January 30, 2014, 10:27:13 am »
Ironically it's a Russian Imperial Army stereotype from WW1, which the dipshits behind Enemy at the Gates transplanted onto WW2.

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3996
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
« Reply #5069 on: January 30, 2014, 10:36:46 am »
Assuming Enemy at the Gates was a good and historically accurate movie.

So how about that mod eh? I have a question, how many shots can the Heavy MG fire before it has to be reloaded?

Historically the MG08 was able to shoot up to 450 rounds a minute and was supplied with 250 round belts.

The french machine gun could shoot up to 650 rounds a minute and was supplied by either 25 round strips, or 350(I think) round belts. In the game we have strips, but we still let them have 250 rounds for balance. Their speed is also locked at 400 rounds a minute, which is more than enough to kill a few players...

I told Dany to lock both machine guns at a fire rate of 400 rounds a minute and have 250 round belts/strips.