Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983282 times)

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Offline TORN

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4110 on: January 13, 2014, 08:39:11 pm »
Well considering the team that will charge will get shot to pieces i think the most fair would be if the charging team had more men.

Offline KurassierNixon

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4111 on: January 13, 2014, 08:46:36 pm »
This could work if it was like a siege and they flipped sides after every round.

Offline 5arge

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4112 on: January 13, 2014, 10:32:27 pm »
125 on 75 battle events would be something cool to see. Have the assault regiments double up on whichever is the attacking team.
I could see us doing that as a "fun round" if a regular event is over too quickly. Have the 75 man side go heavy on MGs and the 125 side go heavy on grenades and see what happens (carnage, that's what). Fun!
it seems that the person on the wrong end of 5arge always seems to get the punishment.

Offline McEwan

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4113 on: January 13, 2014, 10:41:00 pm »
When I think of a conquest-like gamemode for this mod, I see something akin to the Verdun gamemode where there are several trenches (maybe 5-10) in relatively short succession, each capture-able, and both sides have infinite respawns. Each team has to capture as many trenches as possible before the time runs out. Considering the scale of this mod and the capabilities of the players, I think that would be more viable than using the full-blown No-Man's Land trench maps people usually envision for conquest, where each attacking party would get shredded while attempting to cross all that terrain.


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Offline Landrik

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4114 on: January 13, 2014, 10:48:13 pm »
McEwan, there are quite a few of those types of maps already in. Quite fun for pub play.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Evil_Irish

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4115 on: January 13, 2014, 10:49:42 pm »
Getting pretty pumped for this mod cant wait to finally play it

Offline McEwan

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4116 on: January 13, 2014, 10:52:15 pm »
McEwan, there are quite a few of those types of maps already in. Quite fun for pub play.
Yes, I meant for events. Might be interesting to see what an extra level of organization and cooperation could do in that respect.


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AntonioTheWorstAtMelee

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4117 on: January 14, 2014, 12:46:18 am »

Trench Simulator 1914-18 a mod for Marching Simulator 1810-1815.
Fixed!  ;)

I actually just bought Hill Camp Sim 2k15! Check it out in Steam Greenlight!

Also, getting all the regimental stuff for this and BCoF is supa fun :)

Offline George385

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4118 on: January 14, 2014, 01:33:41 am »
2 weeks to go  ;D

looking forward to it guys!  :D

Offline Davout

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4119 on: January 14, 2014, 01:53:07 am »
2 weeks?

Offline 2teSGI_Crossphazer

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4120 on: January 14, 2014, 01:59:57 am »
2 weeks?

Devs said "January release" so, given that there's about 2-3 weeks left in January, people assume it'll be released by then.

Offline Davout

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4121 on: January 14, 2014, 02:03:18 am »
All these dates are playing with my emotions  :'(

Offline 5arge

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4122 on: January 14, 2014, 02:06:29 am »
McEwan, there are quite a few of those types of maps already in. Quite fun for pub play.
Yes, I meant for events. Might be interesting to see what an extra level of organization and cooperation could do in that respect.
Oh, you're going to see. Pepper has already spoken with me about bringing the PLG to IE.
it seems that the person on the wrong end of 5arge always seems to get the punishment.

Offline McEwan

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4123 on: January 14, 2014, 02:21:02 am »
The Polska shall live on!


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Offline TheZach_Attack

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4124 on: January 14, 2014, 02:32:28 am »
POLSKA