Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983480 times)

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Offline Bashy

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3450 on: January 01, 2014, 11:26:33 pm »
Spoiler
I think that it is highly related.
Spoiler
And remind of the time when a thread actually had any on-topic posts, most threads in the regimental section seem to have forgotten about the actual meaning of having one.
[close]

I have a video from a little session with us devs showing the new whistle, bayonet attachments and MGs.

You're talking about another mod for another game, how on earth can that be related to this mod, if you wish to talk about things like that there's an off-topic section.   

Here's a link: https://www.fsegames.eu/forum/index.php?board=2.0

You're welcome.
[close]

I didnt bring it up out of nowhere. I clearly stated that if youre interested in WW1, you should go check it out. Im part of the dev team for Iron Europe, do you honestly think I posted it to promote another mod? I notice that a lot of people were interested in WW1, and im a massive fan of Men of War. I had just recently found out about the mod so I was very excited to share it with people on here.

You probably didn't intend on it promoting another game/mod, however due to your fan boys, it would seem the topic of this thread has changed to that game/mod. Therefore I am directing you to the off-topic section.
"time flys like anything these days when old friends start to become faint memories in back of our heads" - Hairywarhero

AntonioTheWorstAtMelee

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3451 on: January 01, 2014, 11:32:32 pm »
Riiiiiiiight... Here.

Maybe it's the video, but I think it should be way louder :D

MGs firing, bullets everywhere!  (dat reticule)

Offline Killington

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3452 on: January 01, 2014, 11:34:31 pm »
Riiiiiiiight... Here.
Nice, can't wait for the hundred man charges! >:D
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline ClearlyInvsible

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3453 on: January 01, 2014, 11:35:18 pm »
Man that charged looked AWESOME
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Offline TORN

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3454 on: January 01, 2014, 11:38:11 pm »
that got me really excited

Offline Diplex

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3455 on: January 01, 2014, 11:43:37 pm »
My game volume was a bit low during the recording.

Offline Davout

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3456 on: January 01, 2014, 11:52:20 pm »
Spoiler
I think that it is highly related.
Spoiler
And remind of the time when a thread actually had any on-topic posts, most threads in the regimental section seem to have forgotten about the actual meaning of having one.
[close]

I have a video from a little session with us devs showing the new whistle, bayonet attachments and MGs.

You're talking about another mod for another game, how on earth can that be related to this mod, if you wish to talk about things like that there's an off-topic section.   

Here's a link: https://www.fsegames.eu/forum/index.php?board=2.0

You're welcome.
[close]

I didnt bring it up out of nowhere. I clearly stated that if youre interested in WW1, you should go check it out. Im part of the dev team for Iron Europe, do you honestly think I posted it to promote another mod? I notice that a lot of people were interested in WW1, and im a massive fan of Men of War. I had just recently found out about the mod so I was very excited to share it with people on here.

You probably didn't intend on it promoting another game/mod, however due to your fan boys, it would seem the topic of this thread has changed to that game/mod. Therefore I am directing you to the off-topic section.

Ahhhhhhh shut up you tart

Offline Bashy

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3457 on: January 01, 2014, 11:55:59 pm »
Well, there was really no need for that.
"time flys like anything these days when old friends start to become faint memories in back of our heads" - Hairywarhero

Offline Gokiller

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3458 on: January 01, 2014, 11:57:43 pm »
Looks nice. Is it just me or does the bayonet sometimes become invisible while moving, it does like its invisible everytime the ground is in the background? (could be just POV)

Offline Millander

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3459 on: January 02, 2014, 12:35:25 am »
Kind of wish the reload times were a bit slower but thats radd.
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3460 on: January 02, 2014, 01:07:41 am »
Amazing!

Offline Landrik

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3461 on: January 02, 2014, 01:58:13 am »
Great video. I like the bayonet attaching animation! Would've been cool if he had said "Baïonnette de canon!" for the order :D
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3462 on: January 02, 2014, 02:34:12 am »
Kind of wish the reload times were a bit slower but thats radd.
I think the reload times are pretty accurate. You would know if you had shot a bolt action.

EDIT: Just noticed there aren't any muzzle flashes. Are they only shown in the dark or have you removed them? I swear I saw them in update: 20.

[youtube]http://www.youtube.com/watch?v=HVY2BtPMCBQ[/youtube]
« Last Edit: January 02, 2014, 02:49:23 am by Wismar »

Offline George385

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3463 on: January 02, 2014, 02:52:43 am »
Kind of wish the reload times were a bit slower but thats radd.
I think the reload times are pretty accurate. You would know if you had shot a bolt action.

EDIT: Just noticed there aren't any muzzle flashes. Are they only shown in the dark or have you removed them? I swear I saw them in update: 20.

[youtube]http://www.youtube.com/watch?v=HVY2BtPMCBQ[/youtube]

those flashes arent even happening around the gun. they are happening around the head area.

personally, i wouldnt like muzzle flashes.

Offline Madbull

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3464 on: January 02, 2014, 02:56:11 am »
Essentially all your doing is puling back the bolt, placing the new clip into the chamber, and finally releasing

the bolt. So that wouldn't take too long for the average soldier.