Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983094 times)

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Offline Romulus

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3300 on: December 27, 2013, 04:22:57 am »
Will this mod be compatible with 32 bit PC's?

AntonioTheWorstAtMelee

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3301 on: December 27, 2013, 04:40:38 am »
Yes, someone has notified us of the issue in the past. We haven't gotten around to fixing it but thanks for your concern. ;) Our shooting system was adapted from Azrooh's which was made for a modern zombie survival mod.

It's pretty pointless to quote that immediately after. I don't miss a single post on this thread. Having to read the same post twice doesn't make it anymore effective.

I actually like the two hands, I guess "historical accuracy" wins the day... Guess I can't be the badass I to be :'(

(Maybe the two hand grip can be used as a client-side mod? :D)
« Last Edit: December 27, 2013, 04:43:17 am by AntonioTheWorstAtMelee »

Offline William

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3302 on: December 27, 2013, 05:14:03 am »
Rigadoon, what about my question from here:
From the Developers, what is your guys favorite thing about the mod? What do you like best?
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
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god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline Killington

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3303 on: December 27, 2013, 05:42:33 am »
Yes, someone has notified us of the issue in the past. haven't gotten around to fixing it but thanks for your concern. ;) Our shooting system was adapted from Azrooh's which was made for a modern zombie survival mod.

It's pretty pointless to quote that immediately after. I don't miss a single post on this thread. Having to read the same post twice doesn't make it anymore effective.
I don't mean to sound like a douche demanding you to fix all the issues, just asking for clarification, does this mean you aren't going to change it or that you will, but haven't yet? :)
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Austro

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3304 on: December 27, 2013, 07:02:40 am »
It means he hasn't fixed it yet and will do so when he has time I'm assuming.

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3305 on: December 27, 2013, 07:05:39 am »
Rigadoon, what about my question from here:
From the Developers, what is your guys favorite thing about the mod? What do you like best?
Elephants.

It means he hasn't fixed it yet and will do so when he has time I'm assuming.
Correct. I didn't expect to ever see you here. Welcome to FSE.

AntonioTheWorstAtMelee

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3306 on: December 27, 2013, 07:17:40 am »
Correct. I didn't expect to ever see you here. Welcome to FSE.

from the lands of pf, a wild austro appears

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Offline George385

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3307 on: December 27, 2013, 07:49:22 am »
i have to go back to school in late January :( hope its out before i go back.

Offline zac

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3308 on: December 27, 2013, 07:53:09 am »
#Uni

Offline George385

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Offline Betaknight

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3310 on: December 27, 2013, 10:58:44 am »
Correct. I didn't expect to ever see you here. Welcome to FSE.

from the lands of pf, a wild austro appears

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There can only be one.

Welcome to FSE!  Hopefully you can join us in battle.
The first modder for NW.

Offline TORN

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3311 on: December 27, 2013, 05:58:01 pm »
Is there a list of units compiled yet?

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3312 on: December 27, 2013, 10:11:59 pm »

Offline BSM 'Shut up' Williams

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3313 on: December 27, 2013, 10:52:20 pm »
Yay!

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Offline Danik

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #3314 on: December 28, 2013, 02:56:11 am »
It looks like the floor texture of the background outside of the map haven't been changed to the brownish mud floor of the map. That's really ruining the environment contrast, so is there a possibility to change that?

I also have a suggestion regarding smoke. Would you be able to make the smoke from explosions stay for a longer period of time, and then gradually, slowly dissolve? I believe that with the reduced smoke checked it would not cause serious lag problems anyway, however it will give the people under heavy fire an advantage of being somewhat hidden in the smoke which is also realistic.