Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983293 times)

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Offline Wigster600

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2265 on: October 18, 2013, 11:57:16 am »
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
anyone has yet given me some counterarguments...
I talked about how bot accuracy could be reduced. That counters your single argument on how they always get headshots.
In AZW we reduced bot accuracy to 0 but they were still getting head shots across the map, i believe all the bots aim at one player so he just gets instantly dropped.
would it be possible that you could make them blind range wise until they get pretty damn close?  :P

Offline DanyEle

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2266 on: October 18, 2013, 12:28:45 pm »
Additionally, the entire shooting AI should be redone since we've got a brand new shooting system.



Offline sovietgondor

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2267 on: October 18, 2013, 03:34:55 pm »
I think an Invasion mode is kinda cool. But I'll probably be playing Conquest, just for a change of pace. :P


Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2268 on: October 19, 2013, 01:25:17 am »
I think an Invasion mode is kinda cool. But I'll probably be playing Conquest, just for a change of pace. :P
You can have both...
Conquest and battle for events and Invasion for pub play.

Offline Colonel Howe

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2269 on: October 19, 2013, 05:28:59 am »
i make map
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Fuck off, Nazi scum

Offline Landrik

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2270 on: October 19, 2013, 11:24:05 am »
i make map
Spoiler
[close]

Question is, who will win? Rigadig or the Huns?

[youtube]http://www.youtube.com/watch?v=ZSS5dEeMX64[/youtube]
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Jelly

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2271 on: October 19, 2013, 11:29:23 am »
i make map
Spoiler
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Question is, who will win? Rigadig or the Huns?

[youtube]http://www.youtube.com/watch?v=ZSS5dEeMX64[/youtube]
Can't beat a bit of Disney song and dance!

Offline wdadade

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2272 on: October 19, 2013, 07:31:02 pm »
I think the scope sight should be more minimalistic.

Like this.
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Offline Landrik

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2273 on: October 19, 2013, 09:41:42 pm »
From the scopes I've looked through of the Zf41 and the Zf42 the German reticule is correct.

Spoiler
Quote
In the spring of 1915, it was decided to fit 15,000 Gewehr 98 rifles, selected for being exceptionally accurate during factory tests, with telescopic sights for sniper use, though the Gewehr 98 was not designed for use with aiming optics. To mount a telescopic sight directly over the rifle, the bolt handle had to be turned-down from its original straight design. In the stock, a recess had to be made to accommodate the turned-down bolt handle modification. The telescopic sights consisted of 2.5x and 3x models, made by manufactures like Görtz, Gérard, Oige, Zeiss, Hensoldt, Voigtländer and various civilian models from manufacturers like Bock, Busch and Füss. Several different mountings produced by various manufacturers were used. Even with a turned-down bolt handle (unless it is low-profile as is common practice with modern hunting rifles), optics mounted low above the receiver will not leave enough space between the rifle and the telescopic sight body for unimpaired operation of the bolt or three-position safety catch lever. This ergonomic problem was solved by mounting the telescopic sight relatively high above the receiver. By the end of the war, 18,421 Gewehr 98 rifles were converted and equipped with telescopic sights and issued to German snipers during World War I.
[close]
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Colonel Howe

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2274 on: October 20, 2013, 08:36:53 pm »
i make map
Spoiler
[close]

Question is, who will win? Rigadig or the Huns?

[youtube]http://www.youtube.com/watch?v=ZSS5dEeMX64[/youtube]
Rigadun always win
Fuck off, Nazi scum

Offline Bluehawk

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2275 on: October 20, 2013, 10:46:06 pm »
I'm not sure what the reticule for the Lebel's APX 1916 scope looked like, but the 1917 version was a hair-thin cross with a fixed vertical, and a dial-adjusted horizontal. The graduation was 80m to 800m.

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« Last Edit: October 21, 2013, 03:11:55 pm by Bluehawk »

Offline Colbac

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2276 on: October 21, 2013, 02:56:05 am »
Speaking of maps, what maps are going to be in the first release that are battlefields from that time period?


Offline Landrik

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2277 on: October 21, 2013, 03:08:09 pm »
There's already been a load of custom trench maps made by B&I and N&S players who were eagerly awaiting this mod nearly a year ago. I'm sure there's going to be a lot of custom maps in this.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Betaknight

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2278 on: October 21, 2013, 03:36:27 pm »
There's already been a load of custom trench maps made by B&I and N&S players who were eagerly awaiting this mod nearly a year ago. I'm sure there's going to be a lot of custom maps in this.
You guys will be pleased with what is going to come in next time then.
The first modder for NW.

Offline TomaHawkAU

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2279 on: October 21, 2013, 10:52:17 pm »
There's already been a load of custom trench maps made by B&I and N&S players who were eagerly awaiting this mod nearly a year ago. I'm sure there's going to be a lot of custom maps in this.
You guys will be pleased with what is going to come in next time then.

Iz thinks mapping module is next