Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983153 times)

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Offline Prince_Eugen

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2160 on: October 13, 2013, 09:39:47 pm »
Cool!

Offline Matthew

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2161 on: October 13, 2013, 09:39:57 pm »
That video looks great!
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Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches!)
« Reply #2162 on: October 13, 2013, 09:41:10 pm »
Just bringing it onto the next page. Somehow I always manage to post it on the very bottom.

Holy spam. Good god, here is your damn update.  :P

Update #21 Into the Trenches!
This update we take you into the battlefields that you'll be fighting on, demonstrating our trench system, deployable ammunition crates, and mortars.

Trenches
A lot of you have been wondering about the promised mapping module for some time now. I'm happy to say that we're close to finishing it. There are some bugs to work out and more props to add but we're getting there. You can now create very complex trenches, with small dugouts, mortar/mg positions, and even bunkers. As well, a ton of props have been added, allowing you to "decorate" your trenches with trench walls, duckboards, firesteps, phones, lamps, ammunition crates, barbed wire and more.

Keep in mind that this map is incomplete and will probably never be complete because it is just for demonstration.

More





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Many props and textures are from Lucke189's WWI OSP and AndreusAs was generous enough to allow us to use his sandbags from his mod. Big thanks to them.


Renders
Here's a closer look at some barbed wire props that KArantukki created. These can be placed as scene props or constructed by engineers.
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As well, you may have recognized the French 58mm Mortar from previous updates. It is now complete and fully functional, capable of providing artillery support from the safety of a trench. This is the first artillery piece we've implemented and you can expect many more to come.
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Finally, KArantukki's ammo crates. Support troops can carry these around and deploy them when their comrades are low on ammunition. It will not be unlimited and further testing will be needed to determine how it should be limited.
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Video
Now, to demonstrate the last two, is a quick video. Thanks to DanyEle for making it all work and Diplex for the amazing mortar sounds.
[youtube]http://www.youtube.com/watch?v=BrSPeC1hGR8&list=UUz7W1eGZ18wVGr1-BkUKWUA&feature=player_detailpage[/youtube]


What's Next?
More news on the mapping module and more artillery is sure to come in the future. In other news, a couple aesthetic changes have been made. You now see more recoil in the firing animations and grenade smoke has been significantly reduced. Keep leaving us tips on how we can improve the mod. Thanks for checking out this update! Be sure to join our steam group, and watch us on ModDB.

Offline Jelly

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2163 on: October 13, 2013, 09:42:24 pm »
2 updates! Wow!

Offline Hawke

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2164 on: October 13, 2013, 09:42:45 pm »
Yes!

Offline Miller

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2165 on: October 13, 2013, 09:43:23 pm »
Outstanding!

Offline Xanderman

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Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2166 on: October 13, 2013, 09:45:03 pm »
I find your lack of update disturbing!
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Offline Dom13WorstNW

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2167 on: October 13, 2013, 09:45:29 pm »
Wow. Looks Amazing.   ;D ;D 8)

Offline William

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2168 on: October 13, 2013, 09:45:40 pm »
Faster mortar shells, other then that the mod looks great.
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god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
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Offline Docm30

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2169 on: October 13, 2013, 09:50:51 pm »
Are those effects final? because a mortar explosion should be mostly dirt with very little smoke and flash.

Otherwise, nice work.

Offline ClearlyInvsible

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2170 on: October 13, 2013, 09:51:06 pm »
It's.. it's so beautiful...
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Offline Desert Thunda

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2171 on: October 13, 2013, 09:59:21 pm »
I like the part where he covers his ears :p


Nice work nonetheless!

Offline Wigster600

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2172 on: October 13, 2013, 10:00:08 pm »
*Borat voice*
Very nice!  ;D

Offline BSM 'Shut up' Williams

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2173 on: October 13, 2013, 10:07:37 pm »
So...Friggen...AWESOME!!!!

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Offline Colonel Howe

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Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
« Reply #2174 on: October 13, 2013, 10:13:58 pm »
This is the only gif that explains my feeling about this update
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Fuck off, Nazi scum