Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983185 times)

0 Members and 6 Guests are viewing this topic.

Offline Small

  • Sergeant Major
  • *
  • Posts: 111
    • View Profile
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2100 on: October 11, 2013, 12:18:48 am »
This mod is gonna be great ;)

Offline Betaknight

  • Major
  • *
  • Posts: 2614
  • To Protect and To Serve
    • View Profile
  • Nick: Betaknight
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2101 on: October 11, 2013, 12:53:00 am »
So mind me asking but how many total units do you plan on having in the mod? 
How many bandages will the medic get?
Will officers have the whistle or will a musician like NCO have it? Officers.
Will mortars have  a much faster drop and fire time? The NW mortar takes forever to hit land after you fire it.  Fire time is quicker drop is still as slow for balancing reasons. Or else it becomes a raindrop feast.
Will recoil less french artillery be in the game or do you plan on having all the cannons recoil back? not sure what ya meant.
Rigadoon can answer further.
The first modder for NW.

Offline Rigadoon

  • Board Moderator
  • *
  • Posts: 668
    • View Profile
  • Nick: Rigadoon
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2102 on: October 11, 2013, 04:09:04 am »
Right now the bandages are unlimited, it's actually a one handed item rather than a throwing item. Most likely we'll be restricting it in some way but we'll need to do some testing to figure out what would be best for game play. On the last thing, I assume you're talking about the French 75's hydro-pneumatic recoil mechanism. I'm pretty sure Dany can make them behave differently and remove the roll back sequence for the 75. If you want some extra info, we haven't focused too much on field artillery yet, however, the ramrod sequence has already been removed and it is now loaded from the back. I believe the mortar drop rate has been untouched.

I don't want to delve into how our class system works just yet. More information will be revealed in the future.


Edit: @Landrik. On the destructible trenches; it's unlikely that you'll see them, at least for the first release. It doesn't work well with our trenches and would take a lot of extra work which will delay release. The shovels are indeed being worked on, along with all the scabbards.
« Last Edit: October 11, 2013, 07:04:30 am by Rigadoon »

Offline Landrik

  • First Lieutenant
  • *
  • Posts: 1619
  • Слава Україні!
    • View Profile
    • Infanterie-Regiment 208 (Reenacted)
  • Nick: Landrik
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2103 on: October 11, 2013, 09:05:06 am »
Edit: @Landrik. On the destructible trenches; it's unlikely that you'll see them, at least for the first release. It doesn't work well with our trenches and would take a lot of extra work which will delay release. The shovels are indeed being worked on, along with all the scabbards.

Knew it was a bit out there for repairable trenches. Either way, no big deal. Glad to see the shovels and bayonets being worked on to be added onto the uniforms. Good luck, fellas!
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline BSM 'Shut up' Williams

  • First Lieutenant
  • *
  • Posts: 2819
  • Bóg, Honor, Ojczyzna!
    • View Profile
    • My Twitter
  • Nick: Jean Grande
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2104 on: October 11, 2013, 05:13:17 pm »
Yay I can't wait for the update! It's Friday!

Steam Profile Signature
[close]

Offline CROWDsalat

  • Second Lieutenant
  • *
  • Posts: 181
  • Colonel of the 1st United States Sharpshooters
    • View Profile
  • Nick: CROWDsalat
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2105 on: October 11, 2013, 06:54:52 pm »
This is the best Mod ever!!!  8)

Offline kpetschulat

  • Donator
  • *
  • Posts: 4752
    • View Profile
  • Nick: Petschie
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2106 on: October 11, 2013, 07:00:38 pm »
This is the best Mod ever!!!  8)

Wilkommen zu der Verein, Freund.

Offline KArantukki

  • Lieutenant Colonel
  • *
  • Posts: 920
  • Chaotic Evil
    • View Profile
  • Nick: KArantukki
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2107 on: October 11, 2013, 07:04:52 pm »
This is the best Mod ever!!!  8)

Wilkommen zu der Verein, Freund.

*Willkommen im Verein, (mein) Freund.

Offline kpetschulat

  • Donator
  • *
  • Posts: 4752
    • View Profile
  • Nick: Petschie
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2108 on: October 11, 2013, 07:11:41 pm »
I wasn't trying to be correct, guy. I'm German myself. I used English grammar for a reason, since they way I typed it literally translates to "Welcome to the club, friend.". :P

Offline KArantukki

  • Lieutenant Colonel
  • *
  • Posts: 920
  • Chaotic Evil
    • View Profile
  • Nick: KArantukki
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2109 on: October 11, 2013, 07:17:08 pm »
meh ... ok ^^

Offline Xanderman

  • Donator
  • *
  • Posts: 638
  • Victory through incompetence. Old 7th guards rifle
    • View Profile
  • Nick: Alexander
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2110 on: October 11, 2013, 07:22:32 pm »
This is the best Mod ever!!!  8)
Do you mean, 'this will be the best mod ever?'

Offline BSM 'Shut up' Williams

  • First Lieutenant
  • *
  • Posts: 2819
  • Bóg, Honor, Ojczyzna!
    • View Profile
    • My Twitter
  • Nick: Jean Grande
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2111 on: October 11, 2013, 07:30:17 pm »
It's still the best even if it's not out!

Steam Profile Signature
[close]

Offline Landrik

  • First Lieutenant
  • *
  • Posts: 1619
  • Слава Україні!
    • View Profile
    • Infanterie-Regiment 208 (Reenacted)
  • Nick: Landrik
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2112 on: October 11, 2013, 08:15:53 pm »
Crazy to think the last update was just over a month ago. Can't wait for the new update, even if it's pretty minor. :D
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline BSM 'Shut up' Williams

  • First Lieutenant
  • *
  • Posts: 2819
  • Bóg, Honor, Ojczyzna!
    • View Profile
    • My Twitter
  • Nick: Jean Grande
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2113 on: October 11, 2013, 08:37:15 pm »
Yeah, I agree with you.

Steam Profile Signature
[close]

Offline Xanderman

  • Donator
  • *
  • Posts: 638
  • Victory through incompetence. Old 7th guards rifle
    • View Profile
  • Nick: Alexander
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
« Reply #2114 on: October 12, 2013, 10:12:46 am »
Update pls.