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Topics - Grozni

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1
Servers / Own a EU event server super cheap
« on: December 21, 2018, 12:44:19 am »
I'm simply renting out a battle-tested, event-ready 200 slots server for a very cheap price. Contact me if interested, either through PM here or via Steam: https://steamcommunity.com/id/grozni/

What is the deal?
  • There is no control panel, all the operations such as map uploads and default settings are performed by me at your request.
  • You will get a game server hosted on a real dedicated box with server grade hardware and a dedicated 1Gbit uplink. Great for events, training or casual public server.
  • Payments monthly or as we agree, accepting Paypal transfers only Credit card payment is now an option.
  • Would host any M&B mod. If you need some custom server scripts, you will get them at discount price.

What is the server performance?

You can test it yourself, find a NW server called G_TestServer. That is exactly what you will be getting. For more details on hardware ask me in person.
The server is in Germany and therefore kind of equalizes the pings for all EU players. Brit and French players who are used to ping 10 will have a bit higher ping, but the server itself runs smooth and lag free.


Make sure you check off the "has players" filter as the server will probably be empty. Check all other filters as well. The easiest way to find it would be to click on the header above server names to sort them by name, then look among servers starting with G.

What is the price?

Much cheaper than what you would usually pay, great money saver, contact me for more details.


This is not a hosting company ad,
I am renting out only one game server, get it before someone else does!
This topic will self-destruct after the server gets its new owner.



Cheers!


2
Released Modifications / A.C.A.B. - Riot Mod [Download Available]
« on: August 28, 2018, 12:07:41 am »
A.C.A.B.

Riot Mod: Experience Mount&Blade like never before

Discord: (best place for active players & latest news) https://discord.gg/rcsaqRg



Note: this is an old video, the mod has advanced a bit since making it and not all features are shown. If you happen to make some juicy recordings while playing around on the server feel free to send them to me and I'll include them in new video.


Before I ruin anyone's Christmas: I would describe the current state of the mod as feature rich and fun, but unfinished and a bit buggy. A beautiful mess if you will. However there are no significant bugs which make it unplayable.


As some of you who followed this project know, the riot mod was announced over a year ago. In the meantime I gave up due to amount of work which is too much for a single developer and have moved on to do other stuff. However, since people kept asking about it, I have decided to wrap some lose ends and publish the unfinished version, together with public EU server which will be online from now on for anyone who feels like playing it. The server features rioting bots, so perhaps you can have fun even if you play alone on it. There is no single player version yet, and hosting in local is disabled because many of the scripts will not work on local server, sorry about that.




Some Features and Instructions


Where to play: The only option available at the moment is EU public server called ACAB_Public (or something like that), it may take about 10 seconds for server to show up. Even if you manage to hack your own local server, many scripts won't work on local server so it is not recommended. If you wish to host NA server give me a call https://steamcommunity.com/id/grozni/ .

Police batons: Police batons are specific in that if you hit a civilian hard enough they may fall down on ground to take further beating. While beating civs who are knocked down, they will take only about quarter of damage.

Police pistols and cuffing: Some roles in police force faction are equipped with a pistol. If you are holding a pistol in your hand, looking at a nearby civilian and spamming X button will produce following effects in order of appearance: halting, dropping weapon and putting hands behind back, and eventually cuffing. Cuffed people can be further beaten down. Pistols use live ammo, so before you shoot a civilian in cold blood consider how this may affect your career in the force.


Police vehicle: The police vehicle is very much unfinished, but I have included it anyway as it can be fun. Known glitches: apart from looking like crap and going through walls, once you take driver's seat you can't get off it, so use at your own risk. Most you can do with the vehicle is push people away and take cover behind or inside it. Vehicle is slow, as it doesn't make sense to drive full speed into rioters.

Tear-gas launcher and gas masks: Launcher fires bouncing shells which produce clouds of smoke that will make those without gas mask cough and sometimes lose an action. May be deadly if too much gas is inhaled. In case of rioting bots, gas may make them disperse.

Less-lethal shotgun: Is not lethal unless you fire enough rubber bullets into the guy, or achieve a headshot. Has no other special scripts yet.

Cavalry: Horse models need some more work, but cavalry is included in this release, can't have a good riot without it.

Molotov cocktails: Do not expect them to be weapons of fiery destruction, these small cocktails will in most cases just make a weakness in police lines. However on a direct hit they may set a person on fire, and the flame will get worse with time. Fire extinguishers have not yet been implemented, tough luck if you catch fire.

Wooden planks: There are few large melee weapons rioters may use, but my favorite is a plank which breaks into a smaller plank if impact is hard enough. You may acquire planks by breaking benches.

Bot behavior: The server features a limited attempt at simulating crowd behavior. But there is a lot of work ahead with that.

Other features on official server: The server keeps updated with fixes and experimental features, read about them here: https://steamcommunity.com/workshop/filedetails/discussion/1495864204/1735463620091906693/


Server Side Update #1

Fixes and new features inside spoiler:
(for most up-to-date changelog visit: https://steamcommunity.com/workshop/filedetails/discussion/1495864204/1735463620091906693/)
Spoiler

Server patch is server-side only so your version of the mod will still work.

It fixes some annoying glitches and adds some experimental gameplay features. In future versions of the mod these features will be turned ON/OFF by admins, right now they are always ON on server to test them out.


Update 1.3====

Fixes:
-Player cops who wield a pistol and kick an innocent player will not lose pistol licence anymore (needs more testing)

Features:

- Fire extinguishers - sergeant class (but not brute crew sergeant ) will spawn with fire extinguisher. I was able to add it because the model already existed in version of the mod everyone downloaded, but it's use is rough around edges as it is all server-side scripting. You have to wield it and press P (surrender) button to put out flames from burning humans in front and near you. For RP reasons it will work on any player who is on fire disregard of their faction. I only added them because they are needed. In actual mod update fire extinguishers will be much easier to use and their particle effect will look much better.

- Victory when everyone in enemy faction are cuffed/disabled. This is to disable boredom of player in a faction where all player and bots are cuffed or dead. This is an experimental feature that will be switchable ON/OFF by admin in the next mod version, the server has it ON to test it. Atm you still have to kill someone to trigger this victory even if everyone are cuffed/disabled.
This introduces custom victory message which is a bit bleak and uneventful, sorry about that, will be fixed in the next update.

- Spawning as cuffed or disabled bot is disabled, in a bit crude way, needs more work.


Update 1.2====

Fixes:

-Fixed all the bugs from update 1

Features:

- WANTED SYSTEM change: shooting an innocent player who is wielding a firearm in his hands will count as self defence and will not lose pistol licence
- Holding shield ready will prevent molotov damage and catching molotov fire, unless explosion is behind shielder. This means shield walls against molotovs should be possible now, but a well aimed or lucky throw may still cause disruption in a line. Counting this as a feature as molotov has radius effect and m&b engine for shields doesn't work there.
- IDENTIFICATION now works, halting players will give you their name and wanted status.

Short term plans (planned for next server updates):

-identifying a civ who has firearm anywhere among his equipment slots will make him wanted for posession
-add some penalty for beating innocent players to death, nothing too harsh though
-do something about players trapped in cuffed pose without anyone around to kill them
-good news is your current client version already have fire extinguisher items, so you may be able to use them in some of next server updates (won't have to wait for full client update)
-prevent that horrible cavalry glitch we should not talk about


Update 1.1====

Fixes:

-Removed those spammy debug messages
-Cops will no longer halt&disarm&cuff each other with pistol.
-Rioters who get hold of pistol will still be able to halt&disarm but cannot cuff.
-Teargas can only spawn 3 gas shells now. Teargas spam is unrealistic and may crash the server. This is a dirty fix since it is server side only, so you will still see yourself shooting with teargas launcher but no new shells will be created after you fire 3.

Features:

These are experimental, will be tweaked/fixed further. These apply to human players only and not bots:
-WANTED SYSTEM for civilian players: players will spawn with a clean record. If your record is clean: cops will not be able to put cuffs on you, and if a player cop shoots a pistol at you he will lose pistol licence, meaning he will be disarmed. More benefits to clean record will be added, this is temporary quick solution to help in those situations where player VS player cops just spam pistol shots.
Your record will stop being clean and you will become wanted if you break some laws:
-Damaging anyone (wanted for assault)
-Throwing a molotov (wanted for arson)
-Shooting out of a firearm (wanted for illegal discharge of firearm)
-Spawning as a bot (wanted for questioning. Those who spawn as bots are automatically wanted for gameplay concerns)
Changes in players records will be broadcast as public message.

-PISTOL LICENCE Cop shooting a player with a clean record will lose his pistol on the spot. This will be broadcast as public message.

-IDENTIFICATION Halting players will let you know their name and wanted status. Other ways to identify civilian players will be added later. You won't be able to cuff clean players. Atm you can still freeze them by spamming X with a gun, but their teammates can release them by kicking them.

===Bug log

Bugs from upate 1.2:
(FIXED but needs more testing)- Cop wielding a gun will lose gun licence if just kicks an innocent player.

Bugs from upate 1.1:
(FIXED)- Civ players can become wanted for assault by damaging themselves or eating teargas.
(FIXED)- Cops respawning as bots will broadcast that they are wanted for questioning, which is a bug, this is supposed to be for civ players only.
(FIXED)- Cop holding a gun will lose his pisto licence even if he just kicks an innocent player while holding a pistol.
(FIXED)- Identification - message about civilian player's name and record info when he is halted by cop doesn't yet work, meaning cop is not receiving info.

[close]


--Post to be edited further--

--Credits--
(working on that...)
Thanks all old members of Steam group for their patience.
Tannman for kicking me into releasing the mod.

Got some skills and wish to help develop this mod further? Contact me.

3
Modifications / ModIgniter NW - tool for startup mod projects
« on: June 20, 2014, 02:40:02 am »
ModIgniter NW



Update: added ability to change faction names in advance:


A small and simple windows program I made for myself but am sharing it here in case someone finds it useful.

At it's current state (v0.0.1), it serves to setup files needed to start a new Napoleonic Wars mod, both in module folder and module system source.
The exe contains within itself all the module system files for 1.134 NW, so you don't even need to download module system, all you have to do is drop the exe into folder where you will keep projects and run it, decide a mod name, click through a couple of simple prompts and thats it.

ModIgniter_NW.exe download: (1.7 MB)
http://snk.to/f-cdx3gnud

Background: I often get ideas to mod something, and feel inspired to get to work right away, but then pain in the ass of setting up all the files for starting a new project often makes me change my mind. It is not even that much of a work, its just pain to do that stuff when you're high on inspiration and want to get to modding part right away. This simple program solves that problem. You may think this is ultimate in lazy, and you're probably right.

Usage:

1) Put the ModIgniter_NW.exe file into folder where you would like to keep your work files and projects
(for example, D:\Projects\NW mods\)
2) Run the file, and type in the name of your new mod
3) When asked, select game installation Modules folder (this is found automatically by default, but it's fail safe to let you pick it by hand)
(please note the program is asking for location of Modules folder, and not game main folder)
4) Choose whether you want to copy into your new module NW assets as well, folders Sounds, Music and Textures (if you don't know perfectly what you are doing, the default answer would be Yes, because without these files the mod wouldn't work out of the box)

And thats it, ModIgniter did the following:
1) created folder with your mod name in Modules dir, with all required NW files in it
2) created folder with your mod name and module system source files in it, at same location from where you ran ModIgniter_NW.exe (ie D:\Projects\NW mods\New Mod Name\)
3) changed output path in module_info.py to your new module directory.
So after this you can start modding right away, without having to change a damn thing.

Notes:
-currently works only for Napoleonic Wars mods, hence the NW part at end of it's name
-when creating new files (in modules folder and source folder) if old files exist program will overwrite files without asking.
-exe file shouldn't be in root path, make sure it is in some folder before trying to use it
-functionality is very basic, but I'd like to extend it with some features which would make starting a new mod even smoother, like options to change some stuff in module in advance, which would otherwise take a lot of time to do (for example setting up different factions)

It served me well, but I haven't tried to test it on other systems, if you tried to use it and found any errors, bugs etc let me know, cheers.

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