Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Iron Europe => Topic started by: MagicTeatowel on February 15, 2014, 12:50:15 am

Title: First Impressions?
Post by: MagicTeatowel on February 15, 2014, 12:50:15 am
What are your first impressions of Iron Europe?

I'm looking for the good, the bad and the ugly.

Share you experience below! :D

+ Congrats to the IE team
Title: Re: First Impressions?
Post by: Joseph Graham on February 15, 2014, 12:51:23 am
God damn this download.
Title: Re: First Impressions?
Post by: MagicTeatowel on February 15, 2014, 12:52:33 am
Im just going to do it tomorrow.
Title: Re: First Impressions?
Post by: Gokiller on February 15, 2014, 12:52:43 am
Already done downloading.  8)
Title: Re: First Impressions?
Post by: Killington on February 15, 2014, 12:57:01 am
Needs more cowbell.

Also, lag qq
Title: Re: First Impressions?
Post by: Hakblok on February 15, 2014, 01:53:53 am
a couple of friends and i charged an enemy machine gun and got completely wrecked. And I loved every single bit of it
Title: Re: First Impressions?
Post by: Mr. Logic on February 15, 2014, 02:56:54 am
I quite enjoyed it, it's got a style of gameplay i've not seen in a Warband/NW mod before. Though I still think WW1 isn't really a conflict that you can base a game around without it turning into a railgun fest. see "The Trenches" & WW1 source. All the same this is the best attempt at one i've seen yet.
Title: Re: First Impressions?
Post by: ClearlyInvsible on February 15, 2014, 05:19:11 am
Best. Mod. EVER.
Title: Re: First Impressions?
Post by: Potato-Chan on February 15, 2014, 06:00:44 am
Really liked what I played of it, only issue I found is that I was getting massive frame drops on one of the maps.
Title: Re: First Impressions?
Post by: Yoshi182 on February 15, 2014, 06:38:41 am
Hmm there are a few issues I have but not sure if all are down to the MOD, some may have just been the server.

I'm not going to get into bugs, such as sounds and pauses between movement as I'm sure the devs are already aware. i will just make my point in areas I think need improved.

Respawn time can take too long on occasion.
Sniper is OP, I got 37 kills on my first try with it, ridiculous. Either add more slots for snipers so counter sniping becomes more regular or turn down the magnification on the scope.
Heavy machine gun is overly complicated to figure out. Yes I know people will say "go look for the tips and hints online" but a new player coming in that isn't familiar with the community and forums will struggle. Have fixed points in each trench where the machine guns are stationary, this will prevent one team pushing back then enemy and surrounding their last spawn with machine guns and mowing them all down. During ww1 machine guns were mostly used to defend, not attack.
Going prone for me seems like it is vastly needed, especially when up against heavy guns and snipers.
I feel the need to introduce aim down sights is upon us.
Personally I prefer the only hold left click and release to fire, but maybe thats just me, I can get used to the new system.

I feel like i am picking holes here, I do really like the mod and i am excited to see where the devs take it.

holding my breath for the onslaught I am about to receive no doubt.
Title: Re: First Impressions?
Post by: Odysseus on February 15, 2014, 06:50:11 am
God damn this download.
Don't use the first link. That's where the heaviest traffic is.
Title: Re: First Impressions?
Post by: Killington on February 15, 2014, 07:07:53 am
The snipers are pretty OP, my suggestion for how to balance them is to remove their binoculars, decrease the visibility and/or field of view of the scope, and make a spotter rank in the sniper class that has a pistol and binoculars). If you also screw around with their Skills like low athletics, ironflesh, terrible melee, and especially if iron sights are added for others it should be alright.
Title: Re: First Impressions?
Post by: Nardu on February 15, 2014, 09:13:46 am
To me it's a very good first release. I get it after 19 minutes of downloading so thanks for the mediafire link :)

I tested that only less than 1 hour this morning.
The only very black point are snipers. It.s funny when you are one, but not when you are a simple infantry man. It's too easy to use, so every guy can be a good sniper and kill 30-45 ennemies without bein shot more than few times.

The rifle shooting system is a bit desappointing ( right and left click). And the fact of that we stay in the aim position after released the right click is a bit pissing but i think it's only a question of habituation. But it makes u slower on the battlefield the first times.

that´s the only dark side of this mod i saw, everything else is very good and with few issues improvement and some fix releases, will be very very good.

Good job IE team, again.
Title: Re: First Impressions?
Post by: Nardu on February 15, 2014, 09:19:26 am
The snipers are pretty OP, my suggestion for how to balance them is to remove their binoculars, decrease the visibility and/or field of view of the scope, and make a spotter rank in the sniper class that has a pistol and binoculars). If you also screw around with their Skills like low athletics, ironflesh, terrible melee, and especially if iron sights are added for others it should be alright.

The biggest problem with sniper here is that the sight doesn.t shake when you are using it, so it's pretty easy to kill with headshot a guy from a good hide. With a kind of shakin system, it will become harder to use and less popular, and finaly only ppl who have a real thing for utilisation of  scope will be good with it.
Title: Re: First Impressions?
Post by: Von Alten on February 15, 2014, 09:42:43 am
Connection issues
I have good internet don't loose connection on Vanilla NW, but on IE I lose connection like, every 10mins
Title: Re: First Impressions?
Post by: Richard_Miller on February 15, 2014, 10:11:30 am
I was a bit underwhelmed
Title: Re: First Impressions?
Post by: AeroNinja on February 15, 2014, 10:12:58 am
Such a great mod. I really hope people keep playing it.
Title: Re: First Impressions?
Post by: alpkerem on February 15, 2014, 10:19:23 am
Best. Mod. EVER.
nope. defo nope. :-\
Title: Re: First Impressions?
Post by: Richard_Miller on February 15, 2014, 10:27:09 am
Best. Mod. EVER.

Clearly we were not playing the same thing
Title: Re: First Impressions?
Post by: Partisan on February 15, 2014, 11:09:52 am
It is a nice and funny mod. You did a good work!

There are lots of glitches, bugs etc. of course bcz it is new. But it is playable.

Thank you for your effort...
Title: Re: First Impressions?
Post by: KPJFormat on February 15, 2014, 11:21:41 am
I enjoyed it quite a lot, after playing for 3-4 hours. I think the basic rifle class is quite weak. I didn't experience the snipers, but after playing the grenadiers and the LMG, the rifle felt like a real let-down, for a class that should be the bulk of the force. I think in general the guns are a bit unresponsive with the new system, but it feels the worst with rifles. I'm not sure what would make them more interesting, really. Perhaps what it really comes down to is play style (riflemen aren't great in public when there's no organization).

I loved the LMG class, it's interesting how you can seem to get better accuracy from crouching, and are otherwise firing from the hip quite wildly.

I had a lot of problems clicking through weapons with the various classes (French grenadier has a few options, and the arrow buttons beside them never seem to correspond with the correct weapon; ie. I click to change grenade and it changes pistol).

I didn't play a lot with the artillery but the mortars seem like a really nice touch (I tried them only once and wasn't sure how to aim it, switched to something easier). I didn't try HMG either because it didn't seem intuitive, but I might be more adventurous next time.

Overall I was quite impressed and I had a great time, thanks for all the work folks! The maps, uniforms, and weapons are all really beautiful and bring WW1 to life in a very real way. Most of the maps also seem really well-designed for the gameplay, as well.
Title: Re: First Impressions?
Post by: Arcturus on February 15, 2014, 12:23:18 pm
Excellent piece of work. Can't wait til they iron out all the bugs/glitches.
Title: Re: First Impressions?
Post by: Xanderman on February 15, 2014, 01:57:31 pm
its good but the servers are really poorly optimized.
Title: Re: First Impressions?
Post by: Hawke on February 15, 2014, 01:59:21 pm
Really enjoying it, but it needs more optimization.
Title: Re: First Impressions?
Post by: Roach on February 15, 2014, 02:38:07 pm
its good but the servers are really poorly optimized.
This.
Title: Re: First Impressions?
Post by: Mr. Logic on February 15, 2014, 03:24:19 pm
Hmm there are a few issues I have but not sure if all are down to the MOD, some may have just been the server.

I'm not going to get into bugs, such as sounds and pauses between movement as I'm sure the devs are already aware. i will just make my point in areas I think need improved.

Respawn time can take too long on occasion.
Sniper is OP, I got 37 kills on my first try with it, ridiculous. Either add more slots for snipers so counter sniping becomes more regular or turn down the magnification on the scope.
Heavy machine gun is overly complicated to figure out. Yes I know people will say "go look for the tips and hints online" but a new player coming in that isn't familiar with the community and forums will struggle. Have fixed points in each trench where the machine guns are stationary, this will prevent one team pushing back then enemy and surrounding their last spawn with machine guns and mowing them all down. During ww1 machine guns were mostly used to defend, not attack.
Going prone for me seems like it is vastly needed, especially when up against heavy guns and snipers.
I feel the need to introduce aim down sights is upon us.
Personally I prefer the only hold left click and release to fire, but maybe thats just me, I can get used to the new system.

I feel like i am picking holes here, I do really like the mod and i am excited to see where the devs take it.

holding my breath for the onslaught I am about to receive no doubt.

I completely agree with this, especially with the toning down of scope magnification and having the ability to go prone, though I'm not sure how possible this is considering the fact that crouching was implemented it doesn't seem like too far a stretch to me.
Title: Re: First Impressions?
Post by: ThegnAnsgar on February 15, 2014, 03:32:31 pm
Had fun with it, looking forward to playing more. I agree with most people that the sniper rifle needs some kind of sway or reduced magnification. I never played a sniper class last night, but I did pick up sniper rifles from dead ones a couple of times, and it just seems very easy to get kills that way. Rifleman class seems fine to me, as does LMG.
Title: Re: First Impressions?
Post by: William on February 15, 2014, 03:38:15 pm
Despite some sound issues the mod is okay. Would have preferred they worked on it more so they don't have to update it and kill it.
Title: Re: First Impressions?
Post by: SeanBeansShako on February 15, 2014, 03:52:07 pm
A couple more months of development and this might be the most polished of mods released for NW. Good luck and push out those bug fixes first, then concentrate on the extra fluff lads!

Fingers crossed we'll get some interested mappers coming in too soon.

Now we'll see how she handles events in the next few weeks.
Title: Re: First Impressions?
Post by: MackCW on February 15, 2014, 04:12:48 pm
Love it.

Loved the mortars in NW. So you can imagine how I'm enjoying the mortar class in IE  8).
Title: Re: First Impressions?
Post by: ThatRussian on February 15, 2014, 11:57:16 pm
Honest First Impression:
At first when I joined, I was extremely frustrated.  I did not know what the weapons where (as I do not speak french or german) and I did not know how to do anything.  I joined a server and was basically using my gun as a club because I did not know how to reload.  I tried to play sniper, but all the sniper spots are always filled.  I tried heavy machine gun but could not figure out how to make it work.

Upon playing again a little later, I asked people in-game about the controls.  Once I learned how to use everything and found out what classes I was best at I was having a blast.  It's a great game, but adding in a tutorial for new members or making the keys more apparent to people who don't look at their key bindings would help improve the mod I think.
Title: Re: First Impressions?
Post by: MagicTeatowel on February 16, 2014, 12:03:08 am
Well, Im struggling to play with more than 13-17fps and also suffering crippling lag.

^ The above is probably my own fault though.
Title: Re: First Impressions?
Post by: Millander on February 16, 2014, 12:04:54 am
I have had a great first impression so far. I enjoy how different it is than NW. My real impression will be how events are. Im very interested in seeing if any regiments are going to switch over full time.
Title: Re: First Impressions?
Post by: Flopz on February 16, 2014, 12:36:55 am
I was waiting the mod for a long time and now it's released I'm not disappointed. It can't be compared to NW because there is no melee and no formation, but it has a special atmosphere compared to N&S or Blood&Iron (other where you shoot more than you go to melee) and in my opinion it's the best mod that have been made on NW with a lot of great features. I really hope we will reach 200 players on the servers without crash.  :D
Good work and thanks to the dev for their work.
Title: Re: First Impressions?
Post by: DanyEle on February 16, 2014, 01:08:03 am
I really hope we will reach 200 players on the servers without crash.  :D

I have a dream too...
Title: Re: First Impressions?
Post by: 14e_Knight on February 16, 2014, 01:08:41 am
You've to delete the snipers. Realy.
Title: Re: First Impressions?
Post by: Turin Turambar on February 16, 2014, 01:10:04 am
You've to delete the snipers. Realy.
They nurfed them already.
Title: Re: First Impressions?
Post by: Landrik on February 16, 2014, 09:39:45 am
I absolutely love the mod. If you play smart and have a good aim you can go far, kid. I think my most favorite class is the mortarman with Officer being a close second. (OK, commanding and rallying my troops with the whistle is just too damn cool) I really wish I could spend a bit more time dicking around with the grammophone, but everything is so fast paced which is great.

WWI in the Warband engine is already really ambitious on its own as just an idea and to see such a great vision come to light as polished as it is compared to most other mod releases and with already great maps is just fantastic. A lot of people in-game really love it and slapping that lag away would be the best thing to happen to the mod.

I agree with the snipers being OP and a lot of server admins recognize it as such and limit it greatly, which I appreciate. Some more implemented features should tone the powerhouse down, but I like how it is feared and should remain as such.

I just can't wait for more nations and features... like GAS!
Title: Re: First Impressions?
Post by: Rigadoon on February 16, 2014, 09:55:46 am
It can't be compared to NW because there is no melee and no formation, but it has a special atmosphere compared to N&S or Blood&Iron (other where you shoot more than you go to melee) and in my opinion it's the best mod that have been made on NW with a lot of great features.

Today, on Belgian Forest, I got three kills in a row with the Nahkampfmesser which I'm pretty sure is the smallest knife in game. I've seen multiple instances of people using bayonets, knives, and clubs quite effectively.  ;D
Title: Re: First Impressions?
Post by: MagicTeatowel on February 16, 2014, 01:38:24 pm
Yeah, them trench clubs are really deadly, I could banzai charge all day with one.
Title: Re: First Impressions?
Post by: Millander on February 16, 2014, 08:49:17 pm
I have bayoneted one guy so far. Mainly because it laggs so much.
Title: Re: First Impressions?
Post by: Willhelm on February 16, 2014, 08:51:30 pm
Honest First Impression:
At first when I joined, I was extremely frustrated.  I did not know what the weapons where (as I do not speak french or german) and I did not know how to do anything.  I joined a server and was basically using my gun as a club because I did not know how to reload.  I tried to play sniper, but all the sniper spots are always filled.  I tried heavy machine gun but could not figure out how to make it work.

Upon playing again a little later, I asked people in-game about the controls.  Once I learned how to use everything and found out what classes I was best at I was having a blast.  It's a great game, but adding in a tutorial for new members or making the keys more apparent to people who don't look at their key bindings would help improve the mod I think.

Your entire frustration comes from refusing to read the FAQ though.
Title: Re: First Impressions?
Post by: Evanovic on February 17, 2014, 02:58:41 am
I have to say, I was a bit sceptical that the mod would nail the gameplay, but you blew my expectations out of the water. This is one of the most fun Warband mods I've played, and probably the best utilisation of Conquest mode I've seen. The graphics, atmosphere and details are also impressive, but unlike the fun gameplay I always had faith in those aspects. I look forward to more factions and further polish.
Title: Re: First Impressions?
Post by: Eatjello on February 17, 2014, 04:00:12 am
Honest First Impression:
At first when I joined, I was extremely frustrated.  I did not know what the weapons where (as I do not speak french or german) and I did not know how to do anything.  I joined a server and was basically using my gun as a club because I did not know how to reload.  I tried to play sniper, but all the sniper spots are always filled.  I tried heavy machine gun but could not figure out how to make it work.

Upon playing again a little later, I asked people in-game about the controls.  Once I learned how to use everything and found out what classes I was best at I was having a blast.  It's a great game, but adding in a tutorial for new members or making the keys more apparent to people who don't look at their key bindings would help improve the mod I think.

Your entire frustration comes from refusing to read the FAQ though.

Will don't u know reading hurts. Love the mod I keep the updates up and we will have a hell of a time :D
Title: Re: First Impressions?
Post by: Colbac on February 17, 2014, 07:07:21 am
Heavy Club OP.
I got like 6 kills with it in Belgian Forest I think, it was hilarious.
Title: Re: First Impressions?
Post by: ThatRussian on February 17, 2014, 04:07:57 pm
Honest First Impression:
At first when I joined, I was extremely frustrated.  I did not know what the weapons where (as I do not speak french or german) and I did not know how to do anything.  I joined a server and was basically using my gun as a club because I did not know how to reload.  I tried to play sniper, but all the sniper spots are always filled.  I tried heavy machine gun but could not figure out how to make it work.

Upon playing again a little later, I asked people in-game about the controls.  Once I learned how to use everything and found out what classes I was best at I was having a blast.  It's a great game, but adding in a tutorial for new members or making the keys more apparent to people who don't look at their key bindings would help improve the mod I think.

Your entire frustration comes from refusing to read the FAQ though.

I first played it before the FAQ was out with a list of key bindings. Not to mention, when something new comes out, do you always read the forum first before you play it, or do you rush headfirst to exerience it firsthand?  I was just saying that if there was an ingame tutorial on keys and such, it would help as not everyone uses the forums.
Title: Re: First Impressions?
Post by: Killington on February 17, 2014, 08:05:12 pm
Honest First Impression:
At first when I joined, I was extremely frustrated.  I did not know what the weapons where (as I do not speak french or german) and I did not know how to do anything.  I joined a server and was basically using my gun as a club because I did not know how to reload.  I tried to play sniper, but all the sniper spots are always filled.  I tried heavy machine gun but could not figure out how to make it work.

Upon playing again a little later, I asked people in-game about the controls.  Once I learned how to use everything and found out what classes I was best at I was having a blast.  It's a great game, but adding in a tutorial for new members or making the keys more apparent to people who don't look at their key bindings would help improve the mod I think.

Your entire frustration comes from refusing to read the FAQ though.

I first played it before the FAQ was out with a list of key bindings. Not to mention, when something new comes out, do you always read the forum first before you play it, or do you rush headfirst to exerience it firsthand?  I was just saying that if there was an ingame tutorial on keys and such, it would help as not everyone uses the forums.
I think that the welcome message for the official servers list all the new commands and how to do stuff, though it would be awesome to have a tutorial I'd rather that their manpower went to more content.
Title: Re: First Impressions?
Post by: Wright on February 17, 2014, 09:33:25 pm
I am having fun playing it for sure, I think its a really great mod so far and the developers did an excellent job. My main complaint is the amount of team killing… I realize friendly fire makes the game more realistic etc. but in this mod its far too easy for your own teammates to run into your grenades/your HMG fire or vice versa and it honestly gets a bit frustrating at times. Not that this is a fault of the mod itself, I fully appreciate that; just an observation I've had thus far.

Overall though I think its awesome and I hope people are enjoying it as much as I am :D