Flying Squirrel Entertainment

Battle Cry of Freedom => General Discussion => Topic started by: Doctor Scherzando on November 11, 2012, 09:14:27 pm

Title: Classes- M&B classes or Custom?
Post by: Doctor Scherzando on November 11, 2012, 09:14:27 pm
Would you guys prefer the same type of classes that NW offered, but with a wider selection, or should each regiment be able to have custom ones?
Obviously customs would be cool, however that brings up the question of melee/shooting stats. Will accuracy depend only on the weapon, or will the type of class you are still affect it? I'd like to hear some thoughts. With custom classes I'm mainly concerned with uniforms.
Title: Re: Classes- M&B classes or Custom?
Post by: kpetschulat on November 11, 2012, 09:15:52 pm
Classes, but the old school pick and choose your uniform. Basically keep it like Native when picking gear. That way we can have fully customizable outfits.
Title: Re: Classes- M&B classes or Custom?
Post by: Doctor Scherzando on November 11, 2012, 09:17:13 pm
Hopefully no one would run around with Zouave pants and something like 20th Maine tops. That would look ridiculous.
Title: Re: Classes- M&B classes or Custom?
Post by: kpetschulat on November 11, 2012, 09:19:06 pm
Hopefully no one would run around with Zouave pants and something like 20th Maine tops. That would look ridiculous.

Hey, if the 20th Maine Volunteer Zouaves want a 20th Maine Kepi, and Zouave trousers, by George let them have it.
Title: Re: Classes- M&B classes or Custom?
Post by: Volkonski on November 11, 2012, 09:22:14 pm
I assume there will be some sort of customisation, after all civil war regiments didn't have a standardised uniform(apart from the obvious blue and grey) and most battles were commonly depicted as being "colourful".
Title: Re: Classes- M&B classes or Custom?
Post by: Doctor Scherzando on November 11, 2012, 09:32:28 pm
Customization would sure make a lot of sense for the Confederates, but many Union regiments had issued uniforms, so it would be less accurate.
Title: Re: Classes- M&B classes or Custom?
Post by: redcoat on November 11, 2012, 09:32:57 pm
I'm a fan of Napoleon's system, it keeps the playing field even between new players and veterans.
Title: Re: Classes- M&B classes or Custom?
Post by: Millander on November 11, 2012, 09:34:50 pm
Class system with slight customization.
Title: Re: Classes- M&B classes or Custom?
Post by: Menelaos on November 11, 2012, 09:43:17 pm
Faces and having a preferences of factions and weapons.
Title: Re: Classes- M&B classes or Custom?
Post by: Pinball Wizard on November 11, 2012, 09:51:17 pm
I prefer to have classes with some customization, like hats and some uniforms, but still fitting in the same class. 
Title: Re: Classes- M&B classes or Custom?
Post by: Peter on November 11, 2012, 10:01:12 pm
We will post more information about that in a Dev blog soon, keep updated!

And if you can not wait any longer, we got a Donations Forum, for all the people who donated, where you can ask questions, suggest features etc.

www.fsegames.eu/donations.php

We realise at the moment keeping discussion only on released information is difficult as we haven't released all that much, but we will so hold your horses!
Title: Re: Classes- M&B classes or Custom?
Post by: SomeRandomTiger on November 12, 2012, 03:40:13 am
tbh I want a completely new game to MB.

I don't want MB Native selection screen thingy becuase it just ends up with what Millander said... something similar to the NW one is good.
Title: Re: Classes- M&B classes or Custom?
Post by: McEwan on November 12, 2012, 05:05:42 am
What would be cool would be to implement a system that allows a clan (regiment) to make their own uniform(s) and use it, while the other peoples clients would run some kind of download the next time the game opens, much like how custom banners work in cRPG.

Probably explained that really derpishly, but eh.  ;)
Title: Re: Classes- M&B classes or Custom?
Post by: Oosten on November 12, 2012, 05:13:14 am
What would be cool would be to implement a system that allows a clan (regiment) to make their own uniform(s) and use it, while the other peoples clients would run some kind of download the next time the game opens, much lke how custom banners work in cRPG.

Probably explained that really derpishly, but eh.  ;)
Hmmmm...that would be pretty legig.
Title: Re: Classes- M&B classes or Custom?
Post by: Coconut on November 12, 2012, 06:18:38 am
I'm wondering how the facial customization is planned, like is there going to be accordance like in NW. However one thing that disappointing me in NW was that they removed many of the beards that i enjoyed to make room for these accessories. I hope there will be a vast variation of customization
Title: Re: Classes- M&B classes or Custom?
Post by: TehGooner on November 12, 2012, 06:27:34 am
I'm wondering how the facial customization is planned, like is there going to be accordance like in NW. However one thing that disappointing me in NW was that they removed many of the beards that i enjoyed to make room for these accessories. I hope there will be a vast variation of customization

Indeed, more beards!!!!
Title: Re: Classes- M&B classes or Custom?
Post by: Millander on November 12, 2012, 07:52:03 am
remember gooner us confederates were always scruffled.
Title: Re: Classes- M&B classes or Custom?
Post by: Manfred on November 12, 2012, 06:27:30 pm
I hope there will be a facial customization that allows similar funny faces like in M&B ;)
Title: Re: Classes- M&B classes or Custom?
Post by: Mercer on November 12, 2012, 06:46:57 pm
As long as all outfits are really well modeled, I don't really care about the number of customizations we can have.

Quality is much more important than quantity in my opinion.

I prefer to have only 3 or 4 class but really cool looking uniforms.

Then 25 customized outfit that just look good
Title: Re: Classes- M&B classes or Custom?
Post by: kpetschulat on November 12, 2012, 07:05:24 pm
As long as all outfits are really well modeled, I don't really care about the number of customizations we can have.

Quality is much more important than quantity in my opinion.

I prefer to have only 3 or 4 class but really cool looking uniforms.

Then 25 customized outfit that just look good

Yeah, the current N&S models are copy and pasted into Warband models, that's why they look crappy. They're from NTW N&S, the models are very different.
Title: Re: Classes- M&B classes or Custom?
Post by: Doctor Scherzando on November 12, 2012, 08:58:11 pm
I'm sure we'll see some much more detailed models with this game considering it isn't stuck on the Warband Engine.
Title: Re: Classes- M&B classes or Custom?
Post by: Hinkel on November 12, 2012, 10:42:22 pm

Yeah, the current N&S models are copy and pasted into Warband models, that's why they look crappy. They're from NTW N&S, the models are very different.

Alright, I have not read this.. so its better to be quite now...  :o
Title: Re: Classes- M&B classes or Custom?
Post by: Doctor Scherzando on November 13, 2012, 12:07:12 am

Yeah, the current N&S models are copy and pasted into Warband models, that's why they look crappy. They're from NTW N&S, the models are very different.

Alright, I have not read this.. so its better to be quite now...  :o
Shh, you'll hurt Hinkel's feelings. So Hinkel, I guess you ought to be pretty happy since BCoF is drawing so much attention to North and South ;)
Title: Re: Classes- M&B classes or Custom?
Post by: MackCW on November 13, 2012, 12:07:41 am

Yeah, the current N&S models are copy and pasted into Warband models, that's why they look crappy. They're from NTW N&S, the models are very different.

Alright, I have not read this.. so its better to be quite now...  :o.

Poor Hinkel...I will love you forever just because of the 33rd VA skin  :-*.So mean Petschie...but I love you too.
Title: Re: Classes- M&B classes or Custom?
Post by: Rigadoon on November 13, 2012, 12:47:35 am
I'm hoping for tons and tons of character customization. Face, accessories, bears, mustaches, scars, weight, and height. Maybe even things like uniform dirtiness and hat position(tilted back, slanted to the side, etc.).
Title: Re: Classes- M&B classes or Custom?
Post by: kpetschulat on November 13, 2012, 01:08:45 am
I'm hoping for tons and tons of character customization. Face, accessories, bears, mustaches, scars, weight, and height. Maybe even things like uniform dirtiness and hat position(tilted back, slanted to the side, etc.).

You know? I think one of my favorite character customizations ever in the history of gaming is from TES V: Skyrim. I mean, you could customize everything! Dirt, facial dimensions, eye size/height... a really in depth character customization would be really cool! M&B I can almost make my "toon" look like me, but you have those preset "skins." If you remove that and have color pallets for skin, and other pallets for features, that would be very worth it.
Title: Re: Classes- M&B classes or Custom?
Post by: TehGooner on November 13, 2012, 04:50:06 am
I'm hoping for tons and tons of character customization. Face, accessories, bears, mustaches, scars, weight, and height. Maybe even things like uniform dirtiness and hat position(tilted back, slanted to the side, etc.).

I hope there won't be an option where you can change its height. People will just select the shortest height since they are harder to target. Height in my opinion should be the same.
Title: Re: Classes- M&B classes or Custom?
Post by: Coconut on November 13, 2012, 05:35:20 am
Like playing oddjob in golden eye... I disliked people who did that lol
Title: Re: Classes- M&B classes or Custom?
Post by: Cop on November 13, 2012, 06:23:55 am
This is just a wish, I don't really know if this is possible.

My Wish
I would want a system where you could choose your troop type and then select your uniform based on that. Without having silly customizations like Zouave pants and 20th Maine kepis. And if that's too complex, I'd prefer NW style with A LOT more options.
[close]
Title: Re: Classes- M&B classes or Custom?
Post by: McEwan on November 13, 2012, 04:16:11 pm
Your wish
This is just a wish, I don't really know if this is possible.

My Wish
I would want a system where you could choose your troop type and then select your uniform based on that. Without having silly customizations like Zouave pants and 20th Maine kepis. And if that's too complex, I'd prefer NW style with A LOT more options.
[close]
+my wish
What would be cool would be to implement a system that allows a clan (regiment) to make their own uniform(s) and use it, while the other peoples clients would run some kind of download the next time the game opens, much like how custom banners work in cRPG.
=AMAZING!
Title: Re: Classes- M&B classes or Custom?
Post by: Refleax on November 13, 2012, 06:05:32 pm
I'm wondering how the facial customization is planned, like is there going to be accordance like in NW. However one thing that disappointing me in NW was that they removed many of the beards that i enjoyed to make room for these accessories. I hope there will be a vast variation of customization

Indeed, more beards!!!!

You can never rid a man of his beard.
Title: Re: Classes- M&B classes or Custom?
Post by: Rosas on November 13, 2012, 06:30:25 pm
When I think of the American Civil War, Its really a battle on which side had the best beards :P
Title: Re: Classes- M&B classes or Custom?
Post by: Scrat555 on November 13, 2012, 11:29:04 pm
I think general uniform overall should stay the same, but you should have options for hats (different depending on regiment or brigade), as in if you were 14th CT, you could wear a slouch hat or kepi. If you were playing as a regiment in the Iron Brigade, you could have the Hardee hat as an option. Same goes for weapons for certain regiments. As another example, I will again use the 14th CT, who used both Sharps rifles and Springfield muzzle-loaders, so having that choice would be nice. I also really like the idea brought up earlier about hat positioning on the head!
Title: Re: Classes- M&B classes or Custom?
Post by: Samuel J. Ahonen on November 23, 2012, 02:31:05 pm
I'm hoping for tons and tons of character customization. Face, accessories, bears, mustaches, scars, weight, and height. Maybe even things like uniform dirtiness and hat position(tilted back, slanted to the side, etc.).

I hope there won't be an option where you can change its height. People will just select the shortest height since they are harder to target. Height in my opinion should be the same.

So if you play hardcore, you choose to be the tallest man on the battlefield while playing in first person with your reticle turned off... ?
Title: Re: Classes- M&B classes or Custom?
Post by: MackCW on November 24, 2012, 09:21:08 pm
I think general uniform overall should stay the same, but you should have options for hats (different depending on regiment or brigade), as in if you were 14th CT, you could wear a slouch hat or kepi. If you were playing as a regiment in the Iron Brigade, you could have the Hardee hat as an option. Same goes for weapons for certain regiments. As another example, I will again use the 14th CT, who used both Sharps rifles and Springfield muzzle-loaders, so having that choice would be nice. I also really like the idea brought up earlier about hat positioning on the head!

Indeed just look at this photo of the Union Quatermaster Corps in 1864:

http://www.shorpy.com/node/12902?size=_original#caption

Not only do you see the variety in faces, hairstyles, beards etc. You can also truly see how different the hat positions are.

http://www.shorpy.com/node/6152?size=_original#caption

Engineers  :)
Title: Re: Classes- M&B classes or Custom?
Post by: Olafson on November 25, 2012, 12:14:58 am
I read a article about how Civil War soldiers wore their hats earlier, and I must say that I now want different positioning in the game. It is just one of this little small features that makes the whole game better :D
Title: Re: Classes- M&B classes or Custom?
Post by: MackCW on November 25, 2012, 12:45:22 am
It's all in the details my friend. I mean look at these two images of living historians with some differences:

This one:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.minus.com%2Fjia0QVeHV4JSn.jpg&hash=3f58ecc9f2df3bb138c5a3a705a115d8a4667754) (http://minus.com/lia0QVeHV4JSn)
[close]

Compared to this one:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.minus.com%2FjgxuzkchrypH7.jpg&hash=3a9017582e195d083adaf497565adda3cd6daf8b) (http://minus.com/lgxuzkchrypH7)
[close]

Even though these are living historians. I think you can tell there is a signifigant difference. Again I appreciate the devs taking time to listen to us. This game is not only going to do well but is going to get some people interested in this time period that would have never read about it before.
Title: Re: Classes- M&B classes or Custom?
Post by: Refleax on November 28, 2012, 10:09:41 am
In all honesty, living historians are a very good source of Information and we do value their opinions greatly. We want this game to be as historically accurate as possible and we appreciate all the help we can get!
Title: Re: Classes- M&B classes or Custom?
Post by: Wolfy on November 28, 2012, 11:22:37 am
Beards are the things that make a game worht buying  :D
Title: Re: Classes- M&B classes or Custom?
Post by: Jacob on December 01, 2012, 01:07:13 am
New York trousers, Virginia Uniform (Top) and an Irish brigade hat xD
Title: Re: Classes- M&B classes or Custom?
Post by: GoldenEagle on December 01, 2012, 03:09:43 pm
If no beards and music, I won't buy.
Title: Re: Classes- M&B classes or Custom?
Post by: Olafson on December 01, 2012, 05:25:34 pm
I would not make a game without beards and music :D
Title: Re: Classes- M&B classes or Custom?
Post by: Jacob on December 01, 2012, 05:28:49 pm
I would not make a game without beards and music :D

<3
Title: Re: Classes- M&B classes or Custom?
Post by: GoldenEagle on December 05, 2012, 08:03:06 pm
I would not make a game without beards and music :D

Thats why I love you <3
Title: Re: Classes- M&B classes or Custom?
Post by: Nipplestockings on December 13, 2012, 08:13:04 pm
I'm hoping for tons and tons of character customization. Face, accessories, bears, mustaches, scars, weight, and height. Maybe even things like uniform dirtiness and hat position(tilted back, slanted to the side, etc.).

You know? I think one of my favorite character customizations ever in the history of gaming is from TES V: Skyrim. I mean, you could customize everything! Dirt, facial dimensions, eye size/height... a really in depth character customization would be really cool! M&B I can almost make my "toon" look like me, but you have those preset "skins." If you remove that and have color pallets for skin, and other pallets for features, that would be very worth it.
Yeah... Except Oblivion had a substantially more in depth character customization stage than Skyrim. I'm guessing the only TES game you've played has been Skyrim though, so I'll let it be.

And anyway, there are other RPGs that have allowed you to customize your character a fuckton. Skyrim aint shit, doc.
Title: Re: Classes- M&B classes or Custom?
Post by: kpetschulat on December 13, 2012, 09:28:10 pm
I'm hoping for tons and tons of character customization. Face, accessories, bears, mustaches, scars, weight, and height. Maybe even things like uniform dirtiness and hat position(tilted back, slanted to the side, etc.).

You know? I think one of my favorite character customizations ever in the history of gaming is from TES V: Skyrim. I mean, you could customize everything! Dirt, facial dimensions, eye size/height... a really in depth character customization would be really cool! M&B I can almost make my "toon" look like me, but you have those preset "skins." If you remove that and have color pallets for skin, and other pallets for features, that would be very worth it.
Yeah... Except Oblivion had a substantially more in depth character customization stage than Skyrim. I'm guessing the only TES game you've played has been Skyrim though, so I'll let it be.

And anyway, there are other RPGs that have allowed you to customize your character a fuckton. Skyrim aint shit, doc.

Lose the attitude, asshole... I've played every TES, and have them, from Arena. I said I liked Skyrim's the best.
Title: Re: Classes- M&B classes or Custom?
Post by: Wismar on February 03, 2013, 01:50:00 am
Beards are the things that make a game worht buying  :D
So true
Title: Re: Classes- M&B classes or Custom?
Post by: ColdSniper45 on February 04, 2013, 07:54:14 am
Hmm I like Napoleonic's class based system, but i do agree that unit uniforms should be customizable to an extent, not completely out of control, because i think that you lose a sense of faction unity when every unit on the battlefield is wearing something different. Like in Native warband, your whole army just looks like a militia. But just limit it to smaller things, like utility, hat and chest props, canteens, pockets, etc.
Title: Re: Classes- M&B classes or Custom?
Post by: Budzinskiy on February 06, 2013, 11:09:46 am
Or they just could add a customisable system for the uniform of different regiments and could be fun and more  realistic
Title: Re: Classes- M&B classes or Custom?
Post by: Ryno2626 on February 22, 2013, 09:00:59 pm
I think it should be like native. Certain classes shouldn't be allowed to equip certain items.
Title: Re: Classes- M&B classes or Custom?
Post by: TheZach_Attack on February 22, 2013, 09:10:05 pm
I think it should be like native. Certain classes shouldn't be allowed to equip certain items.
Yeah the Musketoon can piss everyone off sometimes. Especially on a Russian Dragoon.
Title: Re: Classes- M&B classes or Custom?
Post by: Sethja8 on March 01, 2013, 03:18:52 am
I think that the class selection should be completely NW based, but with some customization.

Add extra hats for different regiments or just for different style, it will make it neat.  Have this be a side scroller (for instance, russian skirmishers can have cav musket or rifle, something like this)

I think rank tags would be neat.  I've looked through the textures of NW and I think you could probably fit all of the rank emblems on there and just be able to switch the texture of the regiment soldier.  Ranks could be a little nifty thing for visual effect, although I don't know how ranking looked on uniforms during the war as I don't know much about it, so I may just be making a fool of myself here.
Title: Re: Classes- M&B classes or Custom?
Post by: Jacob on March 01, 2013, 08:43:55 am
I think that the class selection should be completely NW based, but with some customization.

Add extra hats for different regiments or just for different style, it will make it neat.  Have this be a side scroller (for instance, russian skirmishers can have cav musket or rifle, something like this)

I think rank tags would be neat.  I've looked through the textures of NW and I think you could probably fit all of the rank emblems on there and just be able to switch the texture of the regiment soldier.  Ranks could be a little nifty thing for visual effect, although I don't know how ranking looked on uniforms during the war as I don't know much about it, so I may just be making a fool of myself here.

+1, probably the best suggestion concerning classes, although I would like to add that maybe stuff like hats could be unlocked for getting a certain amount of kills with the class, as an incentive to play as each class to get the cooler hats
Title: Re: Classes- M&B classes or Custom?
Post by: EgoisticPenny on March 16, 2013, 05:43:02 am
I'm going to refer back to Azrooh's old mod, Secession.  I really enjoyed the ability to pick and choose the hat, the rank, the trousers and, if you were an officer, the gloves.  I just felt that it gave the people in the group something besides their in-game name to look at and be able to say "Hey, I am a corporal.", and also a bit more character individualization beyond the character's face.
Title: Re: Classes- M&B classes or Custom?
Post by: Galadhion on March 17, 2013, 09:48:52 am
I think that the class selection should be completely NW based, but with some customization.

Add extra hats for different regiments or just for different style, it will make it neat.  Have this be a side scroller (for instance, russian skirmishers can have cav musket or rifle, something like this)

I think rank tags would be neat.  I've looked through the textures of NW and I think you could probably fit all of the rank emblems on there and just be able to switch the texture of the regiment soldier.  Ranks could be a little nifty thing for visual effect, although I don't know how ranking looked on uniforms during the war as I don't know much about it, so I may just be making a fool of myself here.

Generally everything above private would be displayed on the uniform, so Corporal and up. On the mod North & South the ranks are displayed on the shoulders for high command staff, and on the upper arms for NCO's. Cavalry buglers, for example, have two chevrons on their arm.
Title: Re: Classes- M&B classes or Custom?
Post by: saturnplanet on April 05, 2013, 04:04:53 pm
I think there should be a base skin, to which you can add things to
Title: Re: Classes- M&amp;B classes or Custom?
Post by: Major Sharpe on April 07, 2013, 12:10:20 pm
Have the napoleonic set up with all the regiments but with customisation towards hats etc..
Title: Re: Classes- M&B classes or Custom?
Post by: Duuring on April 08, 2013, 12:37:41 am
It would be fun being able to tilt your hat around.

I mean, half the players would try and put their vizors in front of their eyes and shout 'I can't see!'.
Title: Re: Classes- M&B classes or Custom?
Post by: Insurance Salesman on April 08, 2013, 02:30:44 am
Honestly, I think that the class system should basically be like that from NW, with the ability to lightly customize based on the regiment's uniform (so differently colored hats, glasses, etc.).

Also, if you're going to implement "guard" regiments like in Napoleonic Wars (though I'm not sure many elite regiments even served during the war) please make them limited in number. There was really no point to not play as elite troopers unless you happened to like playing riflemen, which made them a lot less important and imposing than if you met them in real life.
Title: Re: Classes- M&B classes or Custom?
Post by: Ryan1 on April 12, 2013, 04:59:43 pm
each regiment should be able to have custom ones
Title: Re: Classes- M&B classes or Custom?
Post by: BlackFysh on May 22, 2013, 09:17:45 am
I like McEwan's idea,  maybe make it kind of like Dawn of War, where you can customise what your unit looks like to a certain extent.  like choose insignias and trinkets and stuff that would be on the uniforms. 
Title: Re: Classes- M&B classes or Custom?
Post by: ClearlyInvsible on May 22, 2013, 09:32:39 pm
I say we make it so that there's a "Troop choice" so that you can choose regular line infantry, sharpshooters, artillery, dragoon and scout cav.

Then, there are multiple uniform choices for each, like say 11th NY Zouave Top or 28th Massachusetts Irish Brigade Forage Cap and you pick one for each slot (Or roll hat-less). Also there should be some alternate hats for the CSA, like civilian Caps, pants and shirts. There'd also be a slot for chevrons on your arm or shoulder insignia for your shoulder (Officer ranks).

Each class has a choice of two rifles and two revolvers, a sword for officers and NCOs, binoculars and ammo. Each class would also get one person with a repeating rifle (Unless it's cav, they all get repeaters/carbines (This goes along with my idea of cav being unable to shoot on horseback).

Also throw in some belt and glove choices, on certain maps if there's snow you can put on a great coat or if there's rain soldiers get capes. Also pack choices would be in the menu also, with different unit insignia on some packs and others are just blank standard packs (or like the hat, you can not have one at all).

This would give everyone the customization they want and individual regiments could customize the soldier's look to fit THEIR specific unit, not just have to choose one because it looks closes like theirs. (When I was in the 63e we always used the 84e becuase there was no 63e unit, nor was there an active skin).

And we also get to see zouaves wearing 20th Maine kepis :P
Title: Re: Classes- M&B classes or Custom?
Post by: EgoisticPenny on June 01, 2013, 10:41:18 am
I feel as if Azrooh's old Secession mod did an excellent job in this department.  If you'll recall, Secession did allow one to choose one's class, Infantryman, Colour Sergeant, Officer, etc., and also allowed for one to select the uniform from a variety (a bit more of an abstract selection for Southerners, which I also enjoyed thoroughly) of jackets that were unique to regiments, complete with rank insignia and all.  I believe that this system of selection fairly successful in both providing a bit of comic relief, and bolstering the realistic element of the mod.  Were something like this considered by the development, I would certainly give my vote that way.
Title: Re: Classes- M&B classes or Custom?
Post by: gmanburger on August 11, 2013, 05:58:59 am
If your saying you'd like it to be customized like native meaning we would have to pay for equipment and uniforms we want to keep the playing field even for everyone.
Title: Re: Classes- M&B classes or Custom?
Post by: Wismar on August 11, 2013, 04:11:14 pm
If your saying you'd like it to be customized like native meaning we would have to pay for equipment and uniforms we want to keep the playing field even for everyone.
Everything would be free