Author Topic: Developer Blog 31 - Battle Cry of Freedom Part2  (Read 71274 times)

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Offline Duke Of LongTree

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #15 on: November 10, 2018, 09:57:58 pm »
nice thanks for the info

Offline John Price

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #16 on: November 10, 2018, 09:58:43 pm »
Sounds good. I would say though don't overpost them. We are all eager to see what you have in store for us but I don't want it to be like Bannerlords ones where they show off a model of a fucking sword sheath for 8 paragraphs. Don't want to show all the goods straight away either!
Knightmare is from Albania, no?
Sorry, I can't accept this team.

Offline William

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #17 on: November 10, 2018, 10:02:48 pm »
I'll be working on creating my first 'BCoF Trickshot Montage' where I'll showcase all my kills that I bounce off walls and the ground.
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
Spoiler
god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline Duuring

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #18 on: November 10, 2018, 10:11:33 pm »
The bounce shots are epic.

Offline Lawrence

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #19 on: November 11, 2018, 12:02:09 am »
Keep up the great work guys. Game looks beautiful.

Offline Physic58

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #20 on: November 11, 2018, 12:32:20 am »
Will donators automatically get access to testing?

Offline Dazzer

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #21 on: November 11, 2018, 12:46:02 am »
okay this is epic

Offline Olafson

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #22 on: November 11, 2018, 12:59:16 am »
Will donators automatically get access to testing?

They will be considered first.

Offline Andrew

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #23 on: November 11, 2018, 01:20:12 am »
Looking great guys, thanks for the update!

yecgga

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #24 on: November 11, 2018, 01:33:29 am »
Add Ottoman Empire and I'll buy it.

Offline Syncmaster667

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #25 on: November 11, 2018, 01:50:52 am »
Big fan of the little sounds you can hear when you attempt to shoot the gun without any ammo in, can just imagen myself panicking trying to find and shoot a fun with ammo and constantly hearing that sound :D Like that reloading is done it stages too, so you can quickly run then finish where you left off (always bugged me having to start from the beginning if i had to run in NW xD). This is really a step up for shooting, with the everything being taken into effect, absoulty love it. Can finally practice shooting at my trainings :D

Just some little questions :D
  • You said that moving while aiming or having your bayonet attached will effect your weapon sway, if you do both at the same time will this have an increased effect or will it be just the same as moving without a bayonet attached?
  • Will we be able to see the stats for each weapon at anypoint so we can decide which we would like to use when a choice is given or will we simply have to do some personal tests? (either works for me :D)
  • You said you cant move while reloading, but is there any weapons that allow you to do this?

Keep the good work up lads :D

Offline MadWolf

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #26 on: November 11, 2018, 01:52:59 am »
Nice work! Keep it up.

Offline Olafson

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #27 on: November 11, 2018, 03:20:50 am »
Big fan of the little sounds you can hear when you attempt to shoot the gun without any ammo in, can just imagen myself panicking trying to find and shoot a fun with ammo and constantly hearing that sound :D Like that reloading is done it stages too, so you can quickly run then finish where you left off (always bugged me having to start from the beginning if i had to run in NW xD). This is really a step up for shooting, with the everything being taken into effect, absoulty love it. Can finally practice shooting at my trainings :D

Just some little questions :D
  • You said that moving while aiming or having your bayonet attached will effect your weapon sway, if you do both at the same time will this have an increased effect or will it be just the same as moving without a bayonet attached?
  • Will we be able to see the stats for each weapon at anypoint so we can decide which we would like to use when a choice is given or will we simply have to do some personal tests? (either works for me :D)
  • You said you cant move while reloading, but is there any weapons that allow you to do this?

Keep the good work up lads :D

1.) Good point, did not think about that myself. Right now moving while aiming has the same effect regardless of the bayonet, but it should be very easy to fix that. Thanks for bringing this up.
2.) Well, they use real world "stats" so if you just look up the twistrate and muzzlevelocity of the gun and the drag coef, weight and size of the projectile you can get a rough picture of how it will perform.
3.) Not right now and I personally can not think of any weapon we should allow this.

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #28 on: November 11, 2018, 05:58:25 am »
When's the release date?
« Last Edit: November 11, 2018, 06:00:12 am by VetroG »

Offline Windflower

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Re: Developer Blog 31 - Battle Cry of Freedom Part2
« Reply #29 on: November 11, 2018, 06:18:02 am »
/sub post

nice lil half step animation

NAPL season 1 saw the greatest regiment winning
ribbit 🐸 cute? 😳 im not cute 😓 i mean my parents 👨‍👩‍👧 call me cute ☺️ but honestly 👉👈 ive never ❌ heard it 👂 from someone else 🗣 before 🥰 thanks i guess? 😳