At some point, I'll move the full results onto the spreadsheet and post it for posterity. The tie breaker system I was using was a terible choice of tiebreaker, the more I think about it, so finishing positions are probably going to be lumped.
Took about an hour longer than we intended. Sorry about that. Were we ever to try it again with a similar setup, we'd need to find a way to streamline a few things. I like the Swiss tournament as a format, but it's quite slow for a one-day tournament. Part of the issue is that Challonge doesn't handle drops well at all. I used a client side program for it, which is why we were using the spreadsheet (and updating it so slowly). It might honestly have been faster to randomly assign several round robin pools and do a short elimination after, and perhaps the lack of pub signups made my concern about keeping everybody involved less relevant.