Event RulesLine Infantry3 Players minimum allowed. 2 Officers maximum per line.
FOC*, FOL, and ROL is not allowed. *If any part of your line in melee (including the Officer) you must stop firing.
If less than 3 alive, line infantry must join a friendly unit or charge a nearby enemy.
May only use line and guard infantry classes. Dismounted cavalry are acceptable.
No spacing allowed when firing or reloading.
Crouching is not allowed when firing or reloading.
Skirms16 Players, including 2 Officers maximum, allowed. May be reduced during events at admin discretion
May crouch while firing or reloading.
A regiment must take either all riflemen or all light infantry, not both.
If less than 3 alive, skirmishers must join a friendly unit or charge a nearby enemy
Light infantry - Must keep 3 man spacing max and may NOT fire or reload in melee.
- May choose line or light infantry classes, but not foot guards.
Riflemen - Must keep 5 man spacing max and may fire but not reload in melee.
Cavalry16 Players, including 2 Officers maximum, allowed; the General unit counts as an Officer and may be replaced. May be reduced during events at admin discretion.
If less than 3 mounted, cavalry must join a friendly unit. May remain mounted though may NOT initiate melee. Can join existing melee.
A regiment can only take one kind of cavalry, they may not take multiple classes.
All cavalry must stay in one cohesive unit.
At all charge, cavalry must dismount. They may finish a charge before doing so, and may ride to friendly infantry before dismounting.
Dismounted cavalry are considered light infantry. Exception to dragoons who are considered line.
Dragoons - Must keep 3 horse spacing max while firing and may NOT fire or reload in melee.
- May fire while moving if within spacing.
- Dismounted dragoons are considered line infantry.
ArtilleryOnly the regiment that has artillery may be affected by this ruleset, this is NOT universal.
Maximum of 1 cannon and 1 howitzer, may be reduced during events at admin discretion. Any piece may be replaced with 2 rockets.
Sappers are given 70 build points.
Guards may only fire within 15 paces from an active arty piece.
Guards not in the vicinity of an active arty piece are considered line.
Artillery is considered active when artillery crew are loading or aiming one of their pieces.
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