Author Topic: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!  (Read 107057 times)

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Offline Davout

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #450 on: July 12, 2013, 03:04:43 am »
Wow nice the new unit for France, the Bavarian unit.
huh?

Offline Thvle

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #451 on: July 12, 2013, 03:40:44 am »
Go to Steam, and select "Beta 1.157". Then, create a game and see that the French have a new unit.

Offline Paul

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #452 on: July 12, 2013, 08:37:57 am »
I just tried the beta and it is amazing! Now I know why it took so long  ;D
A movable sloop, the naval units and another new unit each for UK and France (KGL Hussars & Some Bavarian unit)
I honestly never would of guess you'd make the movable ship and new units but you did  :D

Now for the problems and  suggestions.
1. The Large Movable sloop/brig sinks in 1 cannon hit, I presume it's using the damage value from the smaller boats, so that needs fixing.
2. With the new small ships I have noticed being pushed off randomly.
3. In countless game modes like TDM on the Naval battle Map you spawn in the water.
And my suggestions are:
1. Put a couple swivel guns on the sloop
2.Make a few more naval battle maps with various styles. My first idea is a Frigate vs Frigate setting. I know the frigate doesn't move But make it a boarding scene, Load both with cannons place em close to eachother. To board you will need to put down a boarding plank and run across (Im sure you can quickly model, texture and code it to do that, sorta like a ladder). The ships don't need to be too close, but close enough for a decent 3 or so metre plank and to be able to fire broadsides at each other.
And for another map idea I have is a 2 sloops vs a stationary frigate. Again deck out the Frigate with guns, get one team to spawn evenly on either of the two Sloops and those two sloops will board the frigate. You guys can probably think of a better way to board the Frigate from the low Sloop maybe a 'F' Action thingy on the wall to 'climb' and teleport up.

Offline Rejenorst

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #453 on: July 12, 2013, 08:58:56 am »
Oh nice there's moveable sloops?
Spoiler

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Offline Paul

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #454 on: July 12, 2013, 09:02:17 am »
Yes, here's a pic.
Also warning, massive image  :-\
Spoiler
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Edit: And the image wont display for me :/ Right click the little document thing and select open in new tab.
« Last Edit: July 12, 2013, 09:04:03 am by Paul »

Offline Vorposten

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #455 on: July 12, 2013, 09:15:13 am »
Spoiler


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And finally some navy artillery (but in Sailor outfit  :-\;D

Well done, fse.
Gezeichnet,
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Offline Gokiller

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #456 on: July 12, 2013, 09:18:31 am »
that's lovely. Now they better be releasing this next week. And not wait another half year for the release...
« Last Edit: July 12, 2013, 09:25:23 am by Gokiller »

Offline Dom13WorstNW

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #457 on: July 12, 2013, 10:19:47 am »
that's lovely. Now they better be releasing this next week. And not wait another half year for the release...

Lol we have suffered so long  :'( :'(

Offline Paul

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #458 on: July 12, 2013, 12:41:19 pm »
It'd be nice if there were a server up :( Cos hosting your own server never works for me.

Offline Onii

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #459 on: July 12, 2013, 01:35:29 pm »
What a great thing to wake up to ^^

Offline Suede

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #460 on: July 12, 2013, 02:29:35 pm »
Anyone from FSE, could you give us changelog?

Offline Thvle

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #461 on: July 12, 2013, 02:33:42 pm »
How to test the new mode of ships?

Offline Paul

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #462 on: July 12, 2013, 03:22:02 pm »
Host your own server, set it to battle,  find the 'Naval battle' map and play.

Offline Onii

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #463 on: July 12, 2013, 03:56:24 pm »
And the beta servers are up :)

Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #464 on: July 12, 2013, 03:57:36 pm »
Aye Pirates!!! Arrrr!! Dekkbeard is how they will call me!

Sadly I forgot how to play the Beta. xD

EDit: Nvm.
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"