Poll

Which faction are you looking forward to the most?

Kingdom of Xion
4 (18.2%)
The Salia Republic
3 (13.6%)
Kingdom of Deeron
5 (22.7%)
The Peasants
5 (22.7%)
The bandits
5 (22.7%)

Total Members Voted: 22

Voting closed: August 22, 2013, 02:07:31 pm

Author Topic: Napoleonic Invasion Mod (Texturer needed!)  (Read 8016 times)

0 Members and 1 Guest are viewing this topic.

Offline Hinkel

  • Colonel
  • *
  • Posts: 1484
  • Confederate Commander in Chief
    • View Profile
  • Nick: Gen_Hinkel
  • Side: Confederacy
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #15 on: August 16, 2013, 11:25:50 am »
I tried to add the code as the thread suggested but the thing is, Most of the napoleonic wars dlc python files are different than the native ones. So that script won't work. A new one has to be written for napoleonic wars.  :'(

Good luck,

various modding teams tried to do that for NW. Also some great guys who actually did many different scripts for different NW mods. They all failed and it seems not to be possible with NW.
Maybe you should rethink the idea of doing an invasion mode.

Offline Sicarius

  • Sergeant Major
  • *
  • Posts: 121
  • Junior modder and cheese lover.
    • View Profile
  • Nick: Cheese
  • Side: Union
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #16 on: August 16, 2013, 12:21:00 pm »
That's depressing news, It's still possible to add bots on the other team as players fight against them in team deathmatch, siege or battle mode.
I guess the closest I can get to a survival mod is getting the 15th_humans_vs_bots script  :-\

Offline Furrnox

  • Lieutenant General
  • ***
  • Posts: 7984
  • Eternally incorrect, centre-left, asshole.
    • View Profile
  • Side: Neutral
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #17 on: August 16, 2013, 01:43:59 pm »
Well good luck with what ever you decide to do mate.

Offline EdwardC

  • Donator
  • *
  • Posts: 5880
  • Cyberbullying + Memes = FSE Forums
    • View Profile
    • 9th East Norfolk
  • Side: Union
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #18 on: August 16, 2013, 04:42:41 pm »
Good luck mate,

Offline Xanderman

  • Donator
  • *
  • Posts: 638
  • Victory through incompetence. Old 7th guards rifle
    • View Profile
  • Nick: Alexander
  • Side: Confederacy
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #19 on: August 16, 2013, 05:00:29 pm »
This has already been done.
It's called, 15th_Humans_vs_Bots

Good luck though
15th_Humans_vs_Bots sucks in my opinion because of how tacky it is, this mod will put an end to that.

Offline Wismar

  • Donator
  • *
  • Posts: 3838
  • Med Gud o' Sveas allmoge för Konung och Fosterland
    • View Profile
  • Nick: Radical
  • Side: Confederacy
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #20 on: August 16, 2013, 11:41:34 pm »
This has already been done.
It's called, 15th_Humans_vs_Bots

Good luck though
15th_Humans_vs_Bots sucks in my opinion because of how tacky it is, this mod will put an end to that.
That's why it's one of the most popular public servers in-game.
I like your logic. You might not like it but alot of people do.

Offline usnavy30

  • Colonel
  • *
  • Posts: 1983
  • Former Freelance Modder
    • View Profile
  • Side: Neutral
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #21 on: August 17, 2013, 04:24:55 am »
Well interesting thread going on here.

Yes the original Invasion mode script is OSP for mods by Ach3r for Full Invasion

It has a few bugs in the script but it works fine mostly.

Now the main problem as Hinkel has stated is the NW source code module system is completely rewritten from Native MS.

Which means this kind of script will be a challenge to implement into NW because of the MS differences from Native vs NW.

But like all Invasion mods if a idea gets popular it grows into a community.

I am interested to see what the idea behind this modification is of factions/invasions etc that you have in mind.

And good luck!  :)
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Sicarius

  • Sergeant Major
  • *
  • Posts: 121
  • Junior modder and cheese lover.
    • View Profile
  • Nick: Cheese
  • Side: Union
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #22 on: August 17, 2013, 09:18:21 am »
Thanks everyone!

My original idea was to fight waves of peasants or bandits who increase in strenght every round similiar to full invasion 2.
but such a script is hard to write and nearly impossible to create just like Hinkel said. The Napoleonic Module system doesn't allow any other factions to be added either, So it's obviously not going to be that huge as full invasion 2.
I really think the NW Module system is very limited compared to the native variant. But giving up isn't an option. This mod is going to be released, Hopefully with a working script which makes it even more fun!

I'm still looking for Scripters, Modelers and Texturers (Basicly anyone who has a certain skill and who wants to help develop this mod)
Custom weapons and skins would be nice right? Exactly, But sadly I lack these skills.

Updates coming soon! (With pictures)!

Edit: I've send an PM to Cenkris (Owner of the 15th Humans VS Bots server) Asking for his script but:

We don`t use custom scripts so not much i can do to help you.

?!
« Last Edit: August 17, 2013, 09:20:53 am by Sicarius »

Offline Desert Thunda

  • Colonel
  • *
  • Posts: 5351
  • u wish u knew
    • View Profile
  • Nick: K-KA_Commissar_DesertThunda
  • Side: Confederacy
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #23 on: August 17, 2013, 09:21:45 am »
You could learn scripting though, I think people like El_Presidente who seem to like to help people regarding Python coding.

Offline Sicarius

  • Sergeant Major
  • *
  • Posts: 121
  • Junior modder and cheese lover.
    • View Profile
  • Nick: Cheese
  • Side: Union
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #24 on: August 17, 2013, 10:05:56 am »
Thanks again Desert Thunda!
I'm not really into scripting but i guess I could take a shot at it.

In other news, Huge update showing all the current classes each faction has
Check the main post people!

Offline Windbusche

  • Donator
  • *
  • Posts: 2062
  • American Vocabulary Trooper
    • View Profile
  • Nick: Windbusche
  • Side: Confederacy
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #25 on: August 17, 2013, 10:29:23 am »
That's why it's one of the most popular public servers in-game.
I like your logic. You might not like it but alot of people do.
Still could be massively improved by having a mod based on invasion rather than just some server side stuff with bot commanders.

Offline Sicarius

  • Sergeant Major
  • *
  • Posts: 121
  • Junior modder and cheese lover.
    • View Profile
  • Nick: Cheese
  • Side: Union
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #26 on: August 17, 2013, 10:33:45 am »
Such a survival mod isn't possible on NW (Like Hinkel and I said earlier)

But this:
We don`t use custom scripts so not much i can do to help you.

Then how does the 15th server work? There has to be some kind of script or other thing that makes this possible.

Offline Wismar

  • Donator
  • *
  • Posts: 3838
  • Med Gud o' Sveas allmoge för Konung och Fosterland
    • View Profile
  • Nick: Radical
  • Side: Confederacy
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #27 on: August 17, 2013, 12:36:01 pm »
Such a survival mod isn't possible on NW (Like Hinkel and I said earlier)

But this:
We don`t use custom scripts so not much i can do to help you.

Then how does the 15th server work? There has to be some kind of script or other thing that makes this possible.
Magic

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3996
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #28 on: August 17, 2013, 12:51:37 pm »
Everything you can do in Native you can do in NW...
It is the same module system. NW is just a little bit modified, due to being NW. Just like any mod modifies the module system. Obviously, if you do not know how to code, then it is a bit harder. But without knowing how to code, you won't be able to make any mod, so yeh.

Offline Desert Thunda

  • Colonel
  • *
  • Posts: 5351
  • u wish u knew
    • View Profile
  • Nick: K-KA_Commissar_DesertThunda
  • Side: Confederacy
Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #29 on: August 17, 2013, 12:55:59 pm »
Then how does the 15th server work? There has to be some kind of script or other thing that makes this possible.
You turn on Siege mode, and you just put some humans on the AI side.....its that easy. Hell its the first logical thing in mind.