Author Topic: Mount&Musket - Maps for Napoleonic Wars  (Read 6159 times)

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Offline Emily

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Mount&Musket - Maps for Napoleonic Wars
« on: August 11, 2013, 01:30:17 pm »







Good day ladies,
I decided to publish my Napoleonic Wars maps in FSE. These maps are based on the Mount&Musket Battalion mod. In this thread you´ll find some important informationen about the maps and of course pictures too. I didn´t copied the map. Just good eyes and a great imagination helped me to create it. Everyone and every regiment is welcome to use my maps. Feel free to submit your suggestion or ask some questions about it.



Enjoy these great old memories:
Some old pictures


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Information and pictures of the new one for Napoleonic Wars:
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An overview:
Please note: The numbers show the particular areas on the map. These areas will be described and pictured at the follwing parts.
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Infantry:
1. Main shooting area
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- a big shooting range with 16 targets
- distance and point controle if you hit a target
- enough space for 30-40 member
- numbers at the left side of the shooting area signify the rank of the traget distance (in total: 16 ranks)
- a wall on the right side protect this area




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2. Second shooting area (the little one)
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- 12 targets with distance and point control
- nice shooting practice for dragoons and other kind of infantry

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3. "Melee Group Fighting" area
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- special spawn in battle mode (the teams will be spawn on these 2 sides of this arena)
- otherwise you can use this area for attacking practice etc.
- one entrance


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4. Little melee area
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- useable for team deathmatch
- no long walking distance (it´s in the near of spawn)
- line at the left and the right side signify the waiting space
- 4 entrances, 2 each side

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5. Duel area
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- enough space for awesome duels (max. 3 people each team)
- nice melee practice for one vs. one
- area for duel tournaments for example
- 10-20 people have space in the waiting area
- officer or referee whatch tower

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6. Formation practice area
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- it seems like a football field but it isn´t
- lines on the ground helps to create formations etc.

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Artillery:
7. First artillery area
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- in total 4 canons
- a wall in the front of these and dummies


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8. Second artillery area
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- the same as the first area
- in total 4 canons
- a wall in the front of these and dummies
- nice artillery duels (first area is across from the second)


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Cavalry:
9. Dummy practice
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- in total 3 dummy formations for practicing against infantry
- the dummies are destroyable with a hit point control


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10. The course
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- simple course by 2 directions
- dummy lines and targets waiting to get hit
- borders made by plants (big bush)
- careful: onece you left the course you can´t get in again, you have to start again
- arrows near the map end show the direction getting back to start
- a big watch tower in the middle of the course for officiers





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Other areas:
11. Fun area
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- keep in balance, if you fall you´ll die
- melee practice possible or just having fun


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12. The assembly hall
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- enough space for your whole rregiment
- a speaker's podium made by a "mm restroom"
- all factions banners behind the speaker's podium
- a piano (the purpose is up to you)





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13. The spawn
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- much space for everyone
- 2 houses for nice shooting practice for example
- a backdoor (safety first!)



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14. Dummies, walls and much more
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          v1.0 (.zip 97KB)
v1.1 (.zip 99KB)
Changelog v1.1
- new paths & changes in group textures
- one more melee fight spot & a watchtower nearby added
- bugs fixed
- relating the upcoming new year (2014 - for those who thought 2012 was the end) a top secret thing called "Bob"
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Some pictures of the old Mount&Musket map:
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And pictures of the new map for Napoleonic Wars:
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          (.zip 18KB)

Get a small view into the old Mount&Musket map:
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And pictures of the new map for Napoleonic Wars:
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          (.zip 45KB)



Make sure you renamed the map file (.sco) in a map name of your choise (for example "name_of_downloaded_map.sco" in "name_of_existing_map.sco".
Don´t forget to edit the "scenes" file located in "Modules>>Napoleonic Wars" with the "downloaded_map.txt":

Quote from: scenes.txt
scn_mp_map_name mp_map_name 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe
  0
  0
 outer_terrain_plain
Replace "map_name" with that map name of your choise (this have to be the map name you took for the .sco file)! Example:
Quote from: scenes.txt
scn_mp_french_farm_storm mp_french_farm_storm 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe
  0
  0
 outer_terrain_plain


Mount&Musket Battalion: Download
If you need my help, bug report or suggestions: PM me!
All files are hosted by: www.dropbox.com

Please remember everybody is allowed to use my map for free but your´re not allowed to trade the map as your own work.
Feel free to link my thread if you use one of my maps: https://www.fsegames.eu/forum/index.php?topic=7857.0

Regards, Emily
« Last Edit: April 15, 2014, 05:35:26 pm by Emily »

Offline ZeroSkilled

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Re: Mount&Musket - Trainings Map for NW
« Reply #1 on: August 11, 2013, 02:40:19 pm »
Lookin' gooood! :d
Nice work!

Kind regards,
ZeroSkilled
Those who believe in telekinetics, raise my hand.
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Offline tacticalretreat

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Re: Mount&Musket - Trainings Map for NW
« Reply #2 on: August 11, 2013, 03:17:16 pm »
I missed the training servers and map so much  :'(  This looks great!

Offline Emily

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Re: Mount&Musket - Trainings Map for NW
« Reply #3 on: August 11, 2013, 03:46:42 pm »
Thank you guys. I´ve worked really hard on this map. ;)

Offline Moskito

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Re: Mount&Musket - Trainings Map for NW
« Reply #4 on: August 11, 2013, 04:09:13 pm »
Great Work :D
Quote
Bagins: In terms of who I wouldnt like to play, Germany, they're cancer and bring the game down.

Offline Emily

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Re: Mount&Musket - Trainings Map for NW
« Reply #5 on: August 11, 2013, 04:12:36 pm »
Thank you.

Offline Gokiller

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Re: Mount&Musket - Trainings Map for NW
« Reply #6 on: August 11, 2013, 07:54:36 pm »
Cool. :) I could only suggest that you remove the walls around the melee area, it's much easier for regiments of all kind of sizes to fight. Otherwise it can end up in a clusterfuck. ;)
« Last Edit: August 11, 2013, 07:56:25 pm by Gokiller »

Offline Emily

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Re: Mount&Musket - Trainings Map for NW
« Reply #7 on: August 11, 2013, 09:05:46 pm »
You can´t train a regiment with more than 50-60 members on that map. ;) Would be bloody.
« Last Edit: August 12, 2013, 04:10:08 pm by Emily »

Offline Peter Broetz

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Re: Mount&Musket - Trainings Map for NW
« Reply #8 on: September 20, 2013, 06:30:58 pm »
Using the map for my current training, very good.

Offline Emily

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Re: Mount&Musket - Trainings Map for NW
« Reply #9 on: September 21, 2013, 06:15:19 pm »
Thank you.

Online Matt Lewis

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Re: Mount&Musket - Trainings Map for NW
« Reply #10 on: September 28, 2013, 10:09:21 am »
Great, so many memories  :)

Good work and thank you  ;)

Offline Emily

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Re: Mount&Musket - Trainings Map for NW
« Reply #11 on: September 28, 2013, 12:21:27 pm »
You´re welcome.

Offline CharlieWJM

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Re: Mount&Musket - Trainings Map for NW
« Reply #12 on: November 22, 2013, 04:03:22 am »
AHHH HA!!
I've been looking for this map for ages on the taleworlds forums and FSE. It looks great and I really like the new things you've added, Very nice work  :D

Offline Emily

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Re: Mount&Musket - Trainings Map for NW
« Reply #13 on: November 22, 2013, 02:40:05 pm »
AHHH HA!!
I've been looking for this map for ages on the taleworlds forums and FSE. It looks great and I really like the new things you've added, Very nice work  :D
Same here. That´s why I created the map. Thank you.

Offline Emily

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Re: Mount&Musket - Trainings Map for NW
« Reply #14 on: December 29, 2013, 07:07:01 pm »
Get ready for a small update! (v1.1)

For information & download please have a look at the opening post. Try it out! If you don´t like the new one the old (v1.0) is still available.

Have fun! Greets sexy Emily.