Progress {onwards after 0.5} for Phase II Patch
Created Phase II Patch Readme (You better read it first! Or else..)
Important: Phase II Patch will be in Late War configuration for uniforms and troops. Therefore, make sure your mod folder is in late war configuration before applying to 0.5 mod folder.
(Hint: On initial download the mod folder is in late war configuration as default)
Resource
Resource_early
item_kinds1
item_kinds1_early (delete)
troops
troops_early
How can you check in-game? The very first instance is the character uniform preview on the Multiplayer main menu, early war shako and pants vs late war tombstone shako and pants difference.
Re-worked Main Menu by Stetson
Re-worked Splash Screen by Stetson
New player banners for War of 1812 by Blitz_craig
Militia Unit Tab created for militia units:
Militia Unit Tab is Centered below Specialists Tab
Militia units can now be used in Siege mode
New idle flag holding animation by Raddeo
New musket idle hold and walking animations by DanP346
Fixed a bug in Conquest mode where name of Flags do not appear.
Renamed Bowie Knife to Knife in-game, US_knife in coding.
US knife re-done for US Frontier Militia Rifleman and US Rifles Rankers/Sargeant.
Keeping "The Star Spangled-Banner" as winning round end music for U.S. default.
Added optional variant "Hail, Columbia!" as winning round end music for U.S. Will be explained in the Patch Readme.
Added optional variant "Hell on the Wabash" as winning round end music for U.S. Will be explained in the Patch Readme.
Tomahawk melee speed decreased from 117 -> 90
Tomahawk throwing speed increased from 90 -> 117
Max ammo of tomahawks reduced from 4 -> 2
Tomahawks can be picked up on the ground now.
Max ammo of arrows reduced from 30 -> 15
All First Nations units have a new skill: power_throw_3
Native Bowman has a new skill: power_draw_1
---U.S.---
-11th U.S. (early war) sub-name changed from 'Grenadier' to 'Regular Infantry' (Only 21st U.S are grenadiers)
-16th U.S. Color Sargeant has officer boots now
-14th U.S. Infantry Regiment added:
-Early war brown uniforms along with red facings with blue half-gaitered pants:
Early War 14th U.S. Ranker
-Late war blue uniforms with white rolled pants
-14th U.S. Color Sargeant has officer boots now
-14th U.S. Line Infantry AI bot added
-14th U.S. commander battle unit name changed from '14th U.S. Line Infantry' to '14th Line Infantry'
-14th U.S. troop inventory 25th shakos changed to 21st for upcoming 22nd U.S. Infantry mini-mod.
-Added fur cap to Frontier Militia ranker:
Frontier Militia Ranker with Fur Cap
-Added slouch hat to Frontier Militia ranker:
Frontier Militia Ranker with Slouch Hat
-Made round hat twice as likely to appear on Frontier Militia Ranker, Sergeant, Drummer, Fifer
-Made slouch hat twice as likely to appear on Frontier Militia Rifleman
-Removed gloves from Frontier Militia Officer
-Removed gloves from Frontier Militia Fifer
-Added gloves to U.S. Artillery Light Artillery Driver
-Added gloves to U.S. Artillery Officer
-U.S. Artillery Officer now have a cannon lighter than a pistol with ammo
-New York Militia and Pennsylvania Militia have their own pants coded for ranker/sergeant
-Early War New York Militia Ranker/Sargeant & Pennsylvania Militia Ranker/Sargeant have long-tailed coats.
-5th Maryland moved to Cav/Militia tab as third militia unit
-5th Maryland unit name changed to '5th Maryland Militia Infantry Regiment'
-5th Maryland unit sub-name changed from 'Volunteer Infantry' to 'Militia'
-U.S. Musician/Sapper swords are the same length as British musician sword now.
-U.S. Commanders have pistols now
-U.S. Commander Battle Commands & Shouts added, courtesy of Comrade Crimson
---U.K.---
-Highlander bagpiper pennon is normal again I guess it was just me
-Added missing backpack belt attached mesh #6 to Voltigeur Sergeant
-Added white gloves to Glengarry Light Infantry Sergeant
-Added Colonial Marine to Royal Marine Land Service Battalion
-Removed red cap from CSM Lower Canada Ranker
-Glengarry 2nd Militia Battalion now has blue shakos and blue rifle pants:
Glengarry 2nd Militia Battalion Ranker
Replaced British Commanders' Line Cavalry Sabre with Light Cavalry Sabre for accuracy/balance
-U.K. Commanders have pistols now
-U.K. Commander Battle Command & Shouts added, courtesy of Comrade Crimson
-Native American War cries added, courtesy of Comrade Crimson
Native Auxiliary unit overhauled:
Tenskwatawa (The Prophet)
Bow & arrows added (now with sounds)
Gunstock club added
Throwing spears added (now with sounds)
Throwing spears have up stab/thrust melee now
Tomahawk now has sounds
Spiked Ball Head Club added, one-handed
New Tomahawk model added
War club needs texturing - completed by DarthTaco
New tomahawks need texturing - completed by DarthTaco
Native weapon models/textures courtesy of DarthTaco
Maps Added:
-Bladensburg (Battle)
-Fort McHenry (Night) (Siege)
-Longwoods (Siege)
-Chateauguay (Battle)
-Fort York (Siege)
-Stoney Creek (Day) (Battle)
-Stoney Creek (Night) (Battle)
Map Problems Fixed:
-Fort Niagara
'Moved the spawn locations of defenders closer to the forward ramparts on Fort Niagara.'
-Lake Borgne
'Corrected malspawning ammo boxes on Lake Borgne map.'
-Border Skirmish
'Created safe spawn areas for both teams on Border Skirmish Battle and CTF maps.'
'Widened the wood bridge on both Border Skirmish maps since it lays across the map edge.'
-Queenston Heights
'Queenston Heights Siege has had it's redoubt defenses beefed up.'
'Moved spawn locations closer to flag on Queenston Heights siege.'
'Added additional 12 pdr cannon to Queenston Heights siege map redoubt.'
Multiplayer profile menu reverted to vanilla for legibility.
I have mentioned it three times in this post, but again, a huge special thanks to Comrade Crimson for his generous voicework. Added a note of this to the credits list on the installer. Also a huge thanks to DarthTaco for his native weapon models, added to credits list on installer as well.
Mini-modifications thread made to document animations and the like.
Note to General CommunityWe are in need of sceners for additional maps and modellers/texturers. If you would like to join our mod team please PM me on Steam or here on FSE.