Author Topic: Joer's Naval Workshop  (Read 12213 times)

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Offline Mailman653

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Re: Joer's Naval Workshop
« Reply #30 on: August 08, 2013, 08:40:41 pm »
It might be possible!

While I was working on NS, I came upon two issues. One, the cav gloves wouldn't sit properly on the model and would cause a lot of clipping due to the fact that it would sit on top of the hand model. Using the .brf editor, I was able to stretch and skew the glove so it goes over the hand and reduce the amount of clipping it caused.

The second issue was when I was working on the U.S. Grant uniform, the coat would sit above the pants and leave blank or dark space in between, again, I had to stretch the model (pants) in order for it work. I didn't notice any impact in the animations after doing this.

For example, lets say I want to replace the British captain pants with the French sailor pants.
1. Open the Brf editor.
2. I've selected the captains coat and the pants, as you can see, we have a problem.
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3. Select only the pants and then click on "selected" then "Roto-translate-rescale".
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4. For this test, I figured it was better to stretch the pants rather than adjust the hight of the pant model. Uncheck the "uniform" box and adjust the Y to 110.00. This will stretch the pants to make them longer.
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5. Click on pants and coat and note the difference. As you can see, now we have another problem.
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6. Click on only the pants again and follow step 3.
7. Adjust the Z value, for this test I set the value to 0.0150.
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8. View the jacket and pants together again.
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Here's the in-game test screen shot:
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Obviously he needs boots but that can be fixed via the Brf editor. This is just to illustrate that you can play around with the model a bit without having to physically edit it.
« Last Edit: August 08, 2013, 08:52:26 pm by Mailman653 »

Offline Dekkers

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Re: Joer's Naval Workshop
« Reply #31 on: August 08, 2013, 08:52:20 pm »
Looks great!
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Offline joer5835

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Re: Joer's Naval Workshop
« Reply #32 on: August 08, 2013, 09:02:38 pm »
That's actually reall helpfull, thanks!
Polan is of dangerous to FSE
Im from Poland , a land of lawlessness

Offline joer5835

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Re: Joer's Naval Workshop
« Reply #33 on: August 09, 2013, 03:45:26 pm »
My progress so far



Black and dark blue are difficult colours. Normally textures consist of a variation of lighter and darker version of a specific colour to give the impression it's actually fabric. That's very diffuclt with colours like black and dark blue, I am trying but it's hard.

Don't worry, I am also going to make a special bumpmap after I'm done with the texture.
Polan is of dangerous to FSE
Im from Poland , a land of lawlessness

Offline FrithBiscuit

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Re: Joer's Naval Workshop
« Reply #34 on: August 20, 2013, 03:47:18 pm »
bump
Current:
Past: 63e CdB, 43rd Ens, 28th Lt, 1stElbe Lt

Offline Parrot

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Re: Joer's Naval Workshop
« Reply #35 on: November 02, 2013, 06:45:43 pm »
If you were looking for a decent coat for the sailors, you might want to consider looking at the French partisans from Wilhelm's Blood and Iron (don't forget to ask permission though :P ). I managed to create a rudimentary sailor uniform using it, but my re-skinning skills are not the best, perhaps with the models you could work some magic and make it look beautiful!



I am eagerly anticipating that new captain skin though!
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline BSM 'Shut up' Williams

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Re: Joer's Naval Workshop
« Reply #36 on: November 02, 2013, 07:49:07 pm »
For the sailors I gave them tunics of their marines.

I can give them to you for your mod if you want.

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Offline joer5835

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Re: Joer's Naval Workshop
« Reply #37 on: November 02, 2013, 08:42:49 pm »
To be honest, I completely forgot about this project after I reinstalled my Warband and accidently didn't save my progress. However, I'm kinda eager to start working on this again. I will definitely give the Partizani a try, if Wilhelm allows me to.
Polan is of dangerous to FSE
Im from Poland , a land of lawlessness

Offline Echo4890

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Re: Joer's Naval Workshop
« Reply #38 on: November 26, 2013, 05:35:49 pm »
Putting the Napoleon bicorne on the officer is a big mistake. You see, for full dress the hat you put on him would be correct, but for undress, the old hat was fine. No offense.

Key:

1: Full Dress Bicorne

2. Undress Bicorne

3. Marine Royal Officer (ADD THIS PLEASE)

4. Midshipmen (ADD THIS PLEASE)


Also, try adding Lieutenants.

Offline Echo4890

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Re: Joer's Naval Workshop
« Reply #39 on: November 26, 2013, 05:40:03 pm »
I doubt that.



This is closer to what was used in 1805

Not quite. For undress, yes. But, for dress, no. This model of undress is basically an open version.

Look on picture for closed undress, particularly Hornblower

Offline BSM 'Shut up' Williams

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Re: Joer's Naval Workshop
« Reply #40 on: November 26, 2013, 06:35:35 pm »
Try to skin this:



Horatio Hornblower for those who don't know. I prefer this one to the newer one.

Putting the Napoleon bicorne on the officer is a big mistake. You see, for full dress the hat you put on him would be correct, but for undress, the old hat was fine. No offense.

Key:

1: Full Dress Bicorne

2. Undress Bicorne

3. Marine Royal Officer (ADD THIS PLEASE)

4. Midshipmen (ADD THIS PLEASE)


Also, try adding Lieutenants.

You can't do that, it's impossible, in order to do that, you have make your own modification.
« Last Edit: November 26, 2013, 06:38:29 pm by baktech »

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Offline joer5835

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Re: Joer's Naval Workshop
« Reply #41 on: November 26, 2013, 07:35:54 pm »
I can only edit the existing Captain skin. I cannot add new troops.
Polan is of dangerous to FSE
Im from Poland , a land of lawlessness

Offline BSM 'Shut up' Williams

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Re: Joer's Naval Workshop
« Reply #42 on: November 26, 2013, 07:43:57 pm »
Could you do my request for the tricorn?

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Offline joer5835

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Re: Joer's Naval Workshop
« Reply #43 on: November 27, 2013, 09:15:32 pm »
trciorne will be difficult, I'm not the best moddeler and I doubt I'll be able to fabricate one. Besides, they weren't used back then by the navy.
Polan is of dangerous to FSE
Im from Poland , a land of lawlessness