Author Topic: Developer Blog 38 - Battle Cry of Freedom Part 9  (Read 50543 times)

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Offline Olafson

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Developer Blog 38 - Battle Cry of Freedom Part 9
« on: January 21, 2019, 12:44:01 pm »

Offline Steinmann

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #1 on: January 21, 2019, 12:47:52 pm »
first

Offline MadWolf

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #2 on: January 21, 2019, 12:51:38 pm »
That looks really good!!

Offline Romulus76

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #3 on: January 21, 2019, 12:53:54 pm »
Looking very fancy  :-*
Looking forward for Hurricane conditions!

Offline Syncmaster667

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #4 on: January 21, 2019, 01:15:40 pm »
Loving the look of that weather along with the map.

Will snow effect the movement speed of units when it reaches a certain depth? Also could the wind effect speed aswell at higher speeds. If yes im guessing this will effect stamina?

Keep up the good work lads!

Offline Fralla8

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #5 on: January 21, 2019, 03:24:38 pm »
first gif made me nut
Lit triple post enyoy ban noob
Im a noob because your mad about what I post lol thats toxic as fuck and your a hypocrite to trying to team up with me with mad people your the noob kid, you wouldn't be acting this big by yourself. Go run back to your posse you pussy you ain't shit by yourself.

Offline Duuring

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #6 on: January 21, 2019, 04:23:28 pm »
What is the maximum 'thickness' of the show in the game?

yecgga

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #7 on: January 21, 2019, 04:41:45 pm »
selamın aleyküm

Offline Duke Of LongTree

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #8 on: January 21, 2019, 05:31:25 pm »
one of the best looking systems i have seen i like it 10/10 longtrees

Offline ~Midnight~

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #9 on: January 21, 2019, 05:46:55 pm »
Honestly looks fantastic. It just makes me want to play the game now.  >:( >:( >:( >:(

Offline Lawrence

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #10 on: January 21, 2019, 05:50:33 pm »
one of the best looking systems i have seen i like it 10/10 longtrees

Offline JonnyReb

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #11 on: January 21, 2019, 06:36:56 pm »
very interesting HUzzah!

Offline Olafson

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #12 on: January 21, 2019, 09:11:19 pm »
Loving the look of that weather along with the map.

Will snow effect the movement speed of units when it reaches a certain depth? Also could the wind effect speed aswell at higher speeds. If yes im guessing this will effect stamina?

Keep up the good work lads!

Currently there are no effects on unit speed or stamina (We have not implemented stamina yet, but for aiming shake) but we do plan on a system like that. So right now different weather just affects the visibility and bullet physics.

What is the maximum 'thickness' of the show in the game?

Its basically 2D. I don't think we can make it get any higher. Maybe in the future, tho not very likely.

Offline Shadow

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #13 on: January 21, 2019, 10:03:16 pm »

What is the maximum 'thickness' of the show in the game?

Its basically 2D. I don't think we can make it get any higher. Maybe in the future, tho not very likely.

Is that an engine restriction, or something else?

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Offline Olafson

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Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #14 on: January 21, 2019, 10:14:45 pm »
Just limitations of what we can do.