Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => The Anglo-Zulu War => Topic started by: apricotes1 on March 22, 2013, 12:45:19 pm

Title: Saving AZW
Post by: apricotes1 on March 22, 2013, 12:45:19 pm
Dear AZW community members. Recently,you have probably noticed a sudden decrease in this mods popularity. There is a way to save this mod. You must tell your friends and regiment leaders. Tell everyone you can!


I am personally trying to save AZW by hosting frequent AZW events. 
     
 

https://www.fsegames.eu/forum/index.php?topic=4047.0



Title: Re: Saving AZW
Post by: Windbusche on March 22, 2013, 03:21:46 pm
...Yay. You saved it.
Title: Re: Saving AZW
Post by: TheZach_Attack on March 22, 2013, 03:24:10 pm
Yes. God Bless You.
Title: Re: Saving AZW
Post by: BSM 'Shut up' Williams on March 22, 2013, 04:58:44 pm
Sally then you.
Title: Re: Saving AZW
Post by: Windbusche on March 22, 2013, 05:41:11 pm
Sally wasn't restating the obvious. This however is pointless.
Title: Re: Saving AZW
Post by: apricotes1 on March 22, 2013, 07:55:11 pm
https://www.fsegames.eu/forum/index.php?topic=4047.0

If you are looking for frequent AZW events u can find them here.
 
 
Title: Re: Saving AZW
Post by: Windbusche on March 22, 2013, 07:55:57 pm
Thanks. You just helped save the mod by posting a thread from the event section that only you can see.
Title: Re: Saving AZW
Post by: IndiaQuinn on March 24, 2013, 01:05:21 pm
This is a beautiful mod, but the problem is the behavior on the server(s)...

Last few weeks I saw crowded servers of 30.... so you go in expecting a good game. Only to find 10 people on the side of the Zulu's accompanied with 180 bots, dynamite sapper trolls, sappers who love to stack defenses skyhigh and ofcourse the tk'ers when friendly fire is on. I always try a round or two because I just love the mod, but no fun so I head over to the 15th bots vs humans server. Yes, they have their trolls, but in general you will find very good games there with people respecting server rules.

A few weeks ago this mod still had a good group of players who wanted to make a good game out of it. That is humans on the Brit side working together to beat the horde of Zulus (not 10 rambos on the other side making the balance of humans vs bots worse).
This mod can only be saved by the way servers are run and players behavior.


Title: Re: Saving AZW
Post by: Rowaan on March 24, 2013, 04:16:43 pm
This is a beautiful mod, but the problem is the behavior on the server(s)...

Last few weeks I saw crowded servers of 30.... so you go in expecting a good game. Only to find 10 people on the side of the Zulu's accompanied with 180 bots, dynamite sapper trolls, sappers who love to stack defenses skyhigh and ofcourse the tk'ers when friendly fire is on. I always try a round or two because I just love the mod, but no fun so I head over to the 15th bots vs humans server. Yes, they have their trolls, but in general you will find very good games there with people respecting server rules.

A few weeks ago this mod still had a good group of players who wanted to make a good game out of it. That is humans on the Brit side working together to beat the horde of Zulus (not 10 rambos on the other side making the balance of humans vs bots worse).
This mod can only be saved by the way servers are run and players behavior.

Couldn't say it better myself.
Title: Re: Saving AZW
Post by: OGNValjean on March 24, 2013, 04:18:51 pm
I've already told my regiment!
Now to tell the gaming community/Regiment Community Im in
Title: Re: Saving AZW
Post by: Audiate on March 24, 2013, 05:16:40 pm
 The problem is a lack of admins. The game alone can't manage the players, so there's a big demand for admins to swap players to the British side, as the Zulus work relatively well being bots: if there's 10 Zulu players and 100 British bots, it's pretty clear who's going to win.

 I'd recommend an administrator system for official servers, if there even are any.
Title: Re: Saving AZW
Post by: Ardagh on March 24, 2013, 08:45:55 pm
The problem is a lack of admins. The game alone can't manage the players, so there's a big demand for admins to swap players to the British side, as the Zulus work relatively well being bots: if there's 10 Zulu players and 100 British bots, it's pretty clear who's going to win.

 I'd recommend an administrator system for official servers, if there even are any.

We don't admin any server other than the 58th_Official. The rest are non-official.
Title: Re: Saving AZW
Post by: Audiate on March 24, 2013, 08:50:38 pm
We don't admin any server other than the 58th_Official. The rest are non-official.

 Then perhaps an official server or two should be organized with admins assigned similarly to the NW system?
Title: Re: Saving AZW
Post by: Affjoris on March 28, 2013, 07:52:21 pm
We don't admin any server other than the 58th_Official. The rest are non-official.

 Then perhaps an official server or two should be organized with admins assigned similarly to the NW system?

Well the thing is that extra servers cost money and its not that easy to get a free server, especially when its for a mod because that means people need to actually put work into setting the server up.
Title: Re: Saving AZW
Post by: Audiate on March 28, 2013, 09:21:41 pm
We don't admin any server other than the 58th_Official. The rest are non-official.

 Then perhaps an official server or two should be organized with admins assigned similarly to the NW system?

Well the thing is that extra servers cost money and its not that easy to get a free server, especially when its for a mod because that means people need to actually put work into setting the server up.

 We already have working servers for AZW, why can't someone dedicated to the success of the mod host a public server? I know many people with powerful servers in their possession. I know there would be someone willing to do it. The thing is, will they want to do it when the developers don't want to work on the mod anymore?
Title: Re: Saving AZW
Post by: Menelaos on March 29, 2013, 12:22:54 am
Bot battles get boring, events failed to grow, British are hugely overpowered. It's just not going to survive.
Title: Re: Saving AZW
Post by: apricotes1 on March 29, 2013, 04:13:34 pm
I got Marauder from the 23rd Royal Fusiliers to let me borrow a server for my event. The event will take place next tuesday
Title: Re: Saving AZW
Post by: Brawn on November 29, 2013, 03:17:39 am
Bump, support the cause, save this mod!
Title: Re: Saving AZW
Post by: Ardagh on November 30, 2013, 04:20:02 am
With university physics comes a lack of free time; I am working on it slowly but surely, but short of not sleeping and just modding, I certainly can't guarantee a new release any time soon, truly sorry about that.
Title: Re: Saving AZW
Post by: Audiate on November 30, 2013, 04:30:06 am
With university physics comes a lack of free time; I am working on it slowly but surely, but short of not sleeping and just modding, I certainly can't guarantee a new release any time soon, truly sorry about that.

I didn't want to say it a few months back, but the game has to be stripped down a lot for it to be any good. And the server settings would have to be veeeery specific to make sure no sappers or whatnot make a disturbance.

Unfortunately this mod is not meant to play in events. That's where a lot of the game's popularity is. Fortunately this mod is meant to play casually. So that's why there needs to be admins to regulate that casual play, because casual usually ends up being trolly.
Title: Re: Saving AZW
Post by: Betaknight on December 02, 2013, 02:13:47 pm
If you want this mod to revive. And to be succesful, you better have some new features. Or else it gets considered another Full Invasion Mod. Those skins better be godlike by the way.
Title: Re: Saving AZW
Post by: Ardagh on December 02, 2013, 10:30:11 pm
If you want this mod to revive. And to be succesful, you better have some new features. Or else it gets considered another Full Invasion Mod. Those skins better be godlike by the way.
We intend to have new features from the old mod; we are once again looking at ammo-carriers and rapid-fire artillery (Hint hint).
In addition, our new skins and models will be of significantly higher quality than the old ones.
Title: Re: Saving AZW
Post by: turanafon on December 03, 2013, 02:10:57 pm
If you want this mod to revive. And to be succesful, you better have some new features. Or else it gets considered another Full Invasion Mod. Those skins better be godlike by the way.
We intend to have new features from the old mod; we are once again looking at ammo-carriers and rapid-fire artillery (Hint hint).
In addition, our new skins and models will be of significantly higher quality than the old ones.

Gatling gun :P
Title: Re: Saving AZW
Post by: Betaknight on December 03, 2013, 10:27:59 pm
I need the team list.
Title: Re: Saving AZW
Post by: Ardagh on December 03, 2013, 10:58:15 pm
I need the team list.

As posted earlier, the team is still being gathered, with candidates being assessed, but William, Blucher, and I are already confirmed to be working on it again.
Title: Re: Saving AZW
Post by: turanafon on January 18, 2014, 02:41:58 pm
bump
Title: Re: Saving AZW
Post by: BloodBeag on January 08, 2016, 06:12:28 pm
The mod still isn't dead so either you were wrong about thinking it was dying or you saved it
Title: Re: Saving AZW
Post by: turanafon on January 09, 2016, 01:09:22 am
i am looking to join any AZW events and i can bring a few guys with me.
Title: Re: Saving AZW
Post by: Hans Volenberg on October 03, 2019, 05:45:45 pm
Dear AZW community members. Recently,you have probably noticed a sudden decrease in this mods popularity. There is a way to save this mod. You must tell your friends and regiment leaders. Tell everyone you can!


I am personally trying to save AZW by hosting frequent AZW events. 
     
 

https://www.fsegames.eu/forum/index.php?topic=4047.0

My dear man,

The HPC Is trying to setup servers for AZW Reloaded but for some reason the servers wont go online when we uploaded the mod and changed the config around. could you help us out in any way on setting up the servers?

Kind Regards
Hans Volenberg
Title: Re: Saving AZW
Post by: Kubus on April 20, 2020, 02:11:55 pm
:>
Title: Re: Saving AZW
Post by: Cameron. on December 31, 2020, 03:29:19 am
https://www.fsegames.eu/forum/index.php?topic=45337.0
Title: Re: Saving AZW
Post by: Bumblebonce on December 31, 2020, 12:12:28 pm
https://www.fsegames.eu/forum/index.php?topic=45337.0

Thanks Cameron, We revived the old mod before Reloaded was released! And we hope to do the same to Reloaded! Its such an amazing and in depth mod it doesn't deserve to die out!
Title: Re: Saving AZW
Post by: Cameron. on December 31, 2020, 03:17:23 pm
https://www.fsegames.eu/forum/index.php?topic=45337.0

Thanks Cameron, We revived the old mod before Reloaded was released! And we hope to do the same to Reloaded! Its such an amazing and in depth mod it doesn't deserve to die out!
ill raise a glass to that  ;)