hi i'm sethja and i make maps
i'm not great at mapmaking, and i'd like some constructive criticism for this map (i'm not great with the history of wagner and i can't find much on it) tho keep in mind i'd like to have a balanced map over accurate map
i decided to work a little bit on a fort wagner map a while ago but i didn't like it because it was made near-fully of logs.
recently, i came and replaced the logs (by adding to them) with dirt (since fort wagner was made of sand and dirt supported by logs)
i've only worked on the fort (props and a little bit of terrain work) but link 3 will be used later to put down flora if i decide to finish this.
oh, speaking of which, ignore the floating cannons
post-log rework i had to move them and up was the easiest waythere are still bits and pieces which aren't done terrain or prop wise in case you see the generic "there's an X missing here"
one problem i have with it personally is the look of the dirt blocks (the walls). i might be able to fix it with micro-prop-managing
Here's a "battleplan" that shows where attackers can enter the fort and how I hope the siege progresses.
LBlue = Defenders :: Orange = Attackers :: Red/Green on walls signify if climbable or not. specifically i'd like :
-structure criticism or history-buffs telling me what i did wrong (the wooden buildings in the structure are more for balance so the defenders have something hard to sit behind)
-terrain criticism
-any other comments, really. i don't need any playtesting (yet) since there are no possible "bugs" until i want to break the scenic for the siege
since it's so 'early' in development i can take a hit. if something is seriously bothering you, feel free to send a suggestion.