Summary
This campaign event is almost the same as a normal line battle but instead we use as reference the map, each LINEBATTLE means a region, is not just going there and killing each other.. This campaign encourages reg leaders to planify and team work. Teams are permanent and depending in each region could battle or siege naval,, Basically is like playing napoleon total war campaign in NW.. Any questions add Fibrik in steam.
General Event Rules
1. Profanity will not be tolerated.
- (First offense will be met with a warning.)
- (Second offense will be met with a temporary ban.)
2. Ramboing will not be tolerated and will be met with an immediate slay.
- (This does not include individuals trying to find a friendly line.)
3. FOL will not be tolerated and will be met with an immediate slay.
4. No attached skirmishers.
Infantry Rules
1. Minimum of 3 to sign up.
2. If you fall below 3 you must join another line.
3. Lines must be kept moving throughout the map. Charging across the map will not be tolerated.
4. Crouching within the line will not be tolerated.
- (First offense will be met with a warning.)
- (Second offense will result in individuals being slayed.)
5. Light infantry use is allowed but your regiment must act as a line and use muskets.
Skirmisher Rules
1. Minimum of 10 to sign up.
- (Exceptions may be made based on event attendance.)
2. Maximum of 15 rifles/light infantry.
- (Excess troops must go line infantry.)
3. If you fall below 3 skirmishers you must accompany another line.
4. Max 5 man spacing.
- (First offense will be met with a warning.)
- (Second offense will result in individuals being slayed.)
5. No musketoons.
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Artillery Rules [/size]
1. Minimum of 10 to sign up.
- (Exceptions may be made based on event attendance.)
2. If you fall below what is necessary to operate two cannons your position as artillery may be forfeited.
3. May only field a max of 2 cannons and 1 field howitzer.
4. May only have 2 sappers.
5. Sappers may only make emplacements within the vicinity of their artillery.
6. Artillery Guards may act as skirmishers within the vicinity of their artillery positions/emplacements.
- (Acting as a skirmisher outside of these positions will not be tolerated and will result in first a warning and then be subject to a slay.)
Cavalry Rules
1. Minimum of 10 to sign up.
- (Exceptions may be made based on event attendance.)
2. Maximum of 15 cavalry.
- (Excess troops must go line infantry.)
3. If you fall below three mounted you will be requested to dismount and join a line or skirmishers.
4. Dragoons must fire and reload in line.
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Siege
General Rules
Single siege to take region!!
• Cavalry will not be allowed [only dragoons and must dismount]
• No Rambo'ing will be allowed during the event
Attacker Rules
• Attackers will have an infinite amount of lives with a 15 respawn timer
• Attackers must be in a line of 5 or more to move from spawn (Included during Respawn)
Defender Rules Time 20 Mins
• Defenders will be given 5 lives with a 15 second respawn timer
• When a Regiment is on the wall, they do not have to be in a line to fire.
• Defenders after death can run back to their regiment without forming a line.
-3 Sappers per team
Max 4 cannons per team..
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Naval
Sea Battle Rules
- You can shoot the boat driver.
- No sapper or horseman. (Dragoons must dismount)
- If there is an island on the map, you can invade it. use it as siege
- Boarding are allowed.
- Every regiments must be on the same boat.
-In order to deploy a boat must have atleast 10 or your reg.
3 cannons permitted max
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If any questions about logistic please add in steam head admin Fibrik
https://steamcommunity.com/id/fibrik/If you do not like these rules, please do not apply. By applying to this event you accept the above rules![/color][/size][/font]
SPECIFY WHICH DAY WILL YOU COME