Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Call_Me_Santa

Pages: 1
1
Events: EU / The European Tuesday/Saturday Event
« on: July 13, 2022, 06:28:02 pm »

🎅 Santa's Tuesday & Saturday Event🎅


ABOUT



Santa's Tuesday & Saturday event is hosted by Santa and the 45th. They strive for the event to be the most fun in the community by providing and enforcing rules with a range of maps to play from. Tuesday will be an Age of Napoleon Linebattle and on Saturday will be an American Civil War Linebattle

Event Info

Server: European Tuesday/Saturday Event Server
Password will be given out via discord


Linebattle Rules


Player Behavior
- Regiment Leaders are held for their regiment's actions.
 - Teamkilling & Teamwounding will be dealt with strictly, so if an incident happens please be quick to apologize.
 - Trolls are not allowed.
 - Derogatory terms, slurs, or other harmful insults will not be tolerated. Respectful player banter, poking for fun, or teasing is allowed and hilarious.
 - You Rambo, you get slain.


Line Infantry
- No gaps larger than 1 man spacing. Officers and other specialities are allowed to freely move about.
 - 1 man spacing is allowed.
 - No crouching except when on fences or man made cover.
 - Garrisoning is prohibited.
 - FOC/FiC/FOL is not allowed.
 - Line of 3 or less must find a friendly line. (Meaning >= 3)
 - Buckshot/Shotgun & Buck n Ball is not allowed <- Applies for all classes (sappers, medics, artillery, militia, etc)

Skirmishers/Light Inf
- Minimum = 3, Max = 6
 - Five man gap permitted.
 - Firing/Reloading while crouched is allowed.
 - When one member is in melee, all others are prohibited from firing.

Artillery
- Min = 2, Max = 6
 - One cannon per regiment allowed.
 - One Sapper and medic are allowed.
 - 500 BP.
 - Artillery Guard must be near an active artillery piece to fire out of line.
 - If one member is in melee, all fire is prohibited, except Artillery.
 - Only Artillery Class may access guns.


*Rules might change*

Signup via the Discord

2
Events / North American Wednesday Event [8pm EST] (Crosspost)
« on: May 23, 2022, 01:14:32 am »

🎅 North American Wednesday Event🎅


ABOUT



North American Event is hosted by Santa and Copot. They strive for the event to be the most fun in the community by providing and enforcing rules with a range of maps to play from. This event will be rotational between the American Civil war and Age of Napoleon on a weekly basis. The events will also be rotational between Linebattle and Conquest on a weekly basis.

Event Info

Server: North American Wednesday Linebattle
Password will be given out via discord


Event Rules


Player Behavior
- Regiment Leaders are held for their regiment's actions.
 - Teamkilling & Teamwounding will be dealt with strictly, so if an incident happens please be quick to apologize.
 - Trolls are not allowed.
 - Derogatory terms, slurs, or other harmful insults will not be tolerated. Respectful player banter, poking for fun, or teasing is allowed and hilarious.
 - You Rambo, you get slain.

Reinforcement Rules
- There will be one respawn per round during a linebattle.


Line Infantry
- No gaps larger than 1 man spacing. Officers and other specialities are allowed to freely move about.
 - 1 man spacing is allowed.
 - No crouching except when on fences or man made cover.
 - Garrisoning is prohibited.
 - FOL/FIC is prohibited.
 - Line of 3 or less must find a friendly line. (Meaning >= 3)

Skirmishers/Light Inf
- Minimum = 6, Max = 12
 - Five man gap permitted.
 - Firing/Reloading while crouched is allowed.
 - When one member is in melee, all others are prohibited from firing.

Artillery
- Min = 2, Max = 6
 - One cannon per regiment allowed.
 - One Sapper and medic are allowed.
 - 500 BP.
 - Artillery Guard must be near an active artillery piece to fire out of line.
 - If one member is in melee, all fire is prohibited, except Artillery.
 - Only Artillery Class may access guns.


Events
- AoN or ACW mod will be rotating off the 41st Sunday Rotational event. If 41st does AoN, we will be doing ACW, and vice versa.
 - ACW mod will be a conquest event.
 - AoN mod will be a linebattle event

*Rules might change*

Conquest Rules will be added later.

Signup via the Discord

3
Events: NA / North American Wednesday Event [8pm EST]
« on: May 20, 2022, 12:10:40 am »

🎅 North American Wednesday Event🎅


ABOUT



North American Event is hosted by Santa and Copot. They strive for the event to be the most fun in the community by providing and enforcing rules with a range of maps to play from. This event is primarily American Civil war mod. The events will be rotational between Linebattle and our very own gamemode, Territories, on a weekly basis.

Event Info

Server: North American Wednesday Event
Password will be given out via discord


Conquest Rules


Player Behavior
- Regiment Leaders are held for their regiment's actions.
 - Teamkilling & Teamwounding will be dealt with strictly, so if an incident happens please be quick to apologize.
 - Trolls are not allowed.
 - Derogatory terms, slurs, or other harmful insults will not be tolerated. Respectful player banter, poking for fun, or teasing is allowed and hilarious.
 - You Rambo, you get slain.


Line Infantry
  - No gaps larger than 1 man spacing. Officers and other specialties are allowed to freely move about.
 - 1 man spacing is allowed.
 - No crouching except when on fences or man made cover.
 - Garrisoning is allowed.
 - FOC is allowed. **ROL is not allowed** unless garrisoning or near CP
 - Line of 3 or less must find a friendly line. (Meaning >= 3)
 - Must move out of Conquest points, spawn points, or spawn with 3 or more people
 - 90 second respawn times
 - 1 Engineer and 1 Medic is allowed for each regiment
 - Buckshot/Shotgun & Buck n Ball is not allowed <- Applies for all classes (sappers, medics, artillery, militia, etc)
 - Forward Spawning disabled

Skirmishers/Light Inf
- Minimum = 6, Max = 12
 - Five man gap permitted.
 - Firing/Reloading while crouched is allowed.
 - When one member is in melee, all others are prohibited from firing.

Artillery
- Min = 2, Max = 6
 - One cannon per regiment allowed.
 - One Sapper and medic are allowed.
 - 500 BP.
 - Artillery Guard must be near an active artillery piece to fire out of line.
 - If one member is in melee, all fire is prohibited, except Artillery.
 - Only Artillery Class may access guns.


*Rules might change*


Territory Rules


 - 30 second respawns for ATTACKERS. 90 second respawns for DEFENDERS.
 - Attacking team must attack points in the ABC order. A -> B -> C.
 - Defending team is allowed to retake points.
 - 30 minutes for attacking team to take all the points.

Signup via the Discord

4
Event Hosts,
When players hop on BCoF to play with their regiments at events, what is the one thing the player expects back in return?
It is the job and responsibility for event hosts to provide quality events and with a game as fragile as BCoF, the state of the game is essentially in your hands. There has been a trend recently to play these pre-made or custom maps at the events and these maps provide a terrible amount of quality gameplay.

The 20thME hosted an event on Monday May 2nd. They played a map that was 600-700m from each other spawns. The map consisted of 2 giant hills for the artillery, with a large patch of farmland in the center and a few fences. Picture. The total play time to get through 2 rounds was almost 32 mins. It's tough to make an argument that 264 players played that full 32 minutes. The action they did receive was 2 teams camping each other for 10-15 minutes before an all-charge. This type of gameplay is not enjoyable nor sustainable.
The next map was another custom made map, but this one was so terribly designed with flat patches, terribly placed/made hills, and a swab of buildings in the center; that it took a forced all charge to end the round after 15 mins of idling around. After that, the event ended. Why? Because the event hosts insisted to play a custom made maps that crashed the server. So that was the event of Monday May 2nd hosted by the 20thME, consisted of 3 low quality rounds with 2 terribly designed maps in 50 minutes.

I'm not nitpicking on the 20thME either. As recent as April 29th, the Friday event hosted by Chase/Vesta of the UB, played a custom map called The Bloody Aftermath. Take a look at the atrocity of this map. Full Map Picture1, Picture2 The hosts insisted not playing this map not just once, but twice. As a player, why would anyone want to play something like this? Your bound to be shot, exposed, and ultimately not able to play the game because your leader is too busy trying to find a safe area. In fact, that's exactly what happened, one team just sat in the corner. on the only hill on the map. How is red team supposed to leave this corner in such an exposed space? How is the other team supposed to press that position with such an exposed place? It's just a camping battle that nobody enjoys or wants to play for 10-15 minutes before an all-charge.

It's not just custom maps, some of these pre-made maps that event hosts insist on reusing are atrocious. The 5thKY hosts an event every Thursday, and every Thursday they insist we play on Manasas Run. Not only is this map just a plain out terrible map in general, the map is intended to play 200+, yet this event barely passes 100 people . Garrisoning isn't allowed, but you have teams that choose to sit behind fences, buildings, camping until an all-charge is called. This doesn't just apply to the 5thKY event, it applies to all the events where hosts insist on playing maps that is not accustomed to the size of the event. River Crossing is just as bad. Everywhere you are exposed and you can't engage the enemy because there's only 2 crossing areas on the map.

I'm aware this topic has been brought up before, but it seems absolutely nothing has changed.
I'm not going to sugar coat it, this game has steadily been losing players. Putting the whole blame on the developers is not fair. The event hosts are also responsible for the quality of game play and I ask if you want to keep on hosting events, then you need to listen to the community.

What is the community saying? We want you to stop playing these half-finished, half-ass, low quality custom maps. If you play custom maps, ensure they are complete, reasonable, and something that the regiments want to play.  We want maps that encourage action, none of this camping. I think Robertson's Wasteland is a fantastic map, it's small enough to force the lines into action and has enough cover to maneuver. We want quicker rounds, and this can be resolved by itself through smaller maps that encourage action.

5
General Discussion / Steam Overlay not working in-game
« on: April 07, 2022, 05:32:25 am »
Hello,

I havnt been able to get my steam overlay working at least a month since I got the game. I've verified steam files, made sure to enable the setting under properties, and re-installed the game without any luck. Does anyone have any other ideas?

Pages: 1