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Topics - Sivart

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What is a Hardcore Line Battle? We have created a set of rules that confine the participating regiments within defined formations and compositions. By structuring the makeup and performance of the regiments involved, we have attempted to create a more challenging line battle, where teamwork and training are as valuable as skill and experience. Sternly enforcing the event rules, we hope that players will be rewarded more when they achieve victory, instead of stretching the rules in order to win.



Fridays at 9:00pm EDT and Tuesdays at 8:00pm EDT

TeamSpeak: ts3.1stepi.com

Admins: Sivart and Nixa


Admin Emeritus: 5arge, Deofuta, Heinrich, JD, Cthulhu


Assistant Admins: Zach, Skilz, Thunderstormer, SilentMatt, Ego, Obsidian, Kiddee



This bi-weekly line battle is open to public players and NW regiments by invitation only. The server will be passworded, and only public players in TeamSpeak will receive the server name and password once the event has begun. Pubs should join the "Public Regiment" channel where they will be given instructions. Public players who arrive late and miss the short training period may be denied the password. Regiment leaders will receive the server name and password via TeamSpeak in the Line Battle Administration channel. One skirmisher, cavalry, engineer, and artillery unit will be allowed per faction. We will be playing best of three rounds on three different maps. Regiments who would like to request an invitation may do so by following the Guest List Application instructions below.



If your regiment is on the Guest List and you would like to apply for a special position (artillery, cavalry, skirmishers, or engineers), send Sivart a PM for Fridays or Nixa a PM for Tuesdays, in the following format:
ROLE APPLICATION
In the subject, place "[Role] Application for [Date]" ( For example, Skirmisher Application for 4/20/12 )

Regiment:
Role Desired:
Number of members:
Previous Experiences:
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Please familiarize yourself with the event rules. Violators may be slain with no warning.
EVENT GUIDELINES AND EXPECTATIONS
General Expectations:

-Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.

-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.

-Violation of any written event rule will result in an automatic slay. This is your warning.

-If either side has 3 soldiers or less alive, the rules governing combat may be ignored in order to expedite an end to the round.

-Postponing defeat will result in an automatic slay.

-Team Killing will not be tolerated at any time during the event, for any reason. Accidental TKs may be punished per admin discretion.

Guidelines for Infantry and Skirmishers:

-Lines of more than 8 musket armed soldiers must fight in two ranks.

-Infantry units may only spawn with muskets (cavalry or infantry) or musketoons.  If an infantryman finds a rifle, he may use, but may not spawn with it.

-Skirmisher units may never exceed 13 armed soldiers (one officer and musician do not count toward this total unless they pickup a rifle/musket).

-Soldiers should only fire their muskets while in a properly spaced line formation (skirmishers must use a skirmish line).
               -"One space" is the width of your avatar on screen
               -Infantry should have less than 1 space between them if in two ranks, and no space between them if in one rank
               -Light Infantry (skirmisher w/ bayonet) may have 3 spaces between them
               -Riflemen may have up to 5 spaces between them
               -Anyone who fires out of formation and scores a kill may be immediately slain, and then slain again at the start of the following round
               -Persistent firing out of formation may result in a temporary or permanent ban

-Skirmishers (riflemen or light infantry) may crouch at any time, but Infantry may only crouch if they are out of combat, or in the front of a two rank line (even behind cover, earthworks, sandbags, etc.)

-If only 2 men remain in a line, they must immediately join a friendly line OR charge directly toward their enemy into melee

-If troops enter a building, only Skirmishers/Light Infantry may fire freely. Infantry must form proper formations of at least 3 men if they wish to fire a musket/rifle.

-If an Infantry regiment splits into two separate lines during battle, both lines must fight in two ranks regardless of numbers.

Guidelines for Cavalry:

-Cavalry units may never exceed 13 soldiers (one officer and one musician do not count toward this total).

-Cavalry may fire muskets from horseback, but must be in a line as with Infantry.

-Unhorsed/dismounted Cavalry are considered Light Infantry.

-Cavalry must stay together and fight as a cohesive group. Lone cavalry who are fighting far from the rest of their unit may be slain for ramboing.

Guidelines for Engineers:

-Infantry and Skirmisher regiments may have 1 Engineer in their unit.

-Musket armed Engineers are considered Light Infantry.

Guidelines for Artillery:

-Each faction is allowed 2 guns (cannon, howitzer, or mortar). They may not have 2 of the same type of gun. 2 rockets count as 1 gun.

-Each faction's artillery detachment may contain 9 total members, including the artillery crew and guard.

-Artillery Bodyguards may choose Infantry, Skirmisher, or Engineer classes.

-Artillery Bodyguards may kneel and fire as long as they are within 5 paces of an active cannon.

-If only artillery units are alive at the end of a battle, both sides must charge.

Guidelines for Mounted Officers:

-Any player in command of 40 or more other players via TeamSpeak, may play as the General class.

-The General may not fight from horseback, the horse is for avoiding combat.

-If dismounted, the General may pickup a firearm and is treated as Light Infantry.
 
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GUEST LIST APPLICATION
Regiments who would like an invitation to this event, may express their desire by posting a Guest List Application here in this thread. All applicants will be considered, and temporary guest invitations may be issued to regiments who apply. If your regiment is invited on a temporary basis, it is your chance to prove to the event admins that you understand the rules and are able to enforce them within your own ranks. Regiments who perform well will be added to the Guest List.

Please use the following format when posting a Guest List Application:

Regiment name:
Regiment leader:
Tuesday, Friday, or Both:
Average attendance:
Regiment thread:
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FRIDAY GUEST LIST
The following regiments have been formally invited and have agreed to enforce the event rules within their ranks. These regiments will receive the password each Friday:


Public Regiment
1stEPI
19te
13te
1stRddt Brigade
1erPLG
4teSLR
1stWFI
GVJ
33e
15e
Fuss Arty Garde
2GzF
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TUESDAY GUEST LIST
The following regiments have been formally invited and have agreed to enforce the event rules within their ranks. These regiments will receive the password each Tuesday:


Public Regiment
1stEPI
19te
13te
1stRddt Brigade
1erPLG
1stWFI
4teSLR
GVJ
33e
15e
Fuss Arty Garde
2GzF
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THE PUBLIC REGIMENT
The Public Regiment is a tradition dating back to the first NA Friday Night Line Battle hosted on February 4th, 2011. In order to fill the server, because there were not many NA based regiments at that time, we allowed all public players to attend. Instead of setting them free upon the battlefield however, we subjected them to a half hour of regimental line drill training courtesy of the 1stEPI's training manual (which was based off of Hardee's manual). Ever since, we have fielded a group of public players formed up as a regiment of their own every Friday and now Tuesday night.

To qualify as a public player, you must not be in a regiment, so players wearing tags may be denied entry into the event.

Public players who have been to many battles and have shown proficiency following and giving orders have been assigned as trustworthy pubOfficers to the Public Regiment. When an admin is not available to train and lead the pubs into battle, the responsibility passes to one of the pubOfficers.

The current roster of honored and respected pubOfficers is as follows: Gooner, SilentMatthew, and DrTaco.
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Servers / 13te_Rifles_Public [TDM]
« on: November 14, 2012, 09:11:01 pm »
Hello Everybody!  We currently host a Team DeathMatch server with 200 slots.

With our new server, we will no longer interrupt the gameplay of the people on our public server. Enjoy! :D

Here are the rules to abide by:
1.) No team killing, as this is a pointless, and trolly thing to do, and will not be tolerated on our server.
2.) No exploits, as we like to actually play the game, and your glitches/exploits screw that up for everybody who likes to play.  This also will not be tolerated.
3.) Recruiting is not allowed. (Except for 13te, of course) If you want to recruit, get your own server.
4.) No training on our public server, ever. If you are in dire need of a server. (Like your own server is down or you don't have access to it) Contact me and I may set something up for you.
5.) No blocking doorways. I know you can reverse this now, but I still consider it trolling.
6.) No using offensive names or language.
7.) Be respectful to all players and admins.

   If you do happen to break these rules, an admin will usually give one or two warning slay(s), If you proceed to break the rules, you will be kicked, even more rule breaking will result in a temp/perm ban (depending how much you've pissed the admin(s) off).

 These are not set rules for admins. This is not an official server, so we do as we please. We are generally kind people,  but if you personally piss us off we'll ban you without regret and without appeal.

Also, we are actively trying to recruit more men for the regiment, so expect recruiting messages through out you playing time.

If you need somebody dealt with, post below with the name of the player, reason for ban, and your in game name.  We hold the final say in the ban, so if a player doesn't get banned, DO NOT COMPLAIN. Thanks.

Hauptmann Sivart

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