Author Topic: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)  (Read 650222 times)

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Offline Dan the Seagull Chef

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #375 on: January 08, 2014, 04:56:43 pm »
No chef I see.  :'(
Still looks good though.
« Last Edit: January 08, 2014, 05:04:46 pm by Dan the Chef »
Wanna help the Wiki, join the Discord! Here are also the FSE Thread and Taleworlds Thread.

Offline Killington

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #376 on: January 08, 2014, 05:02:05 pm »
Looks awesome! As far as preferred setting go, I like to turn off ragdolls, it makes a lot of corpses stand up like deadly napoleonic tableau :P
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline SeanBeansShako

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #377 on: January 08, 2014, 05:42:13 pm »
Pants really did a good job with the realistic British and French Sailors. Osprey also helped ;).

I'm pretty much happy now with the factions and what we have got. And it is also nice to see at least client side wise desert maps no longer look like barren empty Wastelands but the interesting terrain of MM.

Great work Parrot. I didn't expect the beards for women and accessory tweaks in general. The Stripes on all the NCO pretty much are great.

Offline Wismar

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #378 on: January 08, 2014, 06:54:18 pm »
Very nice! You should get into contact with tje IE team because IR needs these ground textures!!!! can't find the old animations :(
« Last Edit: January 08, 2014, 07:00:35 pm by Wismar »

Offline Berkovic

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #379 on: January 08, 2014, 07:09:15 pm »
Me Gusta xoxo

Offline Parrot

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #380 on: January 08, 2014, 11:59:51 pm »
Very nice! You should get into contact with tje IE team because IR needs these ground textures!!!! can't find the old animations :(

I'll post that link when I get the full installer up (thing takes years to compile for some reason) So don't worry :P

And thanks for the compliments guys! Don't forget to show some love to the people who helped out with the mod!!

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Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline KillerMongoose

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #381 on: January 09, 2014, 12:12:40 am »
Love the new update, it's awesome! The game is honestly much much better with this enhancement.

Offline usnavy30

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #382 on: January 09, 2014, 12:17:37 am »
Happy to help to test. The update is fantastic, the updates all are accounted for. Now if I can find a balance between ragdolls in events..
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline William

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #383 on: January 09, 2014, 12:18:00 am »
Update the main thread.
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
Spoiler
god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline Wilhelm_II

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How do I get the old taking pistol out anim back? I can't find which brf it's in. The current one looks really awkward with how fast it is
« Last Edit: January 09, 2014, 01:05:39 am by Wilhelm_II »

Offline Superbad

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #385 on: January 09, 2014, 12:54:19 am »
What exactly is in the Enhancement Lite Pack?


Offline SeanBeansShako

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #386 on: January 09, 2014, 01:06:28 am »
What exactly is in the Enhancement Lite Pack?

Animations, sounds and UI stuff but essentially everything else regiments and skins wise is still NW.

Offline Parrot

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #387 on: January 09, 2014, 01:09:43 am »
Update the main thread.

Will do tomorrow, when I have the time, I also have IRl stuff to do ;D

How do I get the old taking pistol out anim back? I can't find which brf it's in. The current one looks really awkward with how fast it is

Erm, that's a little more complicated than simply replacing an animation in a BRF this time... The original one was a part of the anim_human sequence, and it was linked though actions.txt. If you really want it back, copy paste the "equip_pistol" action from your vanilla actions.txt to the mod one, numbers and all, otherwise strange things will happen in the world of Warband...
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Alpharion

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #388 on: January 09, 2014, 01:14:27 am »
Does the new update fix the death animations freezing?(I saw it on the change list but just double checking)

Offline Parrot

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Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
« Reply #389 on: January 09, 2014, 01:18:56 am »
Does the new update fix the death animations freezing?(I saw it on the change list but just double checking)

Not directly, it fixes some frame bugs that caused certain animations to freeze before dropping, but you need to set ragdolls to unlimited in your options :)
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!