Author Topic: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)  (Read 650694 times)

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Offline Shredder

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What? I don't understand.

There are two folders: one is your Mount & Blade: Warband folder. The other is inside [warbandfolder]>modules>Napoleonic Wars. I copied it over to my regular warband one when it was supposed to be the Napoleonic Wars folder. However, something might be off if you used an exe. Maybe Parrot knows.

Offline Wilhelm_II

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What? I don't understand.

There are two folders: one is your Mount & Blade: Warband folder. The other is inside [warbandfolder]>modules>Napoleonic Wars. I copied it over to my regular warband one when it was supposed to be the Napoleonic Wars folder. However, something might be off if you used an exe. Maybe Parrot knows.
right

Well I just copied all the skybox stuff over from the full version because I liked those skyboxes better anyway, but now I have little white squares dotted through the landscape in the skybox. I assume these are missing textures or something, but I copied over all the .dds and .brf files with skybox in the name. What other files do I need to copy?

Here's a picture of what I mean
« Last Edit: December 15, 2013, 10:00:07 pm by Wilhelm_II »

Offline Chieef

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It's much harder to block swords with the new sword attack animations just so you know.

Offline Shredder

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It's much harder to block swords with the new sword attack animations just so you know.
Yeah, what I'm going to do is to try and removed all the idle animations and the sword ones too.

Offline Prince_Eugen

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I wonder if that possible to replace the in-game music with some ambient melodies of nature and battle, to make it more atmoshperic.

Offline Shredder

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I wonder if that possible to replace the in-game music with some ambient melodies of nature and battle, to make it more atmoshperic.
++++1

Offline Wilhelm_II

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I wonder if that possible to replace the in-game music with some ambient melodies of nature and battle, to make it more atmoshperic.
I assume so, it's just a question of finding some clips that loop/go into eachother nicely I think.

Offline Parrot

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Replacing music with ambient sounds could be something to do, I like that idea, although there are ambient sounds in-game but you can't really hear them because of music and other sounds XD

For those missing textures in your boarder Wilhelm the Second, copy paste the "trees.dds" file over from my full mod, the boarders use the old trees from Mount and Blade so I had to include the textures for them :P

Since the Bear Force sword animations are causing such a fuss, I might revert them back to normal in the next update, and keep them as an add-on :D And to remove the idle animations, refer to this post I made a few pages back:

How to remove unwanted idle animations:
The idle animations are controlled in the actions.txt file, to add or remove animations all you need to do is to remove the animations that you do not want. When you open the actions.txt file, look for these lines (they're right near the top)
Code
 stand_staff 0 16777216  4
  10.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  4
  10.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

These animations are contained in the mmanimations.brf file in Resources. You don't need to do anything with the files in there, but it's useful for knowing which ones you want to remove and which ones you want to keep (name-to-animation referencing is what I'm talking about). Say you only want to keep idle animation 2, this is what you need to do:

1) Remove all other animation lines:
Code
 stand_staff 0 16777216  4
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  4
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

2) Change the number of animations that M&B will use from 4 to 1 (or however many you have decided to keep):
Code
 stand_staff 0 16777216  1
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  1
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

3) Change the number of seconds that the animation will last for from 10 seconds to 4 seconds
Code
 stand_staff 0 16777216  1
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  1
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

4) Save the file

^ This process also works in reverse, for adding animations as well
[close]
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Wilhelm_II

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Replacing music with ambient sounds could be something to do, I like that idea, although there are ambient sounds in-game but you can't really hear them because of music and other sounds XD

For those missing textures in your boarder Wilhelm the Second, copy paste the "trees.dds" file over from my full mod, the boarders use the old trees from Mount and Blade so I had to include the textures for them :P

Since the Bear Force sword animations are causing such a fuss, I might revert them back to normal in the next update, and keep them as an add-on :D And to remove the idle animations, refer to this post I made a few pages back:

How to remove unwanted idle animations:
The idle animations are controlled in the actions.txt file, to add or remove animations all you need to do is to remove the animations that you do not want. When you open the actions.txt file, look for these lines (they're right near the top)
Code
 stand_staff 0 16777216  4
  10.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  4
  10.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

These animations are contained in the mmanimations.brf file in Resources. You don't need to do anything with the files in there, but it's useful for knowing which ones you want to remove and which ones you want to keep (name-to-animation referencing is what I'm talking about). Say you only want to keep idle animation 2, this is what you need to do:

1) Remove all other animation lines:
Code
 stand_staff 0 16777216  4
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  4
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

2) Change the number of animations that M&B will use from 4 to 1 (or however many you have decided to keep):
Code
 stand_staff 0 16777216  1
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  1
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

3) Change the number of seconds that the animation will last for from 10 seconds to 4 seconds
Code
 stand_staff 0 16777216  1
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  1
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

4) Save the file

^ This process also works in reverse, for adding animations as well
[close]
heh, I just removed the ones I didn't like from mmanimations.brf and duplicated the ones I liked, renaming them to the ones I deleted. However though I want the original surrender animation back, I tried just replacing your one with the original and the animation is fine except my player rotates 90 degrees whenever he does the animation. I'm not sure what causes this

Also the problem is still there even after copying the file.

« Last Edit: December 16, 2013, 12:39:28 am by Wilhelm_II »

Offline Parrot

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Erm, it could be something with the material as well then, I thought I added it to the new skybox materials brf, but then again I added a lot of stuff XD Try copying the trees material from the mod mmmaterials.brf to your one :D
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Posh

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Thanks  ;)
« Last Edit: December 17, 2013, 05:16:43 pm by Posh »
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Offline Parrot

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So after taking a small break over the past couple of days, I've finally got around to compiling the full version 4 pack

Grab it here!

I've also created a "Lite" version of the mod on Willhelm's (and a few other's) request/s. The Lite Enhancement is basically the enhancement without skins, you will get the sounds, animations, and UI.

Pick up the Lite Enhancement here!

For those who might not know, please set your ragdolls to "unlimited" in your options, even with the Lite version! Otherwise your dead bodies will get stuck in the air...
It also looks like I've got lots more things to work on for the next update ;D I've also updated most of the stuff on the front post, new screenshots, etc.

please set your ragdolls to "unlimited"  ;D
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

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Best. Mod. Ever

Offline Crunk

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My plan is to crowdsource a plan.

Offline #LionCarry

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What is the music called from the Setup? :)
Hi