I chatted with Parrot a bit and he is considering looking into a version that just tweaks the sounds and animations.
By the looks of things, this project looks almost done. Austria and Prussia need a few visual tweaks and additions of course. I know a fellow SAdraGoon is working on a French and British Sailor that looks closer to the example of the one teased with L'Aigle than the swarthy shirtless vanilla sea dogs.
I'd also like a version without the new uniforms. The uniforms are nice, but I've just gotten too used to the vanilla ones and it feels weird playing without them. Also, is there a way to replace the new sword strike animations with the old ones? I find myself losing sword fights a lot with these anims as the differences between the different directions aren't so obvious as with vanilla anims.
Here is the answer to this on the previous page
Yeah, the bear force animations makes it harder to block and they should stay in Star Wars.
The old animations are still in the mmanimation.brf file though, if you really hate them that much removing the "_old" suffix and removing the BFII ones will restore the old animations
I can't seem to find the sword animations in mmanimations.brf.
These are the only ones I can find
4, ASDDS, Forward order, asdasda, asdasdasd, bagpipe_anim, cannon_fire, cannon_load, cannon_reload, dead_new, death_new4, death_new4_newold, death_new5, death_new5_mirror, death_new5_failed, death_new5_old, death_new5_test, diggin, drum_anim, equip_pistol, equip_pistolasd, flag_idle, flute_anim, french_officer, french_officer2, general_officer_idle, general_officer_idle2, copy_staff_cstance_musket, hammer1, hammer2, horn_aniasddddddddddddddm, horn_aniasdm, horn_anim, horn_animasd, horn_animasdddddddddddd, horn_animasdsd, man_reload_test, man_reload, mm_death_1, mm_death_1_old, mm_death_2, mm_death_2_old, mm_horse_run_animation, mm_salute_sword, mm_shitting, mm_stupid_sitshitshit, mm_stupid_sitshitshit2, musket_upper_swing, musket_upper_swing_butt, musket_upper_swing_parry, piano_anim, ready_musket, releasepistol, reload_musket_sit, reload_pistol_new, rocket_reload_anim, run_forward_musket, spear_thrust_overhead, staff_cstance_musket, staff_cstance_musket3, staff_cstance_musket2, staff_cstance_musket4, surrender, telescope