I look forward to it Futa
I was hoping someone would try this out for awhile! Good luck to you, and thanks for putting the effort in for everyone.
Thanks for the encouragement I hit a few snags and dead ends but overall I've accomplished my main goal, it's all very crude though, a very crude fix for a very crude mod of a mod. The main goal is accomplished, only the graphical texture/terrain parts of Parrots mod are kept, all units, cannons, sounds, UI, etc are vanilla and unchanged.
I found a fix to my units missing textures error after realizing its because the mmmaterials.brf was modified and for the mod it added new names for units the skins replace and broke texture/material file paths for vanilla units, so another crude fix I did was to import the vanilla mmaterials.brf into the modded one, raising the filesize by a bit but not much, that cleared up all the missing textures for vanilla units. But it also meant it left a mess of phantom files inside the .brf that refer to skin files for the mod that I left out because they were unit skins etc, but again, these cause no conflict in the game.
There are still a few things I couldn't figure out
1. The long vertical lines that appear on certain spots in the ground skybox (see in pics), they don't show up on the .dds so I don't know whats up with that, this issue is in the full mod too unfortunately.
2. Snowy rocks on random maps have snowy trees inside them, if you look in xtree_meshes.brf the collision file shows a bunch of pine/bark and tree shapes and I guess that tells the game to place a tree there, at least its a textured one, I could not fix it though, deleting collision mesh did nothing
3. I saw a missing texture indicated for a bed of flowers on two maps in Tropical Paradise, I unfortunately couldn't figure out how to fix this, it's not all that noticeable because its such a tiny and small error but it still not ideal (see pics)
The missing texture/mesh
What it is, in vanilla game
Also I don't think its a good idea to mod in any skins on top of this mod because of how dependent everything is on one .brf or another (especially mmmaterials.brf) which will get replaced over with a mod, maybe if you do it directly within the relevant .brfs themselves, replacing and adding the textures where needed it should work. I haven't tried yet but I might some other day.
And finally here's the link, instructions are the same, the files are the same as I specified in my earlier post here, it's just the mmmaterials.brf that got a boost in filesize due to my crude fix. I went way beyond the scope of my abilities with this and am amazed I managed to at least get this far, hopefully someone can use this as a springboard to get a better version of the modded mod for the community, at the very least those ground textures and skyboxes deserve a simple mod of their own maybe, I love how crisp they make the game look in certain places.
https://www.dropbox.com/s/vy3965gbttxbu59/Napoleonic%20Wars%20graph%20mods%20only.zip?dl=0Here's some more screens of what it looks like ingame-
Also all credit goes to Parrot, I just crudely downsized the mod so to speak, the pony references, eastereggs and new sounds were not my cup of tea.