Author Topic: [NW/WB] [M] Novum Mundus - 1.2 Released!  (Read 32691 times)

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Offline N0body

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Re: [NW/WB] [M] Novum Mundus - 1.1 Released!
« Reply #135 on: January 11, 2014, 11:20:40 pm »
1.2 has been uploaded to Moddb and is waiting approval, whilst the Nexus upload should also be ready soon too.

The final changelog is:
Quote
Changelog (Alpha v1.2):
- Increased the damage of Varlithinian bows making them more effective against higher armour values and further effective against unarmoured players.
- Muskets melee modes also do less overhead damage and slightly less thrusting damage (was instant kill on overhead nine times out of ten).
- Fixed the steel bucklers scene props; they sold the wrong items, including a broken item.
- Fixed the berets for the heathlander armour/s, they now use the correct collision mesh allowing players to buy them.
- Fixed the heathlander berets so they now use the correct models.
- Most of the items that were previously imports now require crafting, using either linen for clothing, linen for shoes and leather pieces (x2) for boots. For hats, the basketweave hats use wheat while all of the felt hats use linen.
- Tweaked Apple Trees to function similar to grape vines (they need to be pruned, then apples begin to spawn on the tree).
- Revised animations further (Breathing and a new polearm animation, plus a few other changes).
- Fixed the glowing shaders for the rock items and masonry.
- Fixed the shaders for a number of firearms.
- Added a number of new ambient sound effects to enhance maps. The ambient sound effects also now play in a local area rather than globally accross the entire map.
- Fixed one of the warg buy props; it spanwed the wrong warg.
- Fixed the Sea Captain Uniform & hat.
- Fixed the gold bug.
- Trim-down and resorting of all used assests. Removed unused materials and textures in some brfs (should improve load time and possibly performance).
- Fixed the indian head error (removed the asset, which related to a missing texture).
- Replaced the woodcutters' axe and hatchet models with new models; the length of both is now shorter than previously, but they are now slightly faster.
- Added wooden bowl item.
-- The wooden bowl is crafted at a wood processing table by using a wood board on it.
- Added the ability to make apple pies, cabbage soups, meant stews and mushroom strews.
-- Apple pie is crafted the same way as a meat pie, but uses two apples instead of a single meat item.
-- A mushroom stew is crafted by using a bowl on a cooking prop with two mushrooms on your person. Mushroom strew is between an apple pie and a meat pie in hunger fufillment.
-- A meat stew is crafted by using a bowl on a cooking prop with a single meat on your person. Meat stew is between a mushroom stew and a meat pie in hunger fufillment.
-- A cabbage soup is crafted by using a bowl on a cooking prop with two cabbages on your person. Cabbage soup is less effective than an apple pie in hunger fufillment.
- Added a wildberry bush which can be harvested by anyone, giving berries as a food item. Doesn't full too much hunger, but can help keep someone starving alive (in prep for the hunger system).
- Added an orange item (with a basic custom model and texture) and orange tree (functions the same as an apple tree); the orange current has no use other than a basic food item.
- Added various bushes and hedges from NW to NM & grabbed a few extra scene props.
- Added rule books and scene props to buy them from (no crafting or stockpile) for the RCC, UOG & Nexus server.

Though some things may be a little broken (I haven't tested too much due to being busy), but if anything is broken, it should be easy to fix in the next patch.

I'm also working on the new map, which will function as a 'core' map; a core map is a central hub, usually consisting of the 'capital' of one faction or another, where the best equipment for that culture / faction can be produced and bought.

In this case, this new map will be the core of Antoria and the Warriors of Heftan Tyran (Dissidents of Antoria). This means Muskets versus muskets, for the most part. Varlithinians (Or Elves, as some of you call 'em) and Orcs will also be present but small on the map, playing a small part but nothing major.

'The Heartlands' lay in the heart of Antoria, where the Empire is most densely populated and developed. The terrain is coastal, and marshlands sit below the cliffs facing the ocean. Above the cliffs, where most of the people dwell, the land is hilly and primarily heath, but a small amount of woodland is also present. The map will be rich in salt, fish and many different foodstuffs, such as oranges and apples, but resources such as ores will be lacking (though will be present until we have the 'connected' servers up and working), forcing players to move between maps to collect more valued resources.

Some early screenshots (very early, the map has only had a few hours of development so far).

Spoiler





[close]

Also Ignore the Fps, I've got my fps capped at 60, so the true fps will be considerably higher.



Hey everybody, I've been playing this mod for almost a week now and i have to say it is very good and has a lot of potential however, i was recently perm banned from the only Eu server for having some fun when a friend was around my house, you know saying some words and having a laugh.

After a while my friend tells me to type a little rap or play on words, so i do. "white boy sipping on a white man ting x2" in no way did this have any racial intent or bad words, the admin (RCC Cpt Danny) Then says "Next thing you know they will call me a coon."   I have no idea what this word meant at the time and me and my friend thought he was having a little laugh or joke so i respond in confusion with "coon" not putting a question mark but not directly calling anyone it either, Still confused on the word still having a laugh my friend types "lil' cacoon baby" the admin still thinks i'm targeting him with abuse yet i have log images and proof that nobody was targeted he then asks "are you calling me a coon?" i do not reply still unaware of the word and still having a bit of a hyper session because my friends were really hyper at that moment, I was then perm banned from the only EU server, still trying to recover from being banned i find there TS i join and try to get a word in edge wise, they don't allow me to speak and swear at me using vile language, getting angry at this point i do call one of them a "Retard" still trying to get my story out i am also banned from there TS, as i write this message my friend in game who kindly helped me with proof from the logs is getting kicked from factions and RDM. I am not writing this message to mock the mod or warn people away, i'm writing it to warn people of the not so capable admin (s), after being banned for such a stupid little reason i will probably not revisit or replay this mod, How ever i suggest you all try it  :D>:(

Code
 17:54:57 - [Jonny] if you call drinking your mothers breast milk yes. 
 17:54:58 - Garjun picked up item with id 594
 17:54:58 - Garjun picked up item with id 594
 17:54:58 - Garjun dropped item with id 594
 17:54:58 - Garjun picked up item with id 591
 17:54:59 - Garjun dropped item with id 591
 17:54:59 - Garjun picked up item with id 591
 17:55:01 - RCC_Cpt_Danny picked up item with id 1063
 17:55:01 - Aed looted a corpse!
 17:55:14 - Aed picked up item with id 1049
 17:55:16 - Aed picked up item with id 1138
 17:55:16 - Garjun picked up item with id 591
 17:55:16 - *LOCAL* [Jonny] i high plox
 17:55:19 - *LOCAL* [Jonny] no kil
 17:55:22 - Garjun picked up item with id 591
 17:55:22 - Garjun picked up item with id 591
 17:55:22 - Garjun picked up item with id 594
 17:55:23 - Garjun picked up item with id 591
 17:55:23 - Garjun dropped item with id 591
 17:55:23 - Garjun picked up item with id 591
 17:55:23 - Garjun dropped item with id 591
 17:55:23 - Garjun picked up item with id 591
 17:55:31 - Garjun picked up item with id 591
 17:55:32 - Garjun picked up item with id 591
 17:55:32 - *LOCAL* [Jonny] i need money
 17:55:32 - Garjun picked up item with id 591
 17:55:33 - Garjun picked up item with id 594
 17:55:39 - *LOCAL* [RCC_Cpt_Danny] go work for it
 17:55:40 - *LOCAL* [Aed] Go make some, scrub.
 17:55:44 - Jonny attacked Aed dealing 0 damage
 17:55:47 - Garjun picked up item with id 591
 17:55:48 - Garjun picked up item with id 591
 17:55:48 - Garjun picked up item with id 591
 17:55:48 - Garjun picked up item with id 591
 17:55:51 - Aed attacked Jonny dealing 211 damage
 17:55:51 - Aed <img=ico_headshot> Jonny
 17:56:02 - [Garjun] WTF
 17:56:03 - [Garjun] RDM
 17:56:11 - Aed dropped item with id 1057
 17:56:13 - [RCC_Cpt_Danny] he kicked him :) so assault
 17:56:13 - Aed dropped item with id 1095
 17:56:15 - Aed picked up item with id 726
 17:56:16 - Aed picked up 38 Gold
 17:56:17 - Aed picked up item with id 1057
 17:56:20 - RCC_Cpt_Danny dropped item with id 639
 17:56:20 - Aed picked up item with id 1095
 17:56:27 - Garjun picked up item with id 591
 17:56:27 - Garjun picked up item with id 591
 17:56:28 - Garjun picked up item with id 594
 17:56:29 - Garjun picked up item with id 594
 17:56:30 - [Jonny] Please New life rule
 17:56:31 - [Garjun] he kicked me
 17:56:34 - [Garjun] can i kill him?
 17:56:42 - [RCC_Cpt_Danny] omg..
 17:56:44 - Garjun picked up item with id 591
 17:56:44 - Garjun picked up item with id 591
 17:56:45 - Garjun picked up item with id 591
 17:56:46 - Garjun picked up item with id 591
 17:56:48 - Garjun dropped item with id 591
 17:56:48 - Garjun picked up item with id 594
 17:56:48 - Garjun dropped item with id 594
 17:56:48 - Garjun picked up item with id 591
 17:56:48 - Garjun dropped item with id 591
 17:56:48 - Garjun picked up item with id 591
 17:56:49 - Garjun dropped item with id 591
 17:56:49 - Garjun picked up item with id 591
 17:56:49 - Garjun dropped item with id 591
 17:56:49 - Garjun picked up item with id 591
 17:56:55 - [Aed] I'm right next to the admin, gg.
 17:57:02 - Garjun picked up item with id 591
 17:57:02 - Garjun picked up item with id 591
 17:57:03 - Garjun picked up item with id 594
 17:57:04 - Garjun picked up item with id 591
 17:57:04 - Garjun dropped item with id 591
 17:57:04 - Garjun picked up item with id 594
 17:57:05 - Garjun dropped item with id 594
 17:57:05 - Garjun picked up item with id 591
 17:57:13 - [Jonny] Aed insulted me a life ago but the time stream split into my skull so i know this, i can kill him right?
 17:57:13 - Garjun picked up item with id 594
 17:57:13 - Garjun picked up item with id 594
 17:57:14 - Garjun picked up item with id 594
 17:57:14 - Garjun picked up item with id 594
 17:57:24 - [RCC_Cpt_Danny] no
 17:57:28 - Garjun picked up item with id 591
 17:57:29 - [Jonny] But.
 17:57:30 - Garjun picked up item with id 594
 17:57:34 - [RCC_Cpt_Danny] No
 17:57:37 - [Jonny] This is time lord Rpg
 17:57:40 - [Jonny] Server right
 17:58:09 - [Jonny] Sir please stop drawing your sword.
 17:58:16 - [Jonny] It is very annoying
 17:58:19 - Garjun picked up item with id 591
 17:58:27 - [Jonny] I could sliy your jug
 17:58:54 - [Jonny] Sir that's sound abuse.
 17:59:10 - [Jonny] I can hear it from hear i'll get admin to slit your arse off
 17:59:19 - [RCC_Cpt_Danny] ehm...
 17:59:26 - [Jonny] Here he is now
 17:59:37 - [RCC_Cpt_Danny] sorry?
 17:59:50 - [Jonny] Tell me someting danny you like a
 17:59:56 - [Garjun] penis
 18:00:00 - RCC_Pvt_Pendelton has joined the game with ID: *ID Removed*
 18:00:02 - [Jonny] White boy sipping on a white man ting
 18:00:05 - [Jonny] x2
 18:00:10 - RCC_Pvt_Pendelton joined the Empire of Antoria.
 18:00:25 - RCC_Pvt_Pendelton dropped item with id 432
 18:00:26 - [RCC_Cpt_Danny] next thing you know they call me a coon
 18:00:32 - [Garjun] stfu
 18:00:36 - [Jonny] coon
 18:00:46 - [Jonny] Lil' cacoon Baby
 18:00:57 - [Jonny] From Kanye wests left Nut
 18:01:16 - [RCC_Cpt_Danny] are you calling me a coon?
 18:01:20 - Garjun picked up item with id 591
 18:01:20 - Garjun picked up item with id 591
 18:01:24 - [Jonny] With  Usain Bolts cemen mixed in
 18:01:25 - Garjun picked up item with id 591
 18:01:28 - Garjun picked up item with id 591
 18:01:30 - Garjun picked up item with id 591
 18:01:33 - Garjun picked up item with id 591
 18:01:34 - [Aed] l2spell plz
 18:01:45 - Jonny is banned permanently by RCC_Cpt_Danny.
 18:01:45 - Admin RCC_Cpt_Danny (*ID Removed*) permanently banned player Jonny (*ID Removed*).
 18:01:46 -  <img=ico_headshot> Jonny
 18:01:52 - *FACTION* Empire of Antoria [RCC_Pvt_Pendelton] aed where r u
 18:01:54 - *ANNOUNCEMENT* [RCC_Cpt_Danny] Johny perm banned for racism
 18:01:55 - [Garjun] y u kick him
 18:02:01 - [Garjun] WOAH
 18:02:02 - [Garjun] come on
 18:02:04 - [Garjun] pleae
 18:02:05 - [Garjun] unban
 18:02:06 - [RCC_Cpt_Danny] nope
 18:02:13 - [Garjun] but i wanna play wit my friend
 18:02:25 - [RCC_Cpt_Danny] shouldn't have called me a coon
 18:02:27 - [Garjun] you could've at least gave him arning first
 18:02:39 - [RCC_Cpt_Danny] Nope strict rules on racism
 18:02:41 - [Garjun] -_-
 18:02:48 - [Garjun] coon is a noun short for racoon
 18:02:54 - *LOCAL* [Garjun] it is not racist at all -_-
 18:03:01 - [Garjun] it is not racist at all -_-
 18:03:02 - [Garjun] gg
 18:03:17 - [RCC_Cpt_Danny] It's short for "n*gger" too :)
 18:03:22 - [RCC_Pvt_Pendelton] asked
 18:03:26 - [Garjun] who told you this
 18:03:40 - Aed attacked RCC_Pvt_Pendelton dealing 206 damage
 18:03:40 - Aed <img=ico_headshot> RCC_Pvt_Pendelton
 18:03:40 - Aed killed a member of the same faction!
 18:03:42 - [RCC_Cpt_Danny] Everyone i know
 18:03:43 - [Garjun] you could've told him dat
 18:03:46 - [Garjun] he no know

I personally don't have time to admin. And currently I am aware the admins are being far too heavy handed at the moment (Been three perm bans since release, including yours) and I will make it clear to them what they can and cannot do in terms of punishment. But racism is something we do crack down on, and you did use a term primarily used in the UK and US as a racist slur.

You came on the TS and were neither civil or pleasant towards myself nor the others in the channel. Immediately after join the channel you began to explain to me and the others in the channel how the term you used is actually a shortened version of 'Racoon' and there was nothing wrong with that abbreviation and that we needed to unban you immediately. Yes, in certain circumstances it is a shortened version of racoon, but due to what you'd previously said it was clear you did not mean 'Racoon'. From that point you began to shout at us and speak over me and Danny, so fed up and clearly seeing it was not heading anywhere, you were banned from the TS.

Quote
Coon, a racial slur, used pejoratively to refer to a black person, especially an African-American

Anyway, you've been unbanned now; if you do choose to play on our server again, just think before you state something like that in chat next time; we take a zero tolerance on racism.

Offline Wigster600

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Re: [NW/WB] [M] Novum Mundus - 1.2 Released!
« Reply #136 on: February 09, 2014, 06:03:41 pm »
We need an event to get more people to play this awesome mod.  ;D

Offline Dan the Seagull Chef

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Re: [NW/WB] [M] Novum Mundus - 1.2 Released!
« Reply #137 on: February 09, 2014, 06:58:25 pm »
We need an event to get more people to play this awesome mod.  ;D
True
Wanna help the Wiki, join the Discord! Here are also the FSE Thread and Taleworlds Thread.

Offline N0body

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Re: [NW/WB] [M] Novum Mundus - 1.2 Released!
« Reply #138 on: March 12, 2014, 03:37:33 pm »
It has been a while since I've posted an update on the FSE forums; just recently made a post on taleworlds with some screenshots of the new map; I've copied it over onto this thread for anyone interested:

Will there be an event this month?

I don't see why not. Will be rolling an update in a week or two, after I've moved and settled (and thus have access to my PC again), so an event would be fitting to have around the launch of the new update, which hopefully should have some decent features.

With the update will also be the new scene I've been working on. In case anyone missed the previous screenshots, I've put my previous post in the spoiler below.

Spoiler
1.2 will be released later today, though I can't give an exact time (still need to do some testing & tweaking). I'm also working on the new map, which will function as a 'core' map; a core map is a central hub, usually consisting of the 'capital' of one faction or another, where the best equipment for that culture / faction can be produced and bought.

In this case, this new map will be the core of Antoria and the Warriors of Heftan Tyran (Dissidents of Antoria). This means Muskets versus muskets, for the most part. Varlithinians (Or Elves, as some of you call 'em) and Orcs will also be present but small on the map, playing a small part but nothing major.

'The Heartlands' lay in the heart of Antoria, where the Empire is most densely populated and developed. The terrain is coastal, and marshlands sit below the cliffs facing the ocean. Above the cliffs, where most of the people dwell, the land is hilly and primarily heath, but a small amount of woodland is also present. The map will be rich in salt, fish and many different foodstuffs, such as oranges and apples, but resources such as ores will be lacking (though will be present until we have the 'connected' servers up and working), forcing players to move between maps to collect more valued resources.

Some early screenshots (very early, the map has only had a few hours of development so far).







Also Ignore the Fps, I've got my fps capped at 60, so the true fps will be considerably higher.



Also @ Glovine, nice work on your map so far! Looking very nice :)

Also some good news. Nothing is borked with 1.2, so no need to worry about invalid props or what-not.
[close]

I've also just wipped up some new screenshots of the new map, though obviously the map is highly w.i.p, and there will be a lack of detail in a shedload of areas, and quite a bit of the map still needs work. It is focused on two or three factions, all human. So, hopefully should be quite a bit of gun warfare going on. Oh, and there will also likely be a small orc or bandit camp.

Also don't mind my fps; I've got my fps capped at 64 and I'm also in edit mode, plus running more than a few programs in my background, which will have a small impact on fps.

Spoiler









[close]

Offline Dan the Seagull Chef

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Re: [NW/WB] [M] Novum Mundus - 1.2 Released!
« Reply #139 on: March 12, 2014, 05:52:46 pm »
Looks good!  ;)
Wanna help the Wiki, join the Discord! Here are also the FSE Thread and Taleworlds Thread.

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Re: [NW/WB] [M] Novum Mundus - 1.2 Released!
« Reply #140 on: March 13, 2014, 08:30:38 pm »
>Downloads Novum Mundus
>omfg omfg so excited
>Loads up
>Goes to join servers, none
>Untick has players
>Lies down on the floor, trys not to cry
>Crys alot

Success consists of going from failure to failure without loss of enthusiasm.

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Re: [NW/WB] [M] Novum Mundus - 1.2 Released!
« Reply #141 on: March 15, 2014, 11:37:27 pm »
Looks good!  ;)

Cheers :)

>Downloads Novum Mundus
>omfg omfg so excited
>Loads up
>Goes to join servers, none
>Untick has players
>Lies down on the floor, trys not to cry
>Crys alot

Yeah, sadly the mod isn't too popular at the moment. Mostly due to the map and lack of updates, I assume.

When I start rolling updates, and get the server side scripts finished, it should get a wee bit more popular, maybe closer to the release numbers. I have, on the other hand, been seeing people on the server every so often, though usually 2 or 3 people, around the time I've posted this post on weekends. To be precise, two people are on at them moment I post this.

Novum Mundus is in early alpha and I do appreciate the attention given thus far greatly and thus apologies for not giving the mod more attention and updates, but current affairs going on in my life (moving  to the states from the UK) is limiting my ability to keep updates rolling at the moment.

In the meantime, anyone interested in creating maps, no matter how small (even if they only have a small village on them), that'd be a great help. Suggestions (map/s, mod etc.) and bug reports are also great, though as far as I'm aware, just about every bug has been reported. ;)

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Re: [NW/WB] [M] Novum Mundus - 1.2 Released!
« Reply #142 on: March 16, 2014, 08:44:35 pm »
pretty cool!  ;D

Offline Wigster600

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Re: [NW/WB] [M] Novum Mundus - 1.2 Released!
« Reply #143 on: March 17, 2014, 04:11:18 pm »
How about everyone joins the server next friday 7pm gmt, for a population builder sort of event?

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Re: [NW/WB] [M] Novum Mundus - 1.2 Released!
« Reply #144 on: March 18, 2014, 12:49:39 pm »
can we have royal marine hats from NW please?  ;D please