Developer's Corner > News & Announcements

Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!

<< < (123/123)

Samurai134:
Cool!!  ::) ::) ::) 8) 8) 8) ??? ??? ??? ;D ;D :D :D :D :) :) :) ;) ;)

Sparrow1617:

--- Quote from: Killington on July 25, 2013, 07:21:45 pm ---
--- Quote from: Sparrow1617 on July 25, 2013, 07:05:40 pm ---Terrible patch... I was expecting much more from the naval side of things!

New ships should be destructible, and the new sailable schooner does not have gun ports, and the gun ports on the frigate is not scaled correctly... If guns are scaled to fit gun ports, there is no way to see the target. Why is the Frigate not sailable?

Where is the waves and the wind? and the sea spray? Sailors should be able to rig the sails for movement of the ship, we need marines up in the crow's nest, and we need the ship rolling over the waves! It's all so... unrealistic... Beautiful ship models though, but unrealistic!

I would have expected a ship that could be operated by a whole crew... Sailors to rig the sails for the appropriate wind, captains blaring orders to crew members and turning these lifeless beasts into a war machine, gunners loading and running out guns on the gun decks giving devastating broadsides to enemy ships and crew, Marine sharpshooters up in the crow's nest picking of enemy officers on deck. Grappling hooks for boarding animations. Multiple deck levels for bigger ships, and more ship models: Sloops, Schooners, Brigs, Frigates, Ship of the line etc...

Come on guys, the idea is there, but not quite there yet give our beloved Napoleonic wars something new and exciting! The new naval battles are extremely popular, but I fear it ain't going to last long... PLEASE be the first descent age of sail game!!!  :'(

Nice work on the new land units though! Very well done

--- End quote ---

As great as that would be, most of it is impossible with the Mount and Blade engine. Be thankful that we got what we got, cool boats, rebalancing and some cool units. The team has to focus on BCoF now, this is the last update for NW and it's pretty damn fine.

--- End quote ---

True what you are saying about the engine, however this engine could handle cannons on the ships, without too much coding. Hell I think a modder would be able to do that. Look at this: http://m.pcgamer.com/2012/07/02/carribbean-is-a-pirate-rpg-from-the-makers-of-mount-blades-expansion this shows that in fact it is possible, maybe not all of what I mentioned but most of it to give the new naval system a bit more life. Anyway it still stays one of my favourite games, gg on that!

Navigation

[0] Message Index

[*] Previous page

Go to full version