Author Topic: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out  (Read 25623 times)

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Offline ~NickCole~

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #165 on: December 01, 2022, 04:07:12 pm »
Swinging the muskets around is a pretty cool animation to have plz keep it!

Offline General Shepherd

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #166 on: December 01, 2022, 06:05:48 pm »
Swinging the muskets around is a pretty cool animation to have plz keep it!

We will do this for a while. Put on the bayonet, until you manage to add the animation. But everything is fine. You will swinging it for a while.

Offline Futui_tuto

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #167 on: January 02, 2023, 05:01:11 pm »
Revive

Offline maskmanmarks

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #168 on: January 02, 2023, 05:50:28 pm »
So let’s just ignore someone like Maskman who knows next to nothing about leading and the capabilities of regiments performing well in a linebattle type of event.
To state that anyone on a “good day could beat the 77y/15thYR” is just a meme of its own, if that was the case why don't you beat the 77y or 15thYR then!?

Offline Futui_tuto

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #169 on: January 02, 2023, 07:03:49 pm »
S&M Alpha 1.0 / Release Day Information

WHERE TO DOWNLOAD? - Steam Workshop | We will post a link to it in our Discord, all you need to do is subscribe and then launch
WHAT TIME IS RELEASE? - Jan. 2nd - 4:00 PM EST (New York City) | 9:00 PM GMT (London)
SERVER INFO - There will be EU, NA, and OCE Servers Available for YOU to play on all times of the day or night

--General Questions Answered--

Units: Cavalry Units will be added in 1.1 or 1.2
Units Pt2: Additional Infantry Units will be added very often each update
Minor Updates: Minor updates are .1 .2 all the way to .9 - Every time there is a major update, so .0 we will be adding way more than we would in minor updates
Server Stability - We've resolved all crash issues on our end, the only reason that servers will crash is because of TaleWorlds not our servers or module 👍
Events - Event Signups are officially closed, we have around 500 for EU and 250 for NA and around 120 for OCE on Jan. 6th

https://steamcommunity.com/sharedfiles/filedetails/?id=2914892805&searchtext=Sword+Musket
« Last Edit: January 08, 2023, 08:20:29 pm by Futui_tuto »

Offline Poberta

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #170 on: January 04, 2023, 01:33:20 pm »
I am there banned real  reason what I wrote sent  on discord server real list of richest persons from Czechia year 2021 edition.
« Last Edit: January 04, 2023, 03:57:14 pm by Poberta »

Offline BabyJesus

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #171 on: January 04, 2023, 10:44:43 pm »
i dont see it on the workshop. i was lied to
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Offline John Price

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #172 on: January 04, 2023, 11:03:19 pm »
Knightmare is from Albania, no?
Sorry, I can't accept this team.

Offline Futui_tuto

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« Last Edit: January 08, 2023, 08:20:22 pm by Futui_tuto »

Offline tommyxd

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #174 on: January 06, 2023, 02:18:02 am »
Drake vs HiReaper rematch on Sword&Musket when ?

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #175 on: January 06, 2023, 09:54:33 am »
Is it realistic to think that everyone will move over to this mod?

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #176 on: January 06, 2023, 10:22:57 am »
Is it realistic to think that everyone will move over to this mod?
I saw some gameplay, and it looks like Holdfast melee (sorry no sorry to these developers)
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Offline Chainsor

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #177 on: January 06, 2023, 10:50:19 am »
Is it realistic to think that everyone will move over to this mod?

My first thought is definitely no, if you think about Age of Napoleon or Holdfast.. there might be some hype for a month-ish but it also might be possible the player base stays active but that heavily depends on the whole NW and part of the Holdfast scene

Ill definitely give it a try, just as AoN and Holdfast, but there will never be the same feeling and playstyle/gameplay like Warband NW (last time played Bannerlord March 2021, so a lot could've changed melee wise since then)

Is it realistic to think that everyone will move over to this mod?
I saw some gameplay, and it looks like Holdfast melee (sorry no sorry to these developers)

also screenshot/gameplay wise i feel like it looks like a mix of Holdfast and BCoF (AoN)

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #178 on: January 06, 2023, 11:27:41 am »
That’s dissapointing. I thought we might have a breath of fresh air because I am really done with NW. would also be nice to see a whole new community develop as BL is a brand new game.

Offline 33rdKincaid

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #179 on: January 06, 2023, 12:15:55 pm »
Still could be tbf; on a first uneducated look (so please take with a pinch of salt) feels like this one is the complete opposite of all the attempted NW successors that have come before it - a solid base game to work from that seems smooth or at least fairly optimised (even if the melee isn't to everyone's taste) but with none of the fancy visuals yet. At least they've made an effort to start with the elements that are actually important to the game being successful rather than distracting with amazing visual appearance and under delivering on poor gameplay. Time will tell, but our best guess is it won't be a viable replacement for at least a year? Just thoughts ofc :)