Author Topic: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out  (Read 25830 times)

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Offline Alf

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #150 on: April 27, 2022, 02:21:13 pm »
Hopefully the melee for this will live up to NW, we can finally move game 😂
Do we really want to move game?

I want better grafiks
Doesnt matter how good the (any NW related) game will be. It wont be the same melee as NW and everyone will complain eventually lmao...


Doesn’t have the be the same, just has to be as satisfying and as skill based, a new meta would be fun
Nothing seemed out of place except the washing machine in the bar when the pink horses galloped across the sea.

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Offline Gibby Jr

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #151 on: April 27, 2022, 04:07:47 pm »
Hopefully the melee for this will live up to NW, we can finally move game 😂
Do we really want to move game?

I want better grafiks
Doesnt matter how good the (any NW related) game will be. It wont be the same melee as NW and everyone will complain eventually lmao...

Import warband animations
you are as weak as whales by acting like that.

Offline General Shepherd

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #152 on: April 27, 2022, 08:24:20 pm »
We are currently testing the 2nd version of our Reload Animation works. Additionally it will be similar to 80% NW in terms of Bayonet mechanics.

But you know that guys, Bannerlord mechanics are different.

As a NW player, I'm thinking of a more familiar system instead of a more complex bayonet system in terms of making people better and more familiar with the optimized and bayonet system, and I'm sure everyone agrees with this thought, otherwise it will be trash. :D

Offline John Price

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #153 on: April 27, 2022, 09:14:07 pm »
Familiar with quirks we aim for, otherwise what reason would there be to switch!
Knightmare is from Albania, no?
Sorry, I can't accept this team.

Offline General Shepherd

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #154 on: April 30, 2022, 12:38:24 am »
Familiar with quirks we aim for, otherwise what reason would there be to switch!

Absolutely.

Offline General Shepherd

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #155 on: May 07, 2022, 09:43:50 pm »
Our forum profile has been published in the community.


https://www.forums.swordmusket.com/

Offline Yorkshire Pudding

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #156 on: August 31, 2022, 08:56:18 pm »
If theres anything making me return to FSE ofcourse its Mr Shepard AKA Lucon XD Yes lad

Offline General Shepherd

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #157 on: September 05, 2022, 09:12:28 pm »
If theres anything making me return to FSE ofcourse its Mr Shepard AKA Lucon XD Yes lad

Hehehe :)
 8)  :-*

Offline General Shepherd

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #158 on: September 05, 2022, 09:14:08 pm »
Sword & Musket - Developer Blog 1.1.0 'Multiplayer Surprise and Custom Servers'


  We, Sword&Musket developers: Creative Producer Lucon, Project Manager HyperCharge, Level Designer Team Leader Ted, Vanadium from Coding team and Morton from 3D artist team.




In this blog, we talked about some important developments regarding the recently announced Bannerlord Multiplayer Servers, as the Sword & Musket Coder Department, we are working as meticulously as possible and we are proud to be the mod community that has managed to add an official Custom Server to the mod in Bannerlord.






 In the further days, we will show you the La Haye Sainte. Be ready for 1.1.1 blog.

Viva le Revolution!!!

Discord: discord.gg/swordmusket

Offline ~NickCole~

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #159 on: September 13, 2022, 10:13:49 pm »
This mod looks great keep up the good work!  8)

Offline General Shepherd

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Offline Glenn

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #161 on: September 20, 2022, 05:59:09 am »
 8)
click here to join the 84th

Offline Golden.

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #162 on: September 21, 2022, 09:47:42 pm »
looks good

Offline General Shepherd

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #163 on: November 22, 2022, 12:55:50 am »

Offline General Shepherd

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Re: Sword & Musket - A Bannerlord Napoleonic Mod - Update Blog Out
« Reply #164 on: November 22, 2022, 10:39:11 pm »