Author Topic: *bows* Howdy. A couple questions:  (Read 1185 times)

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Offline Andrew Barbosa

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*bows* Howdy. A couple questions:
« on: July 13, 2020, 05:35:02 pm »
I'm currently playing War of Rights but BCoF progress has caught my eye.

Will this game have an emphasis on staying in formation like WoR does?
Regarding realism in movement/shooting/ballistics mechanics, will this game be more 'Holdfasty' or more 'WoRty'?

I salute you on your dev blogs and your developing progress. I come from a *cough* place *cough* where we're 8 months without an update.
Can't wait to play this!


Offline Aztir

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Re: *bows* Howdy. A couple questions:
« Reply #1 on: July 14, 2020, 02:52:48 pm »
Will this game have an emphasis on staying in formation like WoR does?
Its up to the players themselves if they want to play in groups on public servers

Regarding realism in movement/shooting/ballistics mechanics, will this game be more 'Holdfasty' or more 'WoRty'?
The shooting mechanics of BCOF has already been explained in a developer blog
https://www.fsegames.eu/forum/index.php?topic=40088.0

Hope this information answered your questions.

Offline Rutger Müller

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Re: *bows* Howdy. A couple questions:
« Reply #2 on: September 27, 2020, 09:31:15 pm »
you sound way too cringe for BCoF sorry

Offline Aragorn, Son of Arathorn.

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Re: *bows* Howdy. A couple questions:
« Reply #3 on: September 27, 2020, 11:38:03 pm »
i do hope though its not Holdfasty, it would be nice for the players to try to stay organized for once.

Offline [Stryker]

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Re: *bows* Howdy. A couple questions:
« Reply #4 on: October 04, 2020, 08:29:51 am »
Maybe they won't fuck up the melee

Offline Queeeeen

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Re: *bows* Howdy. A couple questions:
« Reply #5 on: October 04, 2020, 01:25:28 pm »
*se frotte est se crache sur les mains* ecarte tes cuisses gamin

Offline developmentaddict

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Re: *bows* Howdy. A couple questions:
« Reply #6 on: November 03, 2020, 09:19:48 am »
Will this game have an emphasis on staying in formation like WoR does?
Its up to the players themselves if they want to play in groups on public servers

Regarding realism in movement/shooting/ballistics mechanics, will this game be more 'Holdfasty' or more 'WoRty'?
The shooting mechanics of BCOF has already been explained in a developer blog
https://www.fsegames.eu/forum/index.php?topic=40088.0

Hope this information answered your questions.

Can only agrre with him! Very helpful link though. Thanks for sharing!