Author Topic: New patch, test it before it's out!  (Read 38276 times)

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Offline bobertini

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Re: New patch, test it before it's out!
« Reply #60 on: September 04, 2018, 12:30:04 pm »
I'll send you my dodgy siege map later tonight

Offline Vincenzo

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Re: New patch, test it before it's out!
« Reply #61 on: September 04, 2018, 12:37:16 pm »
I don't want to make this topic into a devs please fix my broken maps topic.

we wish to push this out of the door soon, so if you have any bugs that are actually on our side please send them asap.

Did some people test the build? also in melee combat? how is it?

Offline bobertini

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Re: New patch, test it before it's out!
« Reply #62 on: September 04, 2018, 02:32:12 pm »
Well, that map is the one you wanted....  ::)

Sometimes the flag dissapears if you reset the round instead of starting the map, sometimes it doesn't then at a random point it will.

If the flag remains you can't cap it etc. I've tried lowering the flag etc.

Spoiler
scn_mp_custom_map_20 mp_custom_map_20 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe
  0
  0
 outer_terrain_plain
[close]

Offline pete99

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Re: New patch, test it before it's out!
« Reply #63 on: September 05, 2018, 09:08:20 am »
I know i already said this, but just checking....the string names for royale_musket_ammo and royale_pistol_ammo got switched i think in the patch, so just checking that also got fixed...only a minor error really, but would be helpful if it was changed. Also, and i cant remember this clearly, but i think there was a bug with the "royale_ammo" where it would only spawn one type of ammo--had to edit it in the files to make it work properly.

Offline Thunderstormer

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Re: New patch, test it before it's out!
« Reply #64 on: September 05, 2018, 09:23:47 am »
I know i already said this, but just checking....the string names for royale_musket_ammo and royale_pistol_ammo got switched i think in the patch, so just checking that also got fixed...only a minor error really, but would be helpful if it was changed. Also, and i cant remember this clearly, but i think there was a bug with the "royale_ammo" where it would only spawn one type of ammo--had to edit it in the files to make it work properly.
if memory serves, i fixed those issues back in jan/feb.   just had to move the musket ammo string around with the pistol ammo to fix that issue. i too was confused when it said i would pick op one ammo or the other, and got the opposite. 

as for the boxes not working properly, i believe those are all working now in the new patch.  there was an error with how the math was done when certain settings were set on the prop, and that should be fixed.  if its not, let me know and i'll go back and look.  for now, its time for bed. 


edit @bobertini, we are looking into the siege thing.   
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Offline Freestyler

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Re: New patch, test it before it's out!
« Reply #65 on: September 05, 2018, 09:30:35 am »
will servers get automatically updated when it's official?

BTW, update Turkish translations too pls, it's horrible atm

So we get new servers Files?

Offline Vincenzo

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Re: New patch, test it before it's out!
« Reply #66 on: September 05, 2018, 10:40:47 am »
will servers get automatically updated when it's official?

BTW, update Turkish translations too pls, it's horrible atm

So we get new servers Files?
Naturally you will have to update all servers at release, you can test it already now by putting the build uploaded in the first post into your server.

Offline Freestyler

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Re: New patch, test it before it's out!
« Reply #67 on: September 05, 2018, 03:02:30 pm »

Offline ~Felix~

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Re: New patch, test it before it's out!
« Reply #68 on: September 05, 2018, 03:18:23 pm »
Pls more balance between Hussars and Cuirassiers

Offline Vincenzo

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Re: New patch, test it before it's out!
« Reply #69 on: September 05, 2018, 03:24:34 pm »
Well, that map is the one you wanted....  ::)

Sometimes the flag dissapears if you reset the round instead of starting the map, sometimes it doesn't then at a random point it will.

If the flag remains you can't cap it etc. I've tried lowering the flag etc.

Spoiler
scn_mp_custom_map_20 mp_custom_map_20 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe
  0
  0
 outer_terrain_plain
[close]

So, after wasting another day on trying to check what is wrong, if it is the agent loop and so on it turns out you added another flag pole in your scene (spr_headquarters_pole_code_only), which obviously as the code suggest is for code only. SO DONT USE IT IN YOUR SCENE  ::)
Spoiler
[close]

Offline StephanGH

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Re: New patch, test it before it's out!
« Reply #70 on: September 05, 2018, 03:32:06 pm »
So the heavy cavalry horse will be reverted back to 115?

Offline Vincenzo

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Re: New patch, test it before it's out!
« Reply #71 on: September 05, 2018, 03:40:17 pm »
i have made a German/Eu Server for testing

https://www.fsegames.eu/forum/index.php?topic=39650.msg1754430#new

if you have the chance, please test extensively the sapper class, and tell me how you like the updates to it.

Offline Thunderstormer

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Re: New patch, test it before it's out!
« Reply #72 on: September 05, 2018, 05:13:32 pm »
So the heavy cavalry horse will be reverted back to 115?
yes, the health was reverted.  idk if the build in the OP was updated with it or not.
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Offline bobertini

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Re: New patch, test it before it's out!
« Reply #73 on: September 05, 2018, 06:40:54 pm »
Well, that map is the one you wanted....  ::)

Sometimes the flag dissapears if you reset the round instead of starting the map, sometimes it doesn't then at a random point it will.

If the flag remains you can't cap it etc. I've tried lowering the flag etc.

Spoiler
scn_mp_custom_map_20 mp_custom_map_20 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe
  0
  0
 outer_terrain_plain
[close]

So, after wasting another day on trying to check what is wrong, if it is the agent loop and so on it turns out you added another flag pole in your scene (spr_headquarters_pole_code_only), which obviously as the code suggest is for code only. SO DONT USE IT IN YOUR SCENE  ::)
Spoiler
[close]

Cheers for sounding like you care about the community :(

Not my map, we just used it and adopted it! But lessons learned :)

Offline Olafson

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Re: New patch, test it before it's out!
« Reply #74 on: September 05, 2018, 06:44:18 pm »
Community, whats that...?!