Author Topic: The Groupfighting Server Discussion Thread  (Read 45086 times)

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Offline Nero_

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Re: The Groupfighting Server Discussion Thread
« Reply #210 on: June 26, 2018, 11:00:28 am »
fix game

Offline Ambiguous

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yecgga

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Re: The Groupfighting Server Discussion Thread
« Reply #212 on: September 03, 2018, 08:26:04 pm »
serius discussion

Offline Herishey

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Re: The Groupfighting Server Discussion Thread
« Reply #213 on: September 03, 2018, 08:38:44 pm »
Fucking necro.
I won lots of things, I came 2nd and 3rd in lots of things, I guess I did some other shit too........ I'm also an FSE legend, probably most commonly described as a cunt. If the shit I do doesn't make sense in your head, well fuck you because it makes sense in mine.

Which i did, against known and reputed player, some of them considered legend, such as, Mandarin, Ledger, Tiberias, Herishey, Hokej, Troister, Axiom, Evanovic, Stark, Eddie, Jammo, Bagins, Freddie, Python. I didn't had a good relationship with most of them, but i congratulate them for what they did, and i had pleasure facing them.

Offline bobertini

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Re: The Groupfighting Server Discussion Thread
« Reply #214 on: September 04, 2018, 11:12:28 am »
Well, if you have any ideas, lob em in here.

Always open to ideas, and yes I know I still need to fix the NWWC message, I've done the fix, just need to remember to upload it.

Since the new patch apparently fixes custom maps, may look to add even moreeeeeeee, which possibly could mean to reducing rounds from maybe 10 to 6? or so per map? idk peoples thoughts.


Offline Herishey

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Re: The Groupfighting Server Discussion Thread
« Reply #215 on: September 04, 2018, 11:23:22 am »
Nah it's always been 10 rounds I don't think we should change it.
I won lots of things, I came 2nd and 3rd in lots of things, I guess I did some other shit too........ I'm also an FSE legend, probably most commonly described as a cunt. If the shit I do doesn't make sense in your head, well fuck you because it makes sense in mine.

Which i did, against known and reputed player, some of them considered legend, such as, Mandarin, Ledger, Tiberias, Herishey, Hokej, Troister, Axiom, Evanovic, Stark, Eddie, Jammo, Bagins, Freddie, Python. I didn't had a good relationship with most of them, but i congratulate them for what they did, and i had pleasure facing them.

yecgga

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Re: The Groupfighting Server Discussion Thread
« Reply #216 on: September 04, 2018, 11:50:09 am »
bob, how can I add a message like your nwwc message to my server?

Offline PhilosophicalPhilosopher

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Re: The Groupfighting Server Discussion Thread
« Reply #217 on: September 04, 2018, 12:11:01 pm »
Well, if you have any ideas, lob em in here.

Always open to ideas, and yes I know I still need to fix the NWWC message, I've done the fix, just need to remember to upload it.

Since the new patch apparently fixes custom maps, may look to add even moreeeeeeee, which possibly could mean to reducing rounds from maybe 10 to 6? or so per map? idk peoples thoughts.


get rid of the dark maps!!!
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yecgga

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Re: The Groupfighting Server Discussion Thread
« Reply #218 on: September 04, 2018, 12:15:56 pm »
no racism!!!!!!!!!! keep dark maps too!!!!

Offline bobertini

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Re: The Groupfighting Server Discussion Thread
« Reply #219 on: September 04, 2018, 02:40:02 pm »
bob, how can I add a message like your nwwc message to my server?

Add some fancy code to the scripts bit I think :D

Caesim did mine

Offline Spoons

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Re: The Groupfighting Server Discussion Thread
« Reply #220 on: September 15, 2018, 01:44:25 pm »
Suggestion: have the next map chosen by the current server population, 10-20 players = small maps, 20-40 med maps, 40+ players = large maps or something like that. Just requires some tweaks to end of map triggers to select next map from 3 separate rotations rather than just the one in the config file.
« Last Edit: September 15, 2018, 01:47:15 pm by Spoons »

Offline bobertini

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Re: The Groupfighting Server Discussion Thread
« Reply #221 on: September 15, 2018, 11:36:34 pm »
Suggestion: have the next map chosen by the current server population, 10-20 players = small maps, 20-40 med maps, 40+ players = large maps or something like that. Just requires some tweaks to end of map triggers to select next map from 3 separate rotations rather than just the one in the config file.

I'll look into that, certainly sounds plausible.

Offline Nero_

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Re: The Groupfighting Server Discussion Thread
« Reply #222 on: October 02, 2018, 09:27:01 pm »
Well, if you have any ideas, lob em in here.

Always open to ideas, and yes I know I still need to fix the NWWC message, I've done the fix, just need to remember to upload it.

Since the new patch apparently fixes custom maps, may look to add even moreeeeeeee, which possibly could mean to reducing rounds from maybe 10 to 6? or so per map? idk peoples thoughts.
upload nwwc message fix 8)

Offline Rikkert

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Re: The Groupfighting Server Discussion Thread
« Reply #223 on: October 02, 2018, 10:05:35 pm »
Well, if you have any ideas, lob em in here.

Always open to ideas, and yes I know I still need to fix the NWWC message, I've done the fix, just need to remember to upload it.

Since the new patch apparently fixes custom maps, may look to add even moreeeeeeee, which possibly could mean to reducing rounds from maybe 10 to 6? or so per map? idk peoples thoughts.
upload nwwc message fix 8)

We could just keep it until the next NWWC  ::)

Offline Ry@n

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Re: The Groupfighting Server Discussion Thread
« Reply #224 on: October 02, 2018, 10:09:47 pm »
Well, if you have any ideas, lob em in here.

Always open to ideas, and yes I know I still need to fix the NWWC message, I've done the fix, just need to remember to upload it.

Since the new patch apparently fixes custom maps, may look to add even moreeeeeeee, which possibly could mean to reducing rounds from maybe 10 to 6? or so per map? idk peoples thoughts.
upload nwwc message fix 8)

We could just keep it until the next NWWC  ::)
M-NWWC