Author Topic: The Groupfighting Server Discussion Thread  (Read 53165 times)

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Offline Alatriste1234

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Re: The Groupfighting Server Discussion Thread
« Reply #60 on: June 12, 2018, 02:46:22 pm »
2018 and still discussing about NW

Offline Keita

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Re: The Groupfighting Server Discussion Thread
« Reply #61 on: June 12, 2018, 02:54:30 pm »
Why are we actually changing it to fastest?
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Offline Tigere

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Re: The Groupfighting Server Discussion Thread
« Reply #62 on: June 12, 2018, 03:11:56 pm »
lol you all medium brain fuckers are just proving na's to be right. how hard is it to just drag your mouse down and block some retards spam?
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Offline Knightmare

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Re: The Groupfighting Server Discussion Thread
« Reply #63 on: June 12, 2018, 04:16:27 pm »
lol you all medium brain fuckers are just proving na's to be right. how hard is it to just drag your mouse down and block some retards spam?
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actually spinning has proven to kill jane too

Offline Kore

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Re: The Groupfighting Server Discussion Thread
« Reply #64 on: June 12, 2018, 04:20:52 pm »
Switch to medium till the nwwc ends, then fastest.
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Re: The Groupfighting Server Discussion Thread
« Reply #65 on: June 12, 2018, 04:30:02 pm »
lol you all medium brain fuckers are just proving na's to be right. how hard is it to just drag your mouse down and block some retards spam?
How to beat Janne

na just stand still and block only until hes triggered and writes and while he tries to write just kill him

works 10/10

Offline Cazasar

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Re: The Groupfighting Server Discussion Thread
« Reply #66 on: June 12, 2018, 05:13:38 pm »
Why fastest is dope:
- The game requires more interaction from the player. More Stabs = more blocks = more actions have to be taken by the player. Therefore the game becomes more interactive. This makes the melee far less stale.

- GFs become actually interesting now. At the moment Groupfights are often decided by the first picks, cause everyone is good enough in teamwork atm to win 1v2 easily. While you might argue that this is how it should be, I think that fastest gives the outnumbered Team a greater chance of clutching wich not only makes the Game more interesting for its players, but also more interesting to watch.

- Meta Changes are important. If you look at essentially every big competetive online game you will notice that all of them undergo frequent meta changes. This is to keep the Community interested and the Game challenging. This has been lacking in NW for far too long.

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Offline Bagins

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Re: The Groupfighting Server Discussion Thread
« Reply #67 on: June 12, 2018, 05:26:40 pm »
fastest has made it easier for those who otherwise weren't completely in accustomed to timings, making it much easier for them to just spam where it would have otherwise been very skillful in the past, not only that but not all I see is people baiting stuns which is was warned about by suns from na before we made the change.

I think for the eu meta atm fastest is going to turn everything into a massive stun off as that's what half of us tried on medium anyway. I don't think fastest is for us but i'm beginning to think faster might be

Offline Nosswill

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Re: The Groupfighting Server Discussion Thread
« Reply #68 on: June 12, 2018, 05:45:37 pm »
I don't know if my opinion on that topic really matters, since I never won a fancy 1v1 tournament and was mostly active between 2012 and 2015 so all the new "superstars" won't know me, I really think that fastest is a good balance between reaction time in terms of blocking and movement/ your positioning in a groupfighting line with your teammates. Back in times they created MM with the same melee speed as Native. Players were able to block in an enormously fast way and all these things like "blockchambers, stunchambers" etc. weren't a thing. You just needed your reactiontime to block and to chamber. Standing close to a player, you just had to react faster to chamber. With the creation of NW, the melee speed is slower as it was back in MM or Native. By slowing it down, many bugs and glitches came to the game such as "double x" and even the "blockchambers" which are not intended by the creators. Pokes and stunns are very common nowadays. In contrast to MM, you have to focus much more on your movement in order to not get stunned by an enemy to further block other enemies. It is not possible anymore to just run in the enemy line and block everything, you might have the right reaction time, but you are most likey to be stunned. For me that's the big difference between MM and NW. It's just two different metas. Changing the melee speed to fastest, you increase your ability to block more often, since stunns don't affect you that hard, but you are still stunned and have to watch for your movements. Of course spamming is a big thing with fastest, but blocking twice in a row as in Native is the way to counter it. In a 2v1 situation you rely much more on your blockings skills and I personally think that's much more fun to play. Random stunns don't appear that often. Fastest, as I wrote before, is a good balance between the individual skill in blocking and the individual movement skill and teamplay. It combines the MM and NW meta, and I really like it and it's actually confusing why we have this discussion in 2018 and not in 2015 or 2016
« Last Edit: June 12, 2018, 05:48:53 pm by Nosswill »
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Offline Cazasar

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Re: The Groupfighting Server Discussion Thread
« Reply #69 on: June 12, 2018, 05:47:19 pm »
I don't know if my opinion on that topic really matters, since I never won a fancy 1v1 tournament and was mostly active between 2012 and 2015 so all the new "superstars" won't know me, I really think that fastest is a good balance between reaction time in terms of blocking and movement/ your positioning in a groupfighting line with your teammates. Back in times they created MM with the same melee speed as Native. Players were able to block in an enormously fast way and all these things like "blockchambers, stunchambers" etc. weren't a thing. You just needed your reactiontime to block and to chamber. Standing close to a player, you just had to react faster to chamber. With the creation of NW, the melee speed is slower as it was back in MM or Native. By slowing it down, many bugs and glitches came to the game such as "double x" and even the "blockchambers" which are not intended by the creators. Pokes and stunns are very common nowadays. In contrast to MM, you have to focus much more on your movement in order to not get stunned by an enemy to further block other enemies. It is not possible anymore to just run in the enemy line and block everything, you might have the right reaction time, but you are most likey to be stunned. For me that's the big difference between MM and NW. It's just two different metas. Changing the melee speed to fastest, you increase your ability to block more often, since stunns don't affect you that hard, but you are still stunned and have to watch for your movements. Of course spamming is a big thing with fastest, but blocking twice in a row as in Native is the way to counter it. In a 2v1 situation you rely much more on your blockings skills and I personally think that's much more fun to play. Random stunns don't appear that often. Fastest, as I wrote before, is a good balance between the individual skill in blocking and the individual movement skill and teamplay. It combines the MM and NW meta, and I really like it and it's actually confusing why we have this discussing in 2018 and not in 2015 or 2016
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Offline Herishey

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Re: The Groupfighting Server Discussion Thread
« Reply #70 on: June 12, 2018, 05:50:34 pm »
Not listening to that no name!!!!
I won lots of things, I came 2nd and 3rd in lots of things, I guess I did some other shit too........ I'm also an FSE legend, probably most commonly described as a cunt. If the shit I do doesn't make sense in your head, well fuck you because it makes sense in mine.

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Offline ExoticFail

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Re: The Groupfighting Server Discussion Thread
« Reply #71 on: June 12, 2018, 05:54:02 pm »
I played on gf once with fastest, poked and left. Still same shit as before, just do it lol
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Offline Tigere

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Re: The Groupfighting Server Discussion Thread
« Reply #72 on: June 12, 2018, 06:03:47 pm »
Stop arguing about medium or fastest. Let's just play on slowest for stress-free gfs AMIRITE

Offline ZeroNight

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Re: The Groupfighting Server Discussion Thread
« Reply #73 on: June 12, 2018, 06:06:10 pm »
Stop arguing about medium or fastest. Let's just play on slowest for stress-free gfs AMIRITE
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Re: The Groupfighting Server Discussion Thread
« Reply #74 on: June 12, 2018, 06:12:00 pm »
Stop arguing about medium or fastest. Let's just unban Wursti and enjoy playing again