1st Tennessee Hevy Artillery(Pillow Flying Artillery)
Infothis event has not go for a While need more regiments to com however has not had a proper forum page to advertise it and a clearly shown list of rules for this event
Details Will be given by a admin
Rules
General Rules Firing in charge is allowed
You are only allowed to reload while on cover (Such as fences/buildings/ect), however, you may not reload while charging anothe unit or a counter charge
If a line drops below 3 soldiers they must join another line
You must have 3 or more persons to sign-up for any class
No reloading without a line
Splitting lines is allowed unless either of the lines would drop below 3 soldiers
No firing from horse back
No Racism/Slurs/Homophobia or disrespecting other regiments
All units can use cover
only arty can have a sapper
Bonuses will be turned off
Sapper points will be set at 100 points for each team
Skirmisher & Sharpshooters are individual Sign-ups
Inf no max
max of 2 man spacing in the open and no crouching
3-4 spacing behind cover can crouch
Must form lines to reload and fire (apart from when dealing with Cav)
Max 1 officer 2 sergeants per line
Infantry can be any Infantry unit that can take weapons that can attach bayonetts (actual bayonetts not bottles)(with exception of sergeants)
SkirmsMax of 15-20set before the event
Max of 5 man Spacing
Can crouch in the open
Must be the same amount on both teams or around about
Max of 1 officer and 2 sergeants
Skirms are any Infantry unit and must take a lorenz, Mississippi
SharpsMax of 10-15 set before the event
Max of 5 man Spacing
Can crouch in the open
Must be the same amount on both teams or around about
Max of 1 officer and 2 sergeants
CavMax 15 Cav
NO FIRING FROM HORSEBACK
If less than 3 mounted Cav they must dismount.
If less than 3 people total they must join another line
Cavalry can be any unit in the cavalry selection tab
Once all cav dismount from same unit, they must follow skirm rules. If one person dismounts, he must join a nearby unit and follow that unit class rules.
ArtyMax of 2 sappers
Arty Guard follow Inf Section section rules
Must have the same number of Artillery as the other side
Max Sgts is as many cannons/howitzers your regiment may have
Arty may capture enemy Guns that were in use by the enemy however cannot use any additional guns if more have spawned on the map on the enemy side only those that were former enemy cannons.
Max Officers 1 per Gun
ApplicationRegiment Name:
Regiment Tags:
Preferred Role:
Expected Number:
Leader's Steam Name:
Do you plan to show up every week:
for any more information please add Valdetantor on steam