Author Topic: Forum Games: Announcements, Discussion, and Resolutions Board  (Read 139349 times)

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Offline Bravescot

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #630 on: September 22, 2016, 03:13:53 pm »
I'm thinking of revamping AoE but bringing it forwards to begin in the 1500s. Thoughts?
And why is it that everyone wants to start a game now after volk just started hers? Like hello where were you guys a month ago?
I didn't know the state of the Forum games, and was preoccupied after ending my other one. But I already talked to Volk about it, and I'm setting up so not overwhelm the populace.
I don't quite understand what you're trying to say?

Offline Nativemann

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #631 on: September 22, 2016, 03:16:38 pm »
I'm thinking of revamping AoE but bringing it forwards to begin in the 1500s. Thoughts?
And why is it that everyone wants to start a game now after volk just started hers? Like hello where were you guys a month ago?
I didn't know the state of the Forum games, and was preoccupied after ending my other one. But I already talked to Volk about it, and I'm setting up so not overwhelm the populace.
I don't quite understand what you're trying to say?
I did not know the state of the Forum games, responding to where I was a month ago? Along with after closing the Caribbean game i became preoccupied. I also talked to Volk about putting my game up while BoP just started, and am holding off while I make it better? Does that clear it up for you?

Offline Bravescot

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #632 on: September 22, 2016, 03:19:06 pm »
Yes it does thank you. I'm not taking about starting anytime soon. I simply am asking what people would think if I went away and just tinkered with AoE for a 1500s start.

And Jesus Baby J when did you become Lord salt himself? Someone step on your cat or something?

Offline BabyJesus

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #633 on: September 22, 2016, 03:22:37 pm »
Yes it does thank you. I'm not taking about starting anytime soon. I simply am asking what people would think if I went away and just tinkered with AoE for a 1500s start.

And Jesus Baby J when did you become Lord salt himself? Someone step on your cat or something?
actually someone did. I would prefer if you didn't bring it up
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Offline The Mighty McLovin

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #634 on: September 22, 2016, 05:16:42 pm »
I'm thinking of revamping AoE but bringing it forwards to begin in the 1500s. Thoughts?

Yes. I think 1444 at the start would be the most ideal start date but let the time pass in 3 or 6 months per turn. That way the game will finish.

Offline BabyJesus

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #635 on: September 22, 2016, 05:21:21 pm »
I'm thinking of revamping AoE but bringing it forwards to begin in the 1500s. Thoughts?

Yes. I think 1444 at the start would be the most ideal start date but let the time pass in 3 or 6 months per turn. That way the game will finish.
the old enlightenment did start in 1444. One thing I like about that start date is that I could just start up Europa and get an idea of my starting conditions xD
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Offline OttoFIN

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #636 on: September 29, 2016, 02:25:48 pm »
If anyone with Men of War: Assault Squad 2 is interested; I'm planning to host a wargame styled campaign. Players will be communicating with their team, moving units on the map and fighting battles using Assault Squad 2 which can change the course of the campaign.

If anyone is interested or has any questions, send me a message in Steam https://steamcommunity.com/id/OttoFIN We got only 2 players right now, so we're in need of players.

Offline Volk

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #637 on: October 24, 2016, 02:42:24 am »
So I was thinking about Forum Games and how some games are appealing for different reasons, and I started to think about why exactly some games are appealing. One thought I had in my head was "What exactly is the appeal of a Medieval era / Middle Ages game?". I didn't think about it negatively, it was more of a broad thought. Like for example, some of the appealing facets of a WW2 game are the very tumultuous history of the time and the incomprehensible scale of the war, with millions and millions of people all over the world fighting, industries chugging out products like never before, etc. It's appealing because a player has the chance to paint the whole world their color, alter history in some way by expanding an ideology, change the result of the war, etc. Or a Colonial Era game, where the appeal is the excitement of exploring a brand new world, competing with other players for natural resources, subjugating natives and living out the thrills of imperialism (and getting a kick out of watching the world turn your color). A Napoleon game, also for example, has the appeal of such an interesting period of history, larger than life characters, and fascinating military tactics and battles. The appeals of different games, whether enlightenment, Roman, Greek, Pike and Shot, etc also draw people for different reasons just like the time periods stated above.

The question is asked then, again not in a negative way, what is the appeal of a Medieval era game exactly? Is it the personal aspect of the game, as in intrigues and royal houses and claims, where you can play specific characters and gain titles and vassals and everything personal? Is it the tactics and warfare of the time period, as in swords and spears and bows and extremely heavy cavalry that makes it appeal to people? What exactly is it?

I was thinking about this because I kept thinking about not only how certain games appeal to certain people for certain reasons, but I was also wondering of the reasons why they *didn't* appeal. For example, a person really interested in trade and mercantilism and everything revolving around economics, products, goods etc would love a colonial game where they can win by expertly controlling the supply of goods and get rich, but would absolutely hate say a Classical era Greek game where trade isn't a major factor at all. Or someone who wants to create a united Germany or try to create a nation under a different ideology would love a Victorian Era or WW1 game, but wouldn't exactly be up for an Enlightenment game where nationalism and all the other -ism's haven't been created yet. I myself actually like the military aspects of Napoleon for example, where it's huge land armies fighting huge pitched battles that determine the fates of nations, which wouldn't exactly go well with say a Classical game, where real victories in wars happen from sieges and conquering lands, or a WW2 game where it's large scale operations undertaken over weeks and months, with attacks and counterattacks and divisions everywhere spread out fighting as opposed to Massive Army A clashes with Massive Army B. Would there ever be a "perfect" BoP that appeals to everyone?

Just a thought I had. Feel free to offer your own opinions, thoughts, comments etc. Thanks in advance.
« Last Edit: October 24, 2016, 02:43:55 am by Volk »

Offline DoctorWarband

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #638 on: October 24, 2016, 04:32:49 pm »
I think it mainly goes down to interest in the historical era.
I for example don't really like the Napoleonic Wars era that much, and I can't really explain why. Maybe because it right in between the times when technology started advancing, and the bloodshed that are the renaissance/medieval eras. I don't know though.

It's like kind of the indecisive era for me. Maybe because I don't know much of it. 
That's why I would enjoy a Victorian era and above game and Enlightenment era and below that.
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Offline Audiate

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #639 on: October 24, 2016, 04:48:05 pm »
Spoiler
[close]

Good job referring to medieval BoP's as Enlightenment, that's a juicy worm on a sharp hook right there.

The reason why Enlightenment Era appeals to some people is the Enlightenment aspect of it; something AoE was never allowed to reach. It's not that the Enlightenment didn't have those things, like dictatorships beyond absolute monarchies, capitalism, socialism, etc., but it was the Enlightenment when the earliest forms of those ideologies began to emerge. It's the excitement of "this is a period of huge, radical transformation in the world, in many different forms," and it's the appeal of "how will I be able to change that?" that appeals to some people, and it's quite a unique era because nothing is set in stone yet. You could change the very ideology of democracy to your liking before the United States or France even reaches that point yet. You could say "fuck it" to western military structure and invest in Chinese firelances, reshaping the evolution of gunpowder weaponry in Europe. And what is the Enlightenment without radical changes to religion, something we hadn't even started doing in AoE? I, personally, would have embraced the Tengri overlords of the Golden Horde and converted Switzerland into a land of horse-riding nomads. Though, perhaps that's a sillier take on it, you could just play out the advancements of Europe as we know it.

But all of that isn't really that relevant. It wasn't necessarily an era, but the execution. AoE was at least really appealing to me because of the lack of limitations on how you could play the game, which opened it up for a number of playstyles you don't normally see in BoPs which, naturally, people just didn't really take advantage of. And beyond that, there was a sense of roleplaying and character/nation/world building in AoE that you simply do not see in other BoPs, and that is partially thanks to the era, where newer ideas are coming in, but limitations on subterfuge, importance of nobility and thus the relevance of marriages, and power of single, monarchical rulers, still give it a no-rules, dicks-out, free-for-all that you don't tend to see as much in later time periods, and that all really appealed to me personally. Plus, if your army has a thousand men, things are way more intense and important to plan than if you have a billion. I cite the Black Army of Hungary as one of the types of things you wouldn't tend to see in other times, but AoE was the type of game to allow the ruler of Hungary or any other nation with their own armies to preserve their elite units and extend their importance beyond their historical counterparts, getting rid of the need for cheap, ordinary mercenaries. The appeal of setting up units of mercenaries that fly the flag of a nation and yet serve any other nation not opposed to them also grabbed me.

Plus I had to study the Enlightenment for like two months so I know it fairly well.

By the way, don't dis Classical Greek trade, that's pretty much all they did when there weren't active wars. It's in their blood, just look at the Mycenaeans.

Offline Volk

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #640 on: October 24, 2016, 06:58:22 pm »
Spoiler
[close]

Good job referring to medieval BoP's as Enlightenment, that's a juicy worm on a sharp hook right there.

The reason why Enlightenment Era appeals to some people is the Enlightenment aspect of it; something AoE was never allowed to reach. It's not that the Enlightenment didn't have those things, like dictatorships beyond absolute monarchies, capitalism, socialism, etc., but it was the Enlightenment when the earliest forms of those ideologies began to emerge. It's the excitement of "this is a period of huge, radical transformation in the world, in many different forms," and it's the appeal of "how will I be able to change that?" that appeals to some people, and it's quite a unique era because nothing is set in stone yet. You could change the very ideology of democracy to your liking before the United States or France even reaches that point yet. You could say "fuck it" to western military structure and invest in Chinese firelances, reshaping the evolution of gunpowder weaponry in Europe. And what is the Enlightenment without radical changes to religion, something we hadn't even started doing in AoE? I, personally, would have embraced the Tengri overlords of the Golden Horde and converted Switzerland into a land of horse-riding nomads. Though, perhaps that's a sillier take on it, you could just play out the advancements of Europe as we know it.

But all of that isn't really that relevant. It wasn't necessarily an era, but the execution. AoE was at least really appealing to me because of the lack of limitations on how you could play the game, which opened it up for a number of playstyles you don't normally see in BoPs which, naturally, people just didn't really take advantage of. And beyond that, there was a sense of roleplaying and character/nation/world building in AoE that you simply do not see in other BoPs, and that is partially thanks to the era, where newer ideas are coming in, but limitations on subterfuge, importance of nobility and thus the relevance of marriages, and power of single, monarchical rulers, still give it a no-rules, dicks-out, free-for-all that you don't tend to see as much in later time periods, and that all really appealed to me personally. Plus, if your army has a thousand men, things are way more intense and important to plan than if you have a billion. I cite the Black Army of Hungary as one of the types of things you wouldn't tend to see in other times, but AoE was the type of game to allow the ruler of Hungary or any other nation with their own armies to preserve their elite units and extend their importance beyond their historical counterparts, getting rid of the need for cheap, ordinary mercenaries. The appeal of setting up units of mercenaries that fly the flag of a nation and yet serve any other nation not opposed to them also grabbed me.

Plus I had to study the Enlightenment for like two months so I know it fairly well.

By the way, don't dis Classical Greek trade, that's pretty much all they did when there weren't active wars. It's in their blood, just look at the Mycenaeans.
This makes sense ^

I was wondering about Medieval/Middle Ages games though, not Enlightenment. ???

Offline BabyJesus

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #641 on: October 24, 2016, 07:04:54 pm »
Something that I found kinda unappealing was at the beginning of every bop (exception is Enlightenment) we did, there was a war. And you were either with one side or you were with the other side. The Napoleonic wars bop is a pretty good example of that. A medieval bop would probably just be at a random time and you wouldn't have to choose a side right away

Also I just like swords and bows. I think their cool
« Last Edit: October 24, 2016, 07:13:56 pm by BabyJesus »
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Offline Volk

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #642 on: October 25, 2016, 03:55:35 am »
Something that I found kinda unappealing was at the beginning of every bop (exception is Enlightenment) we did, there was a war. And you were either with one side or you were with the other side. The Napoleonic wars bop is a pretty good example of that. A medieval bop would probably just be at a random time and you wouldn't have to choose a side right away

Yeah that is somewhat of a problem. Day 1 wars I mean. Then again, it's a given when you make your BoP centered around a particular war like WW1 or wars like the Napoleonic Wars. Other period games though, yeah Day 1 wars shouldn't happen.


Also I just like swords and bows. I think their cool
Swords and bows are indeed cool. Would that be reason enough to start and manage a Medieval/Middle Ages BoP though?  ??? Or if it ever started, to continue playing?

Offline Rhen

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #643 on: December 05, 2016, 04:37:31 am »
I don't remember where, but there used to be a single country sort of role-play. People would just have an in-game character in one country and struggle for power within that country (mostly in a parliament). Elections, results, etc. are controlled through dice rolls. I heard it's easier to manage and might make for a nice change, if that's what people are looking for?

Offline Volk

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Re: Forum Games: Announcements, Discussion, and Resolutions Board
« Reply #644 on: December 05, 2016, 04:54:31 am »
I don't remember where, but there used to be a single country sort of role-play. People would just have an in-game character in one country and struggle for power within that country (mostly in a parliament). Elections, results, etc. are controlled through dice rolls. I heard it's easier to manage and might make for a nice change, if that's what people are looking for?
That was the one Duuring had. It was at the veeeery bottom of the Forum Games section until he deleted a whole bunch of stuff. You could ask him to repost and see again?

Unless you're talking about something else then idk. That one was fun.