Author Topic: 6th Cavalry Groupfighting Tournament [Celebrating New Website]  (Read 10184 times)

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Offline PrideofNi

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Cavalry Groupfighting Tournament

O yes! Its here, again, you pony fetish freaks! The Cavalry Groupfighting Server is hosting its 6th tournament in celebration of providing a place for the Cavalry community to wrek for over two years!

Winners of the first = 7e Hussard
Winners of the second = 14pk
Winners of the third = 1ps
Winners of the fourth = 8e
Winners of the fifth = 8e

This tournament is in special recognition of the launching of a new website www.mbgroupfighting.com where the Groupfighting Server and Cavalry Groupfighting Server aim to combine together to strengthen the competitive and groupfighting community. The website is still a WIP but will be completed very soon - please keep checking it. More updates to come!

So you riders of stallions, shall we see who takes the title in the 6th edition? Will 7e or 14pk get pay back; will 8e reclaim their title, for an unprecedented 2nd time, or will a new contender for the title rise up? Lets find out eh!?






The tournament will take place on Friday 27th June with everyone in the Server before 7PM BST for the tournament to begin at 7:15PM BST.






Rules

~Teams have to be atleast six players to compete.
~It will be 5v5.
~Extra players are recommended in case one of the members does not show up.
~If your team has less than four players you must forfeit the game.
~Starting matches will be first to three.
~Semi-final onwards will be first to five.
~Lancers are not permitted in the tournament.
~Shooting is not permitted.
~Using weapons you did not spawn with is not permitted (i.e if you are a Hussar you can not pick up a heavy cav sword).
~No wallhugging.
~No Dismounting your horse unless the enemy team have no remaining mounted members.
~You are not allowed to remount a different type of horse that you spawned with (i.e hussars - lights, heavy's - heavy).
~You must kill all of the enemy team in order to win.
~Continuous Offensive/Discriminating Speech will result in disqualification.
~For ease of recognising teams, Team names must be worn as prefixes in the players username.
~Unless it is your match; you must stay spec.
~The team must stick to one unit type.
~If your team try and prolong the match extensively and drag the match out your team will be given a warning in admin chat. If a team receives more than 1 warning throughout the tournament, they will be refused sign up at the next one.






Registration

Registration is currently open and we will be accepting 16 teams. It will be on a first come, first served bases. Once 16 has been reached, sign ups will close - you may sign up as a reserve team after this encase any competing team drops out. Please post below using the following template.

Spoiler
Code
Team Name:
Team Captain:
Team Captains Steam:
No. Of Members:
Team Members:
[close]






Wanting A Team or become a Referee?

Wanting to compete but have no team or want to help ref matches? Post below with your contact details! Everyone is welcome.







Team captains will be given server details via steam. You have three weeks to spread the word of this glorious tournament. Train hard and lets see who will hold the new title. Best of luck!
« Last Edit: April 24, 2020, 07:04:45 am by Tardet »

Offline FrithBiscuit

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #1 on: June 02, 2014, 11:26:55 pm »
Reserved
Current:
Past: 63e CdB, 43rd Ens, 28th Lt, 1stElbe Lt

Offline SwissGronkh

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #2 on: June 02, 2014, 11:27:47 pm »
I'm not allowed to sign up without the permission of Cooper, but Good Luck

1x3 years 2Lhr,  1xVerdienstkreuz 2. Klasse, 1xKleine Gefechtsspange, 1xSilver Star,  5xBronze Star

Offline lindblom

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #3 on: June 02, 2014, 11:28:32 pm »
Good Luck :D

Offline 15th Archer

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #4 on: June 02, 2014, 11:30:00 pm »
Team Name: 15th Hussars Team 1
Team Captain: Ghost
Team Captains Steam: Ghost
No. Of Members: 6
Team Members: USE4Life, Majestic, Ghost, Clausewitz, Gammelfar, yoran

Team Name: 15th Hussars Team 2
Team Captain: Felix
Team Captains Steam: [15thHuss] Felix
No. Of Members: 6
Team Members: Felix, Spikey, Killa, Skittles, BioAcid, Shagon
« Last Edit: June 27, 2014, 12:30:16 am by 15th Archer »

Offline PrideofNi

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #5 on: June 02, 2014, 11:30:08 pm »
After the previous tournament we took in to account everyone wanted FT rounds. Hope everyone likes this development in the rules!

Offline Lubukill

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #6 on: June 02, 2014, 11:31:40 pm »
19th of june is during exams period, please change the date.
I hope you have fun, I know I did.

Offline Martastik

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #7 on: June 02, 2014, 11:33:41 pm »
19th of june is during exams period, please change the date.

I agree, I have my last exam the day after

Offline PrideofNi

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #8 on: June 02, 2014, 11:35:30 pm »
fckin frogs.

Date pushed back a week - 26th.

Offline Erik le Rouge

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #9 on: June 02, 2014, 11:36:59 pm »
Team Name: 7ème Régiment de Hussards - Team Jimmies
Team Captain: Erik le Rouge
Team Captains Steam: [IVe_7e] Erik le Rouge - https://steamcommunity.com/id/ErikleRouge/
No. Of Members: 6
Team Members: Sukesa, Delta, Elite, Hubal, Mat, Erik

+

Team Name: 7ème Régiment de Hussards - Team Charlie
Team Captain: Peponi
Team Captains Steam: Peponi - https://steamcommunity.com/profiles/76561198035314650/
No. Of Members: 7
Team Members: Peponi, Exofrance, Eous, Destrass, Enderby, Xnitro, Paradise

+

Team Name: 7ème Régiment de Hussards - Team Thierry
Team Captain: Diablo595
Team Captains Steam: IVe_Diablo595 - https://steamcommunity.com/id/epi67/
No. Of Members: 6
Team Members: Diablo, Reiwam, Pumpkin, Falco, Fatguy, Nilewe

Big thanks for organizing it.

« Last Edit: June 26, 2014, 12:39:18 am by Erik le Rouge »
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Offline Patrykus

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #10 on: June 02, 2014, 11:39:06 pm »
"~There will be a time limit of 7 minutes, whomever has the most mounted if the timer runs out, they will be the winner (this includes semi and final rounds)."

This rule is shitty, sir.

EDIT: This rule about not taking horses of an opposite class is retarded too.
« Last Edit: June 02, 2014, 11:40:58 pm by Patrykus »

Offline Celtic_Jan

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #11 on: June 02, 2014, 11:44:44 pm »
rules, rules, rules


Offline PrideofNi

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #12 on: June 02, 2014, 11:46:08 pm »
If you give some kind of reason other than its retarded I'll hear you out, but just saying something is retarded or shitty and then have an expectation for it to be changed, your wasting your time and thus my time for reading it.

Offline Patrykus

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #13 on: June 02, 2014, 11:53:13 pm »
I believe that we were talking about this last time but let me do this again.

Taking enemy horses/weapons:

It's very simple. If you allow your opponent to take your sword/horse then it's your fault. Using enemy assets is a part of the game and you can't just make stupid limitations.

Time etc:

Another great rule. It makes heavy cavalry useless in this tournament. Everyone knows that it's easy to run for 7 minutes as hussars if you kill at least one enemy horse. It opens the gates of abuse.


Offline Martastik

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Re: 5th Cavalry Groupfighting Tournament [Celebrating New Website]
« Reply #14 on: June 03, 2014, 12:02:29 am »
fckin frogs.

Date pushed back a week - 26th.
Please, i'm Belgian



I believe that we were talking about this last time but let me do this again.

Taking enemy horses/weapons:

It's very simple. If you allow your opponent to take your sword/horse then it's your fault. Using enemy assets is a part of the game and you can't just make stupid limitations.

Time etc:

Another great rule. It makes heavy cavalry useless in this tournament. Everyone knows that it's easy to run for 7 minutes as hussars if you kill at least one enemy horse. It opens the gates of abuse.

I agree. And seeing as you posted this as a rule: "~You must kill all of the enemy team in order to win or the timer runs out (see final rule)." Why not draw the line to its full extent and say: 'The team with the most alive will win'. As Patrykus mentioned, the other option will only cause for abuse: even if a player just runs back and forth, 'lookin' like he's making an attempt to kill the enemy, I think no one here is stupid enough to actually believe that he is in fact attempting to do so. Anyone who does, is either extremely naive or lying in his/her advantage.
If you would say 'team with most alive wins', then at least 1 mounted man, with 4 dismounted people, will make an effort to kill those people. It is in the end his own fault if he dismounts them and fails to kill them. If you allow the original rule of time, you will take away his responsibility to win as a player, and he will rely entirely on the timer. I don't think saying: 'but admins will decide whether one is running away or engaging properly' will be of any use here either. Seeing as it is impossible to accurately pinpoint the intentions of the last player alive. Make it like in a 1v1 situation. Last man stands, wins (or in majority, if it really must be).

People will always try and bend the rules to their advantage, just as long as they win, and Patrykus again is right, by pointing out that this makes it near to impossible for heavies to win. I would say: 'if you're good at your class, you will win', but with a rule like that, your skill won't matter as a heavy cavalry player, as skill won't be deciding the victory in this case, while merely following a simple rule will. If you want to allow all classes to be played (apart from lancers), the practice has to match the theory.

However, i do not mind the 'not picking up other weapons/horses' rule. I can live with that one.
« Last Edit: June 03, 2014, 12:49:26 am by Martastik »