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« on: June 19, 2014, 10:27:15 pm »
I've been suggesting this for a while now. I think a more efficient solution would be eliminating the down-block because the current animation simply looks silly and you couldn't statically block a stab/thrust, you had to parry it off to the side, like what this community has come to call "chambering." The up and side blocks for sword duels are accurate and fine, but the current system for blocking thrusts is silly. We can't create a perfect melee system but I think removing the down-block and forcing players to either evade or parry ("chamber") thrusts would be a step in the right direction and a big improvement. Combat would be faster, more fluid, more action-oriented as well as realistic. Melee charges would be a brutal, meat-grinder type affair with both sides colliding as opposed to spread-out dance competitions. Footwork is a wonderful part of combat but with the current system the footwork required in a melee fight is silly and makes combat slow and more like square-dancing than hand-to-hand combat.