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Messages - usnavy30

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31
Modifications / Re: Have a question about Modding? Ask Here!
« on: August 17, 2017, 12:05:52 am »
Ive had this issue when adding new units the drummers and fifers are not able to play music. Any help with this?
Locate the troops in module_scripts, for example trp_british_drummer and add the lines where you need them in the two separate lists of troops scripted to play music.

32
Off Topic / Re: Movie & TV Show Critic Thread
« on: July 23, 2017, 08:37:57 pm »
https://streamable.com/zeuhc
Nice find.
Spoiler
I heard about this MCU Infinity War idea as a rumor but that confirms it.
[close]

33
The Mess Hall / Re: Memes
« on: July 10, 2017, 06:30:03 am »
Those damn Minion memes..
;D
[close]

34
Hello,please how is possible joit to the game?Where is download for this "pike mode?I have all mods Zulu,Napoleon only this I no have?HOw is possible join and where is download?

Thank you
This mod, Pike & Shotte is under development. It is not released yet. That is why this topic is located in the 'In Development' board.

35
Modifications / Re: Have a question about Modding? Ask Here!
« on: July 04, 2017, 02:52:11 pm »
I am making a faction ovhaul for NW but i need some help with renaming

First of - is it possible to rename "ranker"?
You can rename officer, drummer and all that but i can't find the ranker in "troops.txt"
Is this possible?

Second of where should i go to rename the faction itself?

Some help would be appreciated
Yes it is possible, "Ranker" can be changed in strings.txt file and to rename a faction, edit the languages -> en -> factions document spreadsheet with Notepad or Microsoft Excel.

36
Modifications / Re: Making free custom skins
« on: July 03, 2017, 06:20:29 am »
89th (The Princess Victoria's) Regiment of foot

Custom Banner for Flag barer and In game (Last Page, Middle Row, Middle- Red Cross) (If Possable)
Spoiler
[close]
Reskin for 5th Kings German Legion
Ranker -Flute - Bugler - Flag Barer - Officer
If you can change baggage on the saddle to say 89th


Found this online image , but cant find the download
Spoiler
[close]
This regimental reskin has been done previously by Blitz_craig for the War of 1812 mod. That is where the online image is from. You can use that for your own personal use, Blitz_craig left the forums and form of contact a while ago.

38
Modifications / Re: Have a question about Modding? Ask Here!
« on: June 17, 2017, 09:38:50 pm »
Now im making a skin for my regiment and i've came across something new for me.
In brf model looks fine and has epaulettes, but in-game they dissapear
BRF
[close]
in-game
[close]
Could be a shader issue on the epaulettes or the epaulettes should be rigged?

39
Other Games / Re: E3 2017 - New Poll!
« on: June 16, 2017, 01:47:26 am »
Enough cringe and awkwardness to fuel a battleship.

40
"Everything is proceeding as I have forseen."
So far so good. Really good. I wanted to see some singleplayer gameplay but this is really fine. For one, thank gosh no more paid DLC locked maps that split up the community at large. I'm debating which system I would get this game for though, couch co-op is nice, but so is community atmosphere or size.

The pre-alpha state of the game was the main source of my nitpicks. There is even video of EA/DICE/etc pls with the combat rolling in four directions now.
https://clips.twitch.tv/GlamorousFurtiveDonutPlanking

If they fix the pre-alpha ness (same death sounds, Boba Fett's flamethrower melee not working, etc) of the game by the time of the multiplayer beta, it will be very pleasing.

41
Other Games / Re: E3 2017
« on: June 12, 2017, 06:49:14 am »
Wow, that Bethesda conference was really bad. I was really hoping for a lot more. :/

I was expecting Todd to show up at the end with a big reveal, but I guess we'll have to wait until next year to see what his team has been doing.
Yeah, Todd Howard was nowhere to be seen at all this time around. That Creation club system concerns me though with how vague it was on details of how it would work. Like are those 'credits' earned in game or by being a part of the community on forums or do you have to spend money to easily acquire credits or to just acquire them at all? If the latter is the case, well I'm glad the Nexus is around and defiantly existing against Bethesda.net in terms of mods hosted. Freckn' hell.

More info on the Creation Club
https://creationclub.bethesda.net/en

Now I'm not a Fallout modder (I'd like to) but I remember last time with the paid-for mods fiasco and how that turned out because of sudden reveal and modders receiving like only 25% of the revenue.

Quote
How do I get Creation Club content?

Creation Club is available via in-game digital marketplaces in both Fallout 4 and Skyrim Special Edition and purchased with Credits. Credits are available for purchase on PSN, Xbox Live, and Steam. Your Credits are transferable and can be used in both games on the same platform.

Quote
Are Creators Paid For Their Work?

Yes. Just like our own game developers, Creators are paid for their work and start receiving payment as soon as their proposal is accepted and through development milestones.
How much are they paid, full or receive just a cut from credits sales? Do the platform stores also get a cut of the money, and does this mean modders receive less than reasonable?

Quote
Is Creation Club paid mods?

No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together.
They say it isn't paid-for mods but you must use credits to own the content and those credits are purchased in the platform's store.. probably for money. Which how much of it goes directly to the mod creators? At least existing mods will probably not be able to take advantage of this system. However, this seems to be round 2 of understanding Bethesda's intentions with mods.  :-\

42
Other Games / Re: E3 2017
« on: June 12, 2017, 06:41:45 am »
Doom/Fallout 4 VR, Skyrim for Nintendo Switch, Creation Club?, new Wolfenstein, new Evil Within, new Dishonered. Elder Scrolls Legends card game expansion, other advertisement like Quake Champions and esport event. At least it was less cringy by getting straight to the good stuff - trailers. (Besides that god-awful Switch pun) As expected the BE3 event this year would be less foreshadowing of the most desired titles, like as most want, Elder Scrolls VI announced in development. Which it probably is not yet. Overall slightly disappointed but only because I don't follow Bethesda's other IPs as much.

43
Other Games / Re: E3 2017
« on: June 12, 2017, 02:24:55 am »
"Official World Premiere Gameplay Trailer"
Only that was not actual gameplay of AC: Origins. Just the trailer misnamed as such. Not sure on this one.

Bethesda event is within ~4 hours.

44
Other Games / Re: E3 2017
« on: June 11, 2017, 03:49:14 am »
A Way Out looks pretty cool.
Wonder how required co-op will work out for players' enjoyment. I have no previous context of A Way Out so that was interesting to see the co-op screens side by side instead of top and bottom.

45
Posting this here as well
EA wanted to show the multiple eras and cross-era heroes featured but it was nonetheless quite jarring for the world premiere of multiplayer gameplay on the Assault gamemode. Rather would prefer if the cross-era heroes were first spotlighted in a hero team deathmatch mode. I'd like to see how Yoda and Darth Maul would fight each other in that. It just leaves more questions right now. Like if Rey and Han Solo can be on Theed Palace map, can other cross-era heroes be selected on the same map? Can same-era heroes be selected too? Or is it fixed to only two particular heroes? I believe Rey would be one of the first heroes completed in time for this reveal as to why she was showcased, but I would of really liked to see Qui Gon if he would be in the game at all. That and was wishful thinking to see the Naboo security guards and droidekas. Or singleplayer gameplay, but the livestream was exactly what the teaser described, multiplayer gameplay. The pre-alpha is pre-alpha state with the combat sounds (not the shooting sounds) which I hope will change. I immediately recognized the same when-hit sounds and death sounds from the first game. So far, I was only slightly disappointed on that sound front. The voice acting for Darth Maul, Rey, the clones and droids all seemed on point. While watching I noticed players had all sorts of different weapons, the droids using apparent clone weapons or otherwise. Like a shotgun. Unsure how to contemplate that at the moment.

It seems in lieu of paid-for DLC, the game will have a live service that may include cosmetics and similar being acquired by a crate system or possibly micro-transactions, while new heroes, maps, weapons, etc will be free for all players apparently, post launch. I would presume the different looks, outfits of soldiers and all would fall under this live service category and not be free and easily acquired DLC. For example, the clones officer being a Republic officer with cap and uniform and not a clone officer with armor could be cosmetic unlocked. Or it would be nice variety at least. However more realistically in expectations is normal customization first. Like different colored shoulder pads for clones, secondary body colors for droids and similar.

Post-launch free content sounds great and all and the gameplay looks nice graphically, but I will wait for additional information leading up to release.
[close]
At the end of the day, I just really want some more info weeks/days before release. So close, and yet so far, far away. Really liking how the game is shaping up though.

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