Hello everyone!
Today I'm happy to announce that we've just updated our Persistent World scriptset with a new build that adds a minor bugfix and introduces a couple of new features/tweaks including the very first iteration of our player owned property system. We aim to continue refining existing features, adding new ones and ultimately fixing any bugs that may arise. Any suggestions or feedback will be carefully considered and potentially incorporated.
Additions;
Spawn With Weapons - Toggleable in the database, when set to 0 it will prevent players from spawning with their default class weapons (rusty sword, knife, etc). Added by popular demand.
Customisable withdrawal limits on a per-user basis
Player Housing - Player interacts with door prop and then grants them access should they have the relevant permission set in the database.
-Option to have privately owned property for donators, or businesses.
-Option to have publically purchasable property.
-Option to have a maximum period of time that a property may be owned before it expires and becomes purchasable by another player.
Props with special functions (for scene creators interested in building a map with support for the scriptset);
pw_door_rotate_dungeon_cell_b - Player housing door. Set var2 to the corrosponding house ID in the "property_system" table.
pw_invisible_chest - This acts as both the bank and as the prop to purchase property. Set the var2 field to the ID of the house in the property_system table to switch it's functionality.
(Need to pester Tiki to get the thread updated).