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Messages - Gishank

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1
Servers / Re: Alera Hosting [EU] - Up to 254 slots!
« on: August 09, 2016, 11:03:43 am »
There has been an issue going around plaguing the Warband engine. An open-source fix/work around was released over on the Taleworlds forums by DanyEle, with a few tweaks by myself. Although created for PW, it could easily be transferred in to other Modules that need it. Any interested parties should take a look. :)

https://forums.taleworlds.com/index.php/topic,351061.0.html

As an additional update: effective as of 21/07/2016, this fix was incorporated in to the extended Persistent World scriptset we provide. :)

2
Modifications / Re: Need help in P.W 4.5 edit mode
« on: June 06, 2016, 10:54:05 am »
You're better off popping over to the Taleworlds' PW sub-forum in future, plenty of people there who can help you. :)

Anyway, what exactly do you mean by "build a bank"? By default, there isn't any "bank" structure in the game; most people use various props to create the illusion of a bank (or other architecture). Banking with NPCs, item persistence, etcetera, are features of extended server-side Persistent World scriptsets, and are not native functions of PW. If you would like to use those features, you will need to acquire a PW scriptset; Alera Gaming provides one, feel free to check out the link in my signature for further information. Once you have said scriptset, adding it to your map is quite straight-forward (just add the invisible_chest prop).

3
Servers / Re: Alera Hosting [EU] - Up to 254 slots!
« on: June 03, 2016, 10:48:32 am »
There has been an issue going around plaguing the Warband engine. An open-source fix/work around was released over on the Taleworlds forums by DanyEle, with a few tweaks by myself. Although created for PW, it could easily be transferred in to other Modules that need it. Any interested parties should take a look. :)

https://forums.taleworlds.com/index.php/topic,351061.0.html

4
Servers / Re: Alera Server Hosting [EU] - Up to 254 slots!
« on: February 17, 2016, 05:09:31 pm »
Futui_tuto, please add me on Steam under the name "Gishank" and we can have a chat if you're still looking for a gameserver. :)

5
Servers / Re: Alera Server Hosting [EU] - Up to 254 slots!
« on: December 13, 2015, 12:45:36 pm »
We've released a new version of our Persistent World scriptset. Some of the changes listed in this update are taken from obsolete custom builds of the scriptset, which due to their high-request rate we've decided to integrate into the primary build. It should be made clear that with every update, new bugs and technical issues may be introduced; therefore, you can always optionally make use of the previous build on request.

CHANGELOG - rev 2015.12.13.6;


NEW FEATURES / FUNCTIONALITY;
Teleport Players - You can now teleport players to you, this replaces the functionality of "Teleport to a Player" (you can still use "Teleport behind a player" to serve this purpose).
Statistic Tracking - Played Time, Kill/Death ratio and team-kills are all now tracked for players. Players can see their statistics through the usage of the "/score" and "/played_time" chat commands. Statistics tracking can be disabled through the scriptset's admin options if desired.
PIN - Players now have a unique PIN assigned to them. This can be used in the creation of external systems to authenticate a player. For example: statistics tracking on your community website, or allow a player to manage their bank on a website.


BUG FIXING / OPTIMISATION;
/lords - The "/lords" chat command now properly displays a notification if there are not any faction lords online.
Combat Logging - The anti-combat logging system has been reworked from the ground up, improving performance and preventing abnormalities when disabled.
Back-end Optimisation - There have been several changes to the scriptsets back-end, aimed to improve performance and lay the groundwork for upcoming, undisclosed, features.


Additionally, we are now currently running a special holiday offer until 00:01AM January 1st, 2016, which includes the following


1) Acquire a server of 200 slots or above and receive an additional 20% discount, this stacks with our 3/6/12 month discounts. This will NOT carry over into subsequent months if renewed.
2) Acquire a server of 200 slots or above and receive a free 10 slot server, for all your testing needs. This will carry over in to subsequent months if renewed and the slot count remains unchanged.
3) The PW Scriptset is included FREE if you acquire a 250+ slot server during this period. This will carry over in to subsequent months if renewed and the slot count remains unchanged. This does not cover the "remote fee".




DISCLAIMER;
Any and all payments made are considered donations to Alera Gaming, what we provide you with in return is a privilege and not a right, which we may revoke at any time. You understand that as such, these payments are non-refundable in whole or in part except at our discretion on a case-by-case basis.

6
Community / Re: DDoS Attacks - IPs Sharing
« on: October 20, 2015, 09:04:21 am »
As most denial-of-service attack methods obfuscate the origins of the attack, and even falsify the packet's IP origins, is posting a list such a wise idea? Given you're essentially encouraging people to ban random addresses which may of actually had no direct participation in the address, which could be harmful in the long-run should the IP ever be assigned to an end-user. :P

7
Servers / Re: *NEW* List of Napoleonic Wars Servers
« on: October 13, 2015, 09:08:47 am »
Name of Company: Alera Gaming
FSE Thread Link: https://www.fsegames.eu/forum/index.php?topic=2692.0
Location hosted? (Region this company hosts from): Europe (EU)


Because the "Server Providers" section seems rather barren.

8
General Discussion / Re: Being banned
« on: May 16, 2015, 11:40:04 pm »
If you were banned from an official Napoleonic Wars server then you can post an unban request here. Though if you were banned from a third-party server you'd need to figure out who owns it and their ban appeals process. :)

9
Community / Re: Why Kaide should never be an admin
« on: May 11, 2015, 07:34:44 pm »
You clearly missed the point of my post be it through wilful ignorance or misinterpretation. If you treat your players like second-class citizens whom are easily replaceable then eventually you won't have any players playing on the server(s). There isn't an endless supply of people within the Napoleonic Wars community and word-of-mouth does spread like wildfire should a substantial issue arise.

There is no need to be an experienced programmer to set up a restart script run through cronjob or alternatively windows task scheduler, this takes less than 5 minutes to do and will eliminate a whole host of performance issues caused by the game engine when the server has been running for too long.

Claiming that Tiki tries to make a "private profit" off of Alera Gaming's server hosting and is successful in that endeavour is frankly ridiculous to the point of hilarity. I would advise you do not make such claims in future unless you provide evidence, as it is tantamount to slander. Any funds earned go straight back in to improving and maintaining the hardware and infrastructure, we're arguably the very definition of a non-profit organisation if you wish to get in to the technical details.

10
Community / Re: Why Kaide should never be an admin
« on: May 11, 2015, 04:09:28 pm »
Whilst I understand and fully respect the point that private servers are indeed private, and that you may do whatever you please with them; I would in turn argue that it is incredibly unhealthy and detrimental to the Napoleonic Wars (and subsequently Warband as a whole) community to take the stance of "my way or the highway". If you don't address the player base's concerns about the way the server is run and administered then you will bleed players (especially if you do banish them for absurd reasons) until ultimately you do not have any players whatsoever.

I must admit that is the first time I have ever heard Tiki referred to as "evil". Tiki's statement in regards to server resets is correct, if the server is reset on a regular basis then it will perform more efficiently - that is not speculation, that is a matter of fact given the game engine's optimisation (or lack thereof). I'm not sure of how the 59th processes unban requests, however, a reset of the server is certainly not required for this to be performed.

11
Technical Support / Re: Game Runs So Badly
« on: May 10, 2015, 10:45:48 pm »
Although Warband (and NW) aren't exactly very well optimised, not being able to run it on anything higher than low is rather odd. Does your PC feature integrated graphics? Could be possible the system is using that rather than your 770.

12
Servers / Re: 17th Server Hosting [EU] - IE & PW deals available
« on: May 05, 2015, 10:56:43 am »
As people have been asking, we are currently offering a "lifetime" option for the PW Scriptset removing all monthly costs/fees, this is €250. Please be advised the scriptset is still hosted on our backend in this instance.


13
Servers / Re: 17th Server Hosting [EU] - IE & PW deals available
« on: March 03, 2015, 11:22:47 am »
Indeed we are. I personally don't tend to check this thread as much as I do the Taleworlds one (which is the most up to date, + our website). Should you be interested feel free to add me on Steam as MPC mentioned.

14
Servers / Re: 17th Server Hosting [EU] - IE & PW deals available
« on: July 17, 2014, 09:27:53 am »
Hello everyone!

 Today I'm happy to announce that we've just updated our Persistent World scriptset with a new build that adds a minor bugfix and introduces a couple of new features/tweaks including the very first iteration of our player owned property system. We aim to continue refining existing features, adding new ones and ultimately fixing any bugs that may arise. Any suggestions or feedback will be carefully considered and potentially incorporated.


Additions;
Spawn With Weapons - Toggleable in the database, when set to 0 it will prevent players from spawning with their default class weapons (rusty sword, knife, etc). Added by popular demand.
Customisable withdrawal limits on a per-user basis

Player Housing - Player interacts with door prop and then grants them access should they have the relevant permission set in the database.
-Option to have privately owned property for donators, or businesses.
-Option to have publically purchasable property.
-Option to have a maximum period of time that a property may be owned before it expires and becomes purchasable by another player.

Props with special functions (for scene creators interested in building a map with support for the scriptset);
pw_door_rotate_dungeon_cell_b - Player housing door. Set var2 to the corrosponding house ID in the "property_system" table.
pw_invisible_chest - This acts as both the bank and as the prop to purchase property. Set the var2 field to the ID of the house in the property_system table to switch it's functionality.


(Need to pester Tiki to get the thread updated). :P

15
Servers / Re: Focal Point Servers
« on: July 12, 2014, 07:40:37 pm »
Those are certainly some of the cheapest NA prices I've seen in a while. Good luck to you. :)

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