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Topics - SeanBeansShako

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61
Regiments / MOVED: Best Faction?
« on: November 11, 2013, 06:27:56 pm »

62
Modifications / MOVED: Scots Grey Pack for NW
« on: November 11, 2013, 05:18:43 pm »

66
Modifications / MOVED: Thompson's Re-skin Factory of Epic
« on: November 11, 2013, 05:09:26 pm »
This topic has been moved to Minor Modifications.

https://www.fsegames.eu/forum/index.php?topic=7725.0

67
Community / NW Discounted 75% off on STEAM this weekend!
« on: October 25, 2013, 08:36:25 pm »
Pretty much what the title says along with all the other Warband games on STEAM, we could do with a boost of new blood so tell anyone who is interested people.

68
Simply what the title says. Blood And Iron is a pretty damn solid mod in both mechanics and appearance wise but it has a major weakness really and it is the maps.

The ones from the first release seem to be all mostly focused on medium pop casual play. That is all fine and dandy for that sort of thing but for community events which is the life blood of the NW DLC they really don't serve the purpose at all well due to size or balance issues.

I know mapping is pretty fiddly stuff, but It'd be sincerely appreciated if the next update has a few bigger balance maps that can be used in either battle or conquest events. Thanks!

69
Events: EU / NORTH & SOUTH: SAdraGoons American Saturday Event!
« on: August 30, 2013, 06:49:54 pm »
!!!PLEASE DO NOT POST THIS IS THE WRONG FORUM, I HAVE REQUESTED FSE MODERATOR PERMISSION TO POST HERE!!!



Presenting a new North And South event as an attempt to revive the post NW mod scene with a multi regiment approved rule set tailored for both the era the mod is set and the mechanics read for the community to enjoy!

I always thought it was sort of sad how the enthusiasm over North And South simply petered out. Considering the amount of hype around it, the upcoming Battlecry and the simple fact that so many modding hours were put into the development of said mod. So much so, at last I’ve decided to actually do something about it and give it one last try with permission from the FSE board administrators and the help from 38e with the server and launch this event.

Having taken part with most of the active N&S events with my regiment back when it was booming along with many MM/NW events I have come to the conclusion too that trying to emulate NW event rules with N&S simply does not work.

I instead have written up my own rule set that should keep not only the formation and melee types happy, as well as the skirmisher and speed types but also encourage a sense of team work and fun. I will also be using buffs and rolling with the proper custom maps depending on the size of the turn out.

The first event will kick off on Saturday the 14th of September at 8PM EST and we’ll see what happens from there on.

Q: Hey, this is the wrong forum! this should be in the North And South sub-forum!

A: It is here in the NW sub forum simply because of human nature. People will not bother to look at certain mod sub-forums as they believe nobody is playing it. I personally also think all events should really go in the same sub-forum instead of being segregated. If this event gets enough attention and is a success I’ll happily let it be moved to the correct sub-forum to bring more attention to the mod.

I asked for permissions in PM and it was granted to me as long as nobody gets nasty posting in here. Below is a handy FAQ that will save a lot of time. Read it.

Q: Should I make a US Civil War Themed regiment? Can I just bring my NW regiment?

A: Of course! whatever really is easiest for you and your friends. Just remember to follow the rules and have fun.

Q: Wait, I thought N&S was broken and it died?

A: There was one more update for it, back in around May. Of course by then it seemed aside from a handful of people everyone else had moved on and they didn’t notice it.

The client updater that the mod used in the past however is broken, and you shouldn’t use it at all. Just delete the last version of the mod you have and download the latest full version.

I’m hoping this event will restart the N&S events and bring some people back into the NW community in general

Q: Alright, I’m sold where do I download the latest version of the Mod?

A: Download the full version of 0.404 here!

Q: Why the slight delay in starting this event?

A: Two reasons. One, I want to give everyone the time to spread the word and reform their old N&S regiments. And two, I’m semi-busy looking for work, running my own casual regiment and a NW line battle on Sundays in a different time zone.

Q: I quite like the rules, I would like to use them for my N&S Event/Blood And Iron/High Watermark/BCOF Event!

A: Sure, go nuts. Just remember to make the minor necessary modifications and not go crazy.

Q: I quite like this event! do you do any others?

A: I've been doing a Napoleonic Wars event at the same time on Sundays for a whole year. Check it out if we have room!

Joining Up Details For North And South Line Battle:[/b]

TIME OF THE EVENT: SATURDAY AT 8PM EST/1AM BST/2AM CENTRAL EUROPEAN TIME
TEAMSPEAK ADDRESS:  ts42.gameservers.com:9152

Join 30 minutes before the event, sign ups begin 15 minutes before the event starts.

Add me on STEAM for a direct line of communication.

Join our official channel named SAdraGoons N&S LINE BATTLE. PLEASE ONLY SEND ONE MAN TO COMMUNICATE AND LURK IN SAID CHANNEL. MULTIPLE PEOPLE FROM THE SAME REGIMENT WILL BE KICKED FROM THE CHANNEL OTHERWISE.

Also PLEASE GO THROUGH THE RULES WITH YOUR REGIMENTS. This is not a NW event. Things are different. Misunderstandings take up valuable Admin time. I have even included hyper linked pictures and names of said regiments to prevent confusion between Line and Assault Infantry when selecting them.

We're running a first comes first served system. There will be two maps. First map is first to three the second is first to two. If it is a draw an extra round will be played to decide the victor. Each round will have a set up time of around a minute to make sure everyone spawns in time. Rule breakers will be slain as a warning then kicked if they persist a second time.

Officers are responsible over the conduct of your men as I am responsible for my Admis and own regiments actions. Private Message me if you have issues with this event do not post any drama in the thread.  We aren't going to be stereotypically obnoxious with this thing and will freely work with the community on changes and improvements for this event.


Sign Up Format:

Post this with the provided information if you wish to join the event:

Regiment Name: Your regiments name.
Desired Class: Line/Cav/Skirmishers/Artillery.
Numbers: How many you will bring.[/i]



General:

Respect everyone and the admin in all chat. Keep things friendly or amiable. Anything offensive (racism, sexism, homophobia or just downright obvious griefing) will be met with a temp or permanent ban from the event.
All Line Infantry must have percussion cap muskets that bayonets can be fixed on. CSA Line must use the looted Springfields.
Reflective Friendly Fire is on to prevent griefing.
Buffs will be on.
If the server becomes full, AFKers on the field and people idling will be temporary kicked to make room for active players.
Rounds are 15-20 minutes long. Any longer the Admin will call for a general charge. Stragglers not moving to attack will be slain.
Team work with both sides is encouraged. Do not be afraid to use team chat.
Rifleman Spotters are disallowed due to the Revolver Rifle of their layout.
Buffs will always be on, musicians encouraged. Musicians and Standard bearers are allowed to take up arms and fight when numbers of their unit drop.
Officers are allowed to scout away from their men with a body guard and can fight defensively if attacked.
If any of the units below drop to 3 men they are to locate a friendly unit and attach themselves to them and follow their own rules.
The line battle will be two maps with three rounds each.
Build Points will be 100 for each side.
There are no officer aiming rules. Line Infantry can have two officers one to lead and scout and Assault Infantry have the option to be led by a common uniformed NCO.
While there are no firing out of line or in charge rules regiments are expected to at least work and concentrate their fire together especially line.
Only one type of specialist (Rifles) can garrison a structure permanently. All types can however attack and clear them out of said structure.
General Staff cannot be used.
 


Line Infantry:

Players must pick the following regiments as line:


Union:

US Battalion Infantry (Regulars)
1st MN Volunteer Infantry.
69th NYSM Volunteers (EXCEPT IRISH ZOUAVES SEE BELOW)
2nd WI Volunteer Infantry AKA The Iron Brigade.
2nd RI Infantry (Volunteer Infantry).



CSA:

1st MD Battalion Infantry AKA Elzey's Brigade.
4th AL Infantry AKA Volunteer Infantry.
33rd Volunteer Infantry AKA The Stonewall Brigade.
11th MS Infantry AKA University Greys.


Line Infantry or Militia regiments only.
7 min 20 max.
2 officers max.
ALL soldiers MUST FIX BAYONETS or pick the Musket with the Bayonet fixed on it.
Allowed to stand or retreat behind hard cover (walls, terrain, exteriors of buildings and sapper built defences)
Can attack and clear out garrisoned houses but cannot stay inside.
Spacing between each man when expanding to exchange fire with the enemy: 5 man maximum spacing each.
No sappers allowed.
Must move as a compact line until contact with enemy, then spread out in skirmish formation to engage and advance.
Is allowed to fight ‘new style’ (like NW light infantry) or ‘Napoleonic style’ (tight lines).
Can use extra officer for scouting away from line, if only a single officer is scouting the line must take and hold ground and wait for him to return. The 2nd officer must be aware to try and remain close to friendlies for his own survival.


Assault Infantry:


Union:

11th NY Volunteer Infantry AKA Fire Zouaves.
US Marine Corp Battalion.
14th NYSM AKA Red Legged Devils.
*69th Irish Zouaves.


CSA:

1st Special Battalion LA Infantry AKA Tiger Rifles.
7th GA Infantry AKA Volunteer Infantry.


Zouave or Marine regiments only.
6 min 12 max.
Led by a single officer or NCO.
Must move in a three man spacing.
Spacing between each man when expanding to exchange fire with the enemy: 5 man maximum spacing each.
Can only use percussion cap muskets not rifles. Can remove bayonet from said musket for accuracy bonus.
Can use concealment (bushes and trees) and sapper build fences can clear out but not garrison houses.
Allowed 1 Sapper.
Can fix and use bayonets.

Rifles:


Union:
Sturgis Rifles.


CSA:
2nd Kentucky Battalion Sharpshooters.

6 min 10 max.
No revolver rifle.
Led by only a officer.
Can garrison a building.
No sappers allowed.
Can use concealment and cover.
Spacing between each man when extending to exchange fire with the enemy: 8 man maximum spacing each.

Cavalry:

Both regimental choices are cosmetic. Pick whatever you fancy or suits your play style.

Must stay together at all times.
Firing on the move or a charge or stationary is allowed together.
Can group up and shoot stationary on horseback or on foot.
Can act as Assault Infantry on foot.


Artillery:

Two artillery pieces max, one cannon OR howitzer or two of one type.
6-8 crew.
3-6 Guard.
Artillery Guard can use both hard cover and concealment and deploys like assault infantry.
Allowed 1 Sapper.
Artillery Crew and Guard must seek line or any friendlies if pushed from the cannon and follow their rule set until killed or returned to the guns.

Maps We Will Use:

Civil War Village (Medium pop)
Down By The River (Medium pop)
The Rail Road (Medium pop)
Civil War Village (Large pop)
Maryland My Maryland (Large pop)
Henry House Hill (Large pop)
Manassas Day (Large pop)
Miller's Cornfield (Large pop)
The Train Station (Large Pop)

Randomly generated Medium and Large steppes, forest and snow.



70
I know this might be too late considering the last patch dropped, but to me it does seem like a pretty simple idea that can easily be slipped in that would gave Sappers a bit more use with the game.

The act itself would be simple, with the hammer out a Sapper approaches a enemy cannon and holding down F and waiting for the bar to fill up for around 6 seconds (imagine him/her/it driving a nail into the touch hole) and blocks the artillery for temporary usage.

Have this little act cost either something like 5 or 10 build points or limit it to once a life for balance reasons?

This can easily be undone by a friendly sapper the same way, or just undone by one of the Artillery crew. Maybe even make it a server side option if it is too hardcore for pubbie play?

Thoughts?

71
It would be nice since Blood and Iron had wet a lot of post NW warfare taste buds if some regiments and groups considered throwing up some new N&S events.

Currently there only seems to be one active event and that isn't cool.

72
DAMN YOUR REGULATIONS SIR, I AM AN OFFICER AND A GENTLEMAN AND I WILL KEEP MY HAT!



This mod does (mostly) what it says, replacing the slightly tarted up regulation Shako head gear of most line and light to medium cav for all the nations in Napoleonic Wars.

Skirmishers, Grenadiers and most Guard Infantry are untouched and retain their shakos or unique head gear. British and French Ensigns are the only other units wearing these new classier hats. All other soldiers retain their original DLC head wear still.

Why have I done this? well, playing cav can be quite hectic or when your line goes into melee trying to keep track of the officer suddenly becomes quite a chore especially when the hat he wears looks more or less the same from the back. Also, I simply think Bicornered hats despite being associated with men of higher status than Captains and men of the Navy look good.

It also makes playing and leading cav much leader for newer regiments or new players in general who can't tell the difference between officer and other men on the field.

Now I'm not going to lie, it is pretty obvious this mod isn't Historically accurate or correct as I was limited to a reskinned Austrian bicorn and the already supplied hear gear from the DLC and I think for a first timer I did a decent job. Apologies for those who are annoyed with Austrian cockades playing Prussia or Russia but it better than the French one right?

Also, this mod comes in two flavours. One that simply does the line infantry and one that does line infantry and most nations light and medium cav. Most of the heavy cav of all nations remain untouched sadly as the helmets they use apparently are more complicated.

Installation is pretty easy, simply drop all or just one of the desire faction into your NW resources folder and it works! Just remember to back said folder up to a safe place if you want the shakos back.

Also, this mod is open source. Meaning if you think you can improve it with maybe some custom models go ahead and give it a try, I will not object. Hell I'll even host as I would love the Prussians and Russians having a bicorn skinned properly. If somebody could find a way too how to mod hats onto the Heavy cav and provide me with a reskin of the common Polish Lancer hat with a cover over it I can expand this mod greatly.

I will also consider looking into a version that gives your officer either a Bicorn or regulation shako if possible as well as push out a Cavalry only version. For now enjoy!

Regiments With The Changes

Line Infantry Officers:

British:

Kings German Legion.
Coldstream Foot Guard.

French:

84e.
45e by default.
Vistula Legion.

Austrian:

German Line Infantry.
Hungarian Line Infantry.

Prussian:

23rd.
8th.

Russian:

Life Guard Grenadiers.

Cavalry Officers:

Prussian Landwehr Lancers.
Prussian Dragoons.
Prussian Hussars.
Austrian Dragoons.
Austrian Light Cav.
Russian Hussars.
Austrian Hussars.
Austrian Heavy Cavalry.
British Light Dragoons.
British Life Guard.

Screenshots:

Line Officers bicorn modeled by draGoon Sheikh Yabouti:

UK

France

Prussia

Russia

Austria


Cavalry Officer Bicorns and new hats modeled by draGoon Nurdbot:

UK:





Prussia:







Russia:



Austria:



(Austrian Cav all share the same hat model so ALL of Austrian Cav Officers now wear the bicorn).

Downloads:

Mount And Blade Nexus

Infantry Only: http://www.mediafire.com/?92rad61y0j31237

Cavalry and Infantry: http://www.mediafire.com/?pd1fil1z50ctzcd


Remember to back up your resources before downloading this in case you want to go back to the old Shakos! if installed over other client side reskins I (think) it will just overwrite the hat of the skin of the officer but leave everything else. Make back ups of your Napoleonic Wars resources file before trying to be safe.


73
Presenting The SAdraGoons North American Line Battle Event!



Hello there, we've recently picked up a 200 slot NA based server from BlueFang solutions and decided it is time to give back to the community for the many hours of organised entertainment we've got since we started playing the past events of the Mod and DLC. Our line battles will be following the basic classic rules 5arge himself uses in the Hardcore line battles with one or two modifications and in the future we are even considering opening up a pubbie line if things go well. If this line battle succeeds we may consider expanding both servers and into future days of the week, maybe even work on a European version.

We encourage regiments to work together and fight as a team and discourage all acts of griefing verbal or physical. Each player and each regiment has a chance to redeem themselves if they persist in breaking our established rules. Internet drama is not welcomed at all.

We encourage regimental leaders or reps to join this STEAM group here if you are interested in partaking in these events.

TIME OF THE EVENT: SUNDAY AT 8PM EST/1AM BST/2AM CENTRAL EUROPEAN TIME
TEAMSPEAK: TheXI.teamspeak3.com

Join 30 minutes before the event, sign ups begin 15 minutes before the event starts. STEAM Community group posts the server name and assigned regiments on each side before line battle starts.


Join our official channel named SAdraGoons LINE BATTLE. PLEASE ONLY SEND ONE MAN TO COMMUNICATE AND LURK IN SAID CHANNEL. MULTIPLE PEOPLE FROM THE SAME REGIMENT WILL BE KICKED FROM THE CHANNEL OTHERWISE.

We're running a first comes first served system, factions will be picked by us before the event starts along with the map. There will be two maps, a randomly generated large map and an official (soon to be custom) one made for line battles. First map is first to three the second is first to two. If it is a draw an extra round will be played to decide the victor. Gimmick rounds are decided in advance by me and my Admins. Each round will have a set up time of around a minute to make sure everyone spawns in time. Rule breakers will be slain as a warning then kicked if they persist a second time.

Officers are responsible over the conduct of your men as I am responsible for my Admis and own regiments actions. Private Message me if you have issues with this event do not post any drama in the thread.  We aren't going to be stereotypically obnoxious with this thing and will freely work with the community on changes and improvements for this event.

Sign Up Format:

Post this with the provided information if you wish to join the event:

Regiment Name: Your regiments name.
Desired Class: Line/Cav/Skirmishers/Artillery.
Numbers: How many you will bring.




The factions for the first battle this sunday will be The Austrian-Hungarian Empire versus The Russian Empire.

General Rules:

No team killing allowed.
Respect for all regiments and officers as well as event organisers in group chat.
Do not feed the internet drama machine.
No spamming of group chat.
Encouragement for Team Chat used for possible teamwork.
Do not rambo, join a line when everyone else around you is dead.
Do not extend the round as the last man by running away from eventual defeat.
Do not engage an Admin avatar in direct combat unless it is obvious he is engaging you.
Report an infraction once in chat.
No Mercs. Please play with a proper regiment of at least 6-8 people if you want in.

Line Infantry Numbers: 10 min/25 max.
No obvious gaps in the line, officers and musicians are allowed to move freely and defend themselves.
Lines of over 15 men can optionally double up, front of these lines is allowed to kneel and fire as well as reload.
No crouching when loading your musket or firing. If you are the front of a double line this is allowed only.
No shooting while charging into melee.
Men of four or less must join another line and fight.

Please note I will not yell at regiments for one or two people not forming the perfect line in an ad-hoc situation, as long as they keep their spacing sorted stepping slightly forward is fine in an emergency situation. Those goes for regiments playing dragoons. Unless there is massive gaps in the line for either case please don't waste everyones time :).

Marines can be played as either line infantry or chosen as alternate light infantry selection for skirmisher regiments. The latter of which must play with skirmishers rules.



Skirmishers (Light Infantry AND Rifles).

Rifles numbers including officer (7 min 15 max).
Light Infantry numbers including officer (10 min 16 max).
Gaps of five men between each soldier are allowed (Rifles).
Gaps of three men between each soldier are allowed ( Light Infantry).
Both are allowed to crouch and fire in skirmish formation (with three men or five men gaps allowed between each other).
Must stay together in a light group all times.
Men of less than four must rejoin another line and fight as line infantry.
Light Infantry cannot pick Musketoons or Rifles. A mixture of bayonet infantry and cav muskets are encouraged if possible.

Cavalry (Light, Medium and Heavy Rules):

Cav Numbers (12 min 16 max).
Must stay together in a small blob.
Must all pick the same role (Officers can ignore this if they wish to be a ‘marker’ and easily recognised by their men)  EG Lancers or Hussars.
Dragoon Cav must rifle either in a vague line on horseback but they can also dismount and act like line or light infantry and fight on foot. Exceptions can be made in melee with the officers pistol as it is dubiously inaccurate.
If a Cavalry unit has been decimated to under four, abandon your horses and join the nearest line.

Artillery:

Artillery Crew Numbers (6 min 8 max).
Artillery should consist of two trains, two officers and two rankers who reload the cannons. Two extra rankers with ramrods can be allowed.
Artillery Guard: (5 min 9 max including Officer and Sapper) .
One Sapper/Engineer allowed for both to fix up defences.
Two Cannons (Either one 12 pounder or Howitzer or two of both).
Artillery Guard must remain around the Artillery pieces and crew and staff the defensive position with the sapper.
Artillery Guard can choose to fight in skirmisher formation or as a line. Once Artillery crew are KIA Guard survivors must link up with the nearest line and fight as line.



Sailors And Partizan Rules!

A limit of one on either side and no more.
Numbers should be 6 min 20 max.
Must stay together as a blob at all times.
If you spawn with a gun you may keep just be near the 'mass' of your regiment to fire it.
Stay together do not Rambo.






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