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Modifications / Re: Have a question about Modding? Ask Here!
« on: June 23, 2021, 01:59:37 pm »Hello friends! I'm working on a project where I'm merging NW with PW (Persistent World). Because of the complexity, I'm migrating NW to the PW source code. I don't wanna players, without the NW bought, playing this mod, because it's illegal (I'm using all the resources, sounds, musics, etc, of NW). My question is: Is there some mechanism on the NW where it checks if the player own the mod? I saw that there's a installer maker with the source files. Does this installer maker generate this key validation?
Many thanks, for the attention!
Yes you have to use the official installer files and they check the key, however I can't really find them at the moment.Hello! I wanted to ask why it isn't / how it could be possible to add new factions to Napoleonic Wars.
I tried adding one but it calls it "kingdoms_end" instead of my given string yet it still adds the units to the rooster.
Thanks in advance for pointing me towards an answer or helping me understand
This might be helpful.
http://forums.taleworlds.com/index.php/topic,116286.0.html
Thank you very much my friend!!